Player Matchup

Olorun
Olorun
IK1LL3IRxM4N
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LeoKrupps
Guan Yu
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo
Pele
Pele
XaekoVT
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
notsweety
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
楚暮哎哎
Rama
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,283 Elo+
Solo
Team Averages
Level 4
1,500 SR
1,457 Elo+

VS

Team Averages
Level 11
1,484 SR
1,319 Elo+
Osiris
Osiris
Relimea
Osiris
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,334 Elo+
Party 1
Janus
Janus
SantiAbyss
Janus
Level 17
God Stats
3W - 5L
1,538 SR
Queue Stats
90W - 101L
1,271 Elo+
Solo
Kali
Kali
kyLychee
Kali
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,334 Elo+
Party 1
Izanami
Izanami
mrleborgne
Izanami
Level 19
God Stats
40W - 27L
1,384 SR
Queue Stats
100W - 92L
1,339 Elo+
Solo
Kumbhakarna
Kumbhakarna
心上木林
Kumbhakarna
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
1
0 / 1 / 0
4,259
284
0
699
122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Guan Yu
LeoKrupps
Guan Yu
11
4 / 8 / 3
7,214
481
5,557
14,110
9,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pele
XaekoVT
Pele
8
1 / 5 / 0
5,878
392
2,936
10,344
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
notsweety
Yemoja
11
1 / 3 / 5
6,534
436
3,466
8,413
4,260
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 5 / 3
7,839
523
5,603
10,740
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Relimea
Osiris
13
1 / 2 / 5
7,976
532
7,895
8,703
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
13
9 / 2 / 1
8,884
592
9,889
6,409
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
12
1 / 4 / 3
7,656
510
2,770
11,423
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
mrleborgne
Izanami
15
6 / 2 / 3
9,331
622
8,243
6,221
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
心上木林
Kumbhakarna
12
4 / 1 / 4
8,085
539
2,402
8,751
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
21
22
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
1
0
0
L
Guan Yu
LeoKrupps
Guan Yu
4
8
3
0.69
W
Osiris
Relimea
Osiris
1
2
5
1.75
W
Janus
9
2
1
4.75
L
Pele
XaekoVT
Pele
1
5
0
0.2
W
Kali
1
4
3
0.63
W
Izanami
mrleborgne
Izanami
6
2
3
3.75
L
Yemoja
notsweety
Yemoja
1
3
5
1.17
W
Kumbhakarna
心上木林
Kumbhakarna
4
1
4
6
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,562
Damage
31,199
44,306
Taken
41,507
19,412
Mitigated
21,353
10,477
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
0
0
0
81
699
122
36
0
699
612
0
L
Guan Yu
LeoKrupps
Guan Yu
5,557
1,127
381
3,648
14,110
9,479
0
4,773
8,794
0
15,700
W
Osiris
Relimea
Osiris
7,895
2,652
0
500
8,703
6,962
342
918
7,714
49
37,226
W
Janus
9,889
1,524
0
23
6,409
1,862
700
193
6,091
39,459
0
L
Pele
XaekoVT
Pele
2,936
764
0
1,731
10,344
2,580
0
1,656
8,619
0
25,534
W
Kali
2,770
1,421
0
4,187
11,423
4,096
133
214
11,159
0
36,753
W
Izanami
mrleborgne
Izanami
8,243
5,467
0
857
6,221
3,323
6,359
1,270
4,907
0
65,178
L
Yemoja
notsweety
Yemoja
3,466
728
873
590
8,413
4,260
0
1,823
6,377
18,959
0
W
Kumbhakarna
心上木林
Kumbhakarna
2,402
862
0
873
8,751
5,110
605
871
7,805
16,432
0
L
5,603
3,673
0
3,173
10,740
2,971
154
3,458
6,961
0
45,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,724
Gold Earned
41,932
196
Minions Killed
349
0
Camps Cleared
0
1,029,924
Distance Traveled
1,391,925
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,259
284
0
0
0
32,273
1
L
Guan Yu
7,214
481
19
1
0
258,214
0
W
Osiris
7,976
532
59
4
0
293,067
0
W
Janus
8,884
592
72
5
0
297,544
3
L
Pele
5,878
392
46
3
0
260,033
0
W
Kali
7,656
510
66
4
0
258,169
0
W
Izanami
9,331
622
127
8
0
237,016
1
L
Yemoja
6,534
436
35
2
0
227,793
2
W
Kumbhakarna
8,085
539
25
2
0
306,129
5
L
Rama
7,839
523
96
6
0
251,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role