Player Matchup

Horus
Horus
Colayy
Horus
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
132W - 115L
1,506 Elo+
Party 2
Fafnir
Fafnir
Kvng Bud
Fafnir
Level 104
God Stats
7W - 3L
1,346 SR
Queue Stats
25W - 18L
1,314 Elo+
Party 2
Danzaburou
Danzaburou
Sxlko
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,314 Elo+
Party 2
Ra
Ra
afigz
Ra
Level 125
God Stats
8W - 3L
1,748 SR
Queue Stats
209W - 165L
1,314 Elo+
Party 2
Sun Wukong
Sun Wukong
ggkw
Sun Wukong
Level 76
God Stats
1W - 0L
1,140 SR
Queue Stats
1W - 1L
1,314 Elo+
Party 2
Team Averages
Level 107
1,447 SR
1,352 Elo+

VS

Team Averages
Level 122
1,658 SR
1,650 Elo+
Ratatoskr
Ratatoskr
CleftChinChamp2
Ratatoskr
Level 125
God Stats
3W - 2L
1,913 SR
Queue Stats
729W - 646L
1,597 Elo+
Party 1
Bellona
Bellona
Jolderx
Bellona
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 122L
1,606 Elo+
Solo
Scylla
Scylla
MrcyPrimeTime
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,804 Elo+
Solo
Cupid
Cupid
Sniper1511
Cupid
Level 148
God Stats
97W - 76L
1,666 SR
Queue Stats
854W - 769L
1,623 Elo+
Party 1
Ares
Ares
Supreme8087
Ares
Level 107
God Stats
5W - 4L
1,711 SR
Queue Stats
153W - 139L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Colayy
Horus
17
10 / 1 / 2
10,477
655
7,827
11,439
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Kvng Bud
Fafnir
12
1 / 3 / 8
7,384
462
7,327
12,274
11,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Sxlko
Danzaburou
11
0 / 3 / 2
7,185
449
3,260
7,810
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
15
5 / 3 / 5
9,418
589
13,599
11,532
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
ggkw
Sun Wukong
15
1 / 0 / 4
8,422
526
8,619
12,895
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CleftChinChamp2
Ratatoskr
14
0 / 4 / 5
7,830
489
3,788
10,651
4,026
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Jolderx
Bellona
14
1 / 2 / 1
8,499
531
8,285
13,016
8,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
4 / 4 / 2
8,318
520
8,869
10,397
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cupid
13
3 / 4 / 4
8,036
502
7,785
9,828
3,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 4
7,912
495
6,243
14,248
11,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
17
Kills
10
10
Deaths
17
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
CleftChinChamp2
Ratatoskr
0
4
5
0.63
W
Horus
Colayy
Horus
10
1
2
11
L
Bellona
Jolderx
Bellona
1
2
1
0.75
W
Fafnir
Kvng Bud
Fafnir
1
3
8
1.67
L
4
4
2
1.25
L
Cupid
3
4
4
1.25
L
2
3
4
1.33
W
Danzaburou
Sxlko
Danzaburou
0
3
2
0.33
W
Ra
5
3
5
2.5
W
Sun Wukong
ggkw
Sun Wukong
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,632
Damage
34,970
55,950
Taken
58,140
32,416
Mitigated
31,196
23,859
Healing
19,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
CleftChinChamp2
Ratatoskr
3,788
490
0
4,138
10,651
4,026
0
3,422
6,992
0
53,240
W
Horus
Colayy
Horus
7,827
4,330
684
5,402
11,439
5,409
226
2,219
9,114
0
63,232
L
Bellona
Jolderx
Bellona
8,285
2,087
0
5,523
13,016
8,511
0
2,205
10,126
0
52,684
W
Fafnir
Kvng Bud
Fafnir
7,327
1,418
471
2,497
12,274
11,393
67
4,514
7,678
18,492
0
L
8,869
471
0
2,600
10,397
3,680
0
5,222
4,986
49,765
0
L
Cupid
7,785
3,344
589
3,031
9,828
3,193
0
2,885
6,836
0
57,050
L
6,243
142
0
3,212
14,248
11,786
0
6,476
7,549
21,969
0
W
Danzaburou
Sxlko
Danzaburou
3,260
934
0
2,979
7,810
2,430
477
1,311
6,469
0
33,380
W
Ra
13,599
1,230
2,305
3,009
11,532
4,910
590
5,171
6,165
64,320
0
W
Sun Wukong
ggkw
Sun Wukong
8,619
1,551
0
6,512
12,895
8,274
881
1,455
11,412
0
51,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,886
Gold Earned
40,595
425
Minions Killed
456
0
Camps Cleared
0
1,593,798
Distance Traveled
1,549,408
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,830
489
107
7
0
360,580
0
W
Horus
10,477
655
107
7
0
340,145
1
L
Bellona
8,499
531
109
7
0
330,602
2
W
Fafnir
7,384
462
16
1
0
289,198
3
L
Scylla
8,318
520
100
6
0
273,802
3
L
Cupid
8,036
502
112
7
0
263,446
3
L
Ares
7,912
495
28
2
0
320,978
1
W
Danzaburou
7,185
449
71
4
0
311,964
3
W
Ra
9,418
589
127
8
0
324,779
2
W
Sun Wukong
8,422
526
104
7
0
327,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role