Player Matchup

Rama
Rama
MexicanTamales
Rama
Level 15
God Stats
0W - 1L
1,508 SR
Queue Stats
4W - 5L
1,522 Elo+
Solo
Ares
Ares
Skrappy67
Ares
Level 108
God Stats
2W - 1L
1,972 SR
Queue Stats
38W - 17L
1,754 Elo+
Party 2
Merlin
Merlin
deafratking
Merlin
Level 24
God Stats
8W - 4L
1,619 SR
Queue Stats
11W - 5L
1,754 Elo+
Party 2
Team Averages
Level 49
1,700 SR
1,677 Elo+

VS

Team Averages
Level 100
1,528 SR
1,678 Elo+
Ah Puch
Ah Puch
BodyByBurgerKing
Ah Puch
Level 147
God Stats
8W - 5L
1,165 SR
Queue Stats
73W - 82L
1,546 Elo+
Party 1
Athena
Athena
DudeManMcBroGuy
Athena
Level 26
God Stats
8W - 5L
1,676 SR
Queue Stats
12W - 8L
1,615 Elo+
Party 1
Artemis
Artemis
Laquari
Artemis
Level 126
God Stats
5W - 0L
1,745 SR
Queue Stats
71W - 35L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,324
632
3,337
6,471
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
8
1 / 4 / 0
5,947
595
4,373
8,453
5,279
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
9
0 / 5 / 1
6,060
606
2,379
5,088
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,978
798
5,928
5,256
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 9
7,514
751
1,313
6,663
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Laquari
Artemis
11
5 / 0 / 5
7,678
768
7,731
3,845
1,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
1
1
9
5.5
W
Artemis
Laquari
Artemis
5
0
5
7.5
L
0
2
1
0.25
L
Ares
1
4
0
0.25
L
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,089
Damage
14,972
20,012
Taken
15,764
8,852
Mitigated
6,979
2,564
Healing
3,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,928
339
0
1,905
5,256
1,814
363
1,930
3,246
33,941
0
W
1,313
468
0
759
6,663
3,824
54
2,779
3,714
3,641
0
W
Artemis
Laquari
Artemis
7,731
3,318
0
513
3,845
1,341
489
1,694
2,008
0
31,434
L
3,337
2,120
0
2,564
6,471
2,027
0
3,162
3,309
0
24,850
L
Ares
4,373
322
0
0
8,453
5,279
0
2,652
5,801
11,015
0
L
Merlin
2,379
149
0
0
5,088
1,546
0
1,462
3,626
22,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,331
Gold Earned
23,170
116
Minions Killed
116
0
Camps Cleared
0
508,210
Distance Traveled
590,878
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,978
798
65
7
0
188,072
3
W
Athena
7,514
751
9
1
0
203,262
0
W
Artemis
7,678
768
42
4
0
199,544
1
L
Rama
6,324
632
59
6
0
178,379
4
L
Ares
5,947
595
7
1
0
166,653
3
L
Merlin
6,060
606
50
5
0
163,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role