Player Matchup

Danzaburou
Danzaburou
LilUniversal
Danzaburou
Level 18
God Stats
28W - 27L
1,536 SR
Queue Stats
33W - 33L
1,382 Elo+
Party 2
Fenrir
Fenrir
Ralphluaren675
Fenrir
Level 29
God Stats
32W - 46L
1,500 SR
Queue Stats
188W - 227L
1,454 Elo+
Party 1
Anubis
Anubis
ilyLuciid
Anubis
Level 21
God Stats
7W - 9L
1,445 SR
Queue Stats
33W - 32L
1,421 Elo+
Party 2
Apollo
Apollo
xxObito
Apollo
Level 13
God Stats
3W - 0L
1,680 SR
Queue Stats
83W - 33L
1,624 Elo+
Party 1
Sol
Sol
xxOlympus
Sol
Level 143
God Stats
13W - 8L
1,630 SR
Queue Stats
277W - 282L
1,496 Elo+
Party 1
Team Averages
Level 45
1,558 SR
1,475 Elo+

VS

Team Averages
Level 15
1,457 SR
1,308 Elo+
Cerberus
Cerberus
BustiBluntz420
Cerberus
Level 16
God Stats
14W - 24L
1,576 SR
Queue Stats
54W - 80L
1,429 Elo+
Solo
Ullr
Ullr
Coach Magby
Ullr
Level 22
God Stats
51W - 53L
1,407 SR
Queue Stats
79W - 85L
1,429 Elo+
Solo
Nemesis
Nemesis
OriharaOhara
Nemesis
Level 27
God Stats
15W - 11L
1,562 SR
Queue Stats
101W - 108L
1,372 Elo+
Solo
Neith
Neith
Scroggith
Neith
Level 4
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 5L
1,124 Elo+
Solo
Artio
Artio
demonlordmorgg
Artio
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LilUniversal
Danzaburou
12
0 / 0 / 2
6,783
522
3,736
5,372
1,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 2
6,103
469
1,155
8,586
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
ilyLuciid
Anubis
13
1 / 2 / 2
7,403
569
3,477
5,076
2,639
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
xxObito
Apollo
12
4 / 1 / 0
7,049
542
6,134
8,622
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 1
7,827
602
9,081
5,996
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 3 / 0
5,442
419
2,039
8,631
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
5,550
427
2,776
6,412
2,058
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
OriharaOhara
Nemesis
11
2 / 0 / 1
6,528
502
3,102
10,186
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
Scroggith
Neith
11
1 / 0 / 0
6,451
496
5,603
5,692
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 3 / 1
5,005
385
915
7,342
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
0
0
L
0
2
1
0.25
W
Danzaburou
LilUniversal
Danzaburou
0
0
2
1
L
Nemesis
OriharaOhara
Nemesis
2
0
1
2.5
W
0
1
2
1
L
Neith
Scroggith
Neith
1
0
0
1
L
1
3
1
0.5
W
Anubis
ilyLuciid
Anubis
1
2
2
1
W
Apollo
xxObito
Apollo
4
1
0
4
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,583
Damage
14,435
33,652
Taken
38,263
11,287
Mitigated
13,763
15,819
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,039
0
0
1,177
8,631
3,589
0
0
8,631
13,498
0
L
2,776
711
0
1,004
6,412
2,058
331
4,374
2,038
0
28,786
W
Danzaburou
LilUniversal
Danzaburou
3,736
1,405
0
1,886
5,372
1,501
200
732
4,640
0
29,511
L
Nemesis
OriharaOhara
Nemesis
3,102
1,425
171
4,330
10,186
2,955
0
3,768
6,418
0
36,976
W
1,155
339
0
4,072
8,586
2,524
0
255
8,331
0
29,157
L
Neith
Scroggith
Neith
5,603
1,764
0
3,306
5,692
1,561
0
0
5,692
0
47,047
L
915
175
0
663
7,342
3,600
0
4,416
2,926
5,970
186
W
Anubis
ilyLuciid
Anubis
3,477
183
0
2,212
5,076
2,639
1,209
178
4,898
39,612
0
W
Apollo
xxObito
Apollo
6,134
4,273
0
3,701
8,622
2,814
818
1,307
7,315
0
46,674
W
9,081
1,884
0
3,948
5,996
1,809
256
443
5,553
50,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
28,976
382
Minions Killed
268
0
Camps Cleared
0
1,146,661
Distance Traveled
1,178,580
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,442
419
33
3
0
261,701
0
L
Ullr
5,550
427
50
4
0
233,544
0
W
Danzaburou
6,783
522
58
4
0
246,890
3
L
Nemesis
6,528
502
69
5
0
263,613
1
W
Fenrir
6,103
469
54
4
0
207,648
0
L
Neith
6,451
496
96
7
0
238,827
0
L
Artio
5,005
385
20
2
0
180,895
0
W
Anubis
7,403
569
95
7
0
207,843
0
W
Apollo
7,049
542
82
6
0
233,188
1
W
Sol
7,827
602
93
7
0
251,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role