Player Matchup

Fenrir
Fenrir
LikkMyNipzz
Fenrir
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
147W - 165L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Optikonn
Cthulhu
Level 30
God Stats
1W - 0L
1,718 SR
Queue Stats
21W - 17L
1,544 Elo+
Solo
Tyr
Tyr
TeIubescGoanga
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 62
1,573 SR
1,519 Elo+

VS

Team Averages
Level 49
1,573 SR
1,602 Elo+
Neith
Neith
Bugzilla946
Neith
Level 8
God Stats
0W - 3L
1,273 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
Chargerx
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
fleyx
Anhur
Level 17
God Stats
17W - 11L
1,946 SR
Queue Stats
85W - 60L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 3 / 5
8,968
747
9,294
12,438
5,324
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Optikonn
Cthulhu
12
5 / 4 / 8
8,799
733
11,920
12,864
8,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 1 / 5
9,252
771
8,204
8,622
5,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 3
7,292
608
4,100
7,794
2,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Chargerx
Cerberus
11
3 / 4 / 4
8,184
682
10,172
13,216
5,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
fleyx
Anhur
12
4 / 6 / 4
8,842
737
9,985
11,992
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
8
8
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Cerberus
Chargerx
Cerberus
3
4
4
1.25
W
Fenrir
6
3
5
2.83
W
Cthulhu
Optikonn
Cthulhu
5
4
8
2.25
W
6
1
5
8.5
L
Anhur
fleyx
Anhur
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,418
Damage
24,257
33,924
Taken
33,002
19,886
Mitigated
12,916
5,245
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,100
1,592
0
679
7,794
2,636
0
2,912
4,882
0
9,131
L
Cerberus
Chargerx
Cerberus
10,172
778
0
2,132
13,216
5,563
0
5,113
8,103
35,218
0
W
Fenrir
9,294
2,890
0
2,934
12,438
5,324
649
3,753
8,327
0
30,458
W
Cthulhu
Optikonn
Cthulhu
11,920
490
219
373
12,864
8,731
245
3,639
8,991
28,126
0
W
8,204
958
0
1,719
8,622
5,831
0
2,136
6,334
0
31,193
L
Anhur
fleyx
Anhur
9,985
4,467
0
3,495
11,992
4,717
100
3,991
8,001
0
36,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,019
Gold Earned
24,318
133
Minions Killed
141
0
Camps Cleared
0
677,925
Distance Traveled
527,030
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,292
608
16
1
0
165,979
0
L
Cerberus
8,184
682
64
5
0
202,453
3
W
Fenrir
8,968
747
50
4
0
229,809
1
W
Cthulhu
8,799
733
39
3
0
209,855
0
W
Tyr
9,252
771
44
4
0
238,261
2
L
Anhur
8,842
737
61
5
0
158,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role