Player Matchup

Fenrir
Fenrir
FrilledSandwalla
Fenrir
Level 6
God Stats
8W - 2L
1,603 SR
Queue Stats
10W - 6L
1,524 Elo+
Party 2
Nox
Nox
Xiscapia
Nox
Level 69
God Stats
36W - 20L
1,602 SR
Queue Stats
60W - 44L
1,533 Elo+
Party 2
Khepri
Khepri
thepipestrip
Khepri
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,524 Elo+
Party 2
Team Averages
Level 32
1,568 SR
1,527 Elo+

VS

Team Averages
Level 26
1,641 SR
1,524 Elo+
Bacchus
Bacchus
BusterBrown420
Bacchus
Level 68
God Stats
3W - 5L
1,922 SR
Queue Stats
132W - 125L
1,573 Elo+
Party 1
Nemesis
Nemesis
CosbySauce
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Izanami
Izanami
coleslawhands
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 8
9,441
787
6,024
7,280
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
6 / 0 / 10
9,422
785
6,936
4,362
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
12
3 / 0 / 13
9,497
791
5,358
12,462
12,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,832
569
6,818
9,056
7,133
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
CosbySauce
Nemesis
10
1 / 7 / 0
7,876
656
2,949
10,463
3,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
11
0 / 5 / 1
7,534
628
4,162
8,060
2,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
16
Kills
1
1
Deaths
16
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Nemesis
CosbySauce
Nemesis
1
7
0
0.14
W
7
1
8
11
W
6
0
10
11
L
Izanami
0
5
1
0.1
W
Khepri
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,318
Damage
13,929
24,104
Taken
27,579
19,476
Mitigated
13,470
10,628
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,818
734
534
964
9,056
7,133
0
3,187
5,869
26,596
0
L
Nemesis
CosbySauce
Nemesis
2,949
927
0
1,302
10,463
3,586
0
5,751
4,712
0
16,558
W
6,024
1,143
0
1,538
7,280
4,714
1,371
2,698
4,582
0
19,883
W
6,936
1,156
0
2,243
4,362
2,287
909
1,553
2,809
45,408
0
L
Izanami
4,162
3,162
0
1,050
8,060
2,751
0
3,464
4,596
0
30,454
W
Khepri
5,358
737
672
6,175
12,462
12,475
572
2,638
9,824
22,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
22,242
112
Minions Killed
114
0
Camps Cleared
0
695,457
Distance Traveled
568,939
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,832
569
23
2
0
213,244
3
L
Nemesis
7,876
656
27
2
0
223,692
3
W
Fenrir
9,441
787
27
2
0
231,265
1
W
Nox
9,422
785
68
6
0
219,765
3
L
Izanami
7,534
628
64
5
0
132,003
0
W
Khepri
9,497
791
17
1
0
244,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role