Player Matchup

Eset
Eset
BabyxBri
Eset
Level 159
God Stats
35W - 21L
1,597 SR
Queue Stats
421W - 245L
1,723 Elo+
Party 2
Bacchus
Bacchus
Draco614
Bacchus
Level 73
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 140L
1,679 Elo+
Solo
Anhur
Anhur
MainAhPuch
Anhur
Level 159
God Stats
4W - 0L
1,737 SR
Queue Stats
164W - 74L
1,812 Elo+
Party 2
Team Averages
Level 130
1,611 SR
1,738 Elo+

VS

Team Averages
Level 150
1,583 SR
1,613 Elo+
Chaac
Chaac
Darks Legacy
Chaac
Level 160
God Stats
1W - 1L
1,672 SR
Queue Stats
161W - 180L
1,572 Elo+
Party 1
Hun Batz
Hun Batz
ManaWaIker
Hun Batz
Level 129
God Stats
3W - 8L
1,343 SR
Queue Stats
159W - 167L
1,559 Elo+
Party 1
Tiamat
Tiamat
xZ 1NSAN1TY Zx
Tiamat
Level 160
God Stats
10W - 9L
1,733 SR
Queue Stats
417W - 386L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
5 / 3 / 7
12,103
672
12,055
11,565
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Draco614
Bacchus
16
3 / 1 / 10
12,183
677
12,023
14,212
19,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
17
6 / 3 / 4
12,720
707
9,135
18,182
6,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
11,159
620
12,809
17,034
17,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
ManaWaIker
Hun Batz
12
1 / 6 / 1
10,224
568
6,212
12,936
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 4
11,255
625
14,201
11,257
11,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
14
Kills
7
7
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Eset
5
3
7
2.83
L
3
3
4
1.67
W
Bacchus
Draco614
Bacchus
3
1
10
8
W
Anhur
6
3
4
2.67
L
Hun Batz
ManaWaIker
Hun Batz
1
6
1
0.25
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,213
Damage
33,222
43,959
Taken
41,227
30,439
Mitigated
34,864
15,438
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
12,055
1,755
922
3,597
11,565
4,500
1,194
4,256
7,045
54,907
0
L
12,809
1,475
0
4,644
17,034
17,418
67
10,139
6,503
0
40,497
W
Bacchus
Draco614
Bacchus
12,023
1,513
954
3,229
14,212
19,291
815
4,616
9,287
34,771
0
W
Anhur
9,135
5,985
0
6,736
18,182
6,648
1,271
4,479
13,361
0
87,338
L
Hun Batz
ManaWaIker
Hun Batz
6,212
1,114
0
3,384
12,936
5,723
0
7,399
5,333
0
38,059
L
14,201
1,292
0
1,631
11,257
11,723
67
5,833
5,248
56,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,006
Gold Earned
32,638
276
Minions Killed
205
0
Camps Cleared
0
987,568
Distance Traveled
912,586
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,103
672
106
6
0
311,488
1
L
Chaac
11,159
620
40
2
0
315,071
2
W
Bacchus
12,183
677
37
2
0
359,294
3
W
Anhur
12,720
707
133
7
0
316,786
3
L
Hun Batz
10,224
568
69
4
0
305,409
2
L
Tiamat
11,255
625
96
5
0
292,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role