Player Matchup

Anubis
Anubis
AnubisWannabe
Anubis
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Creasmana
Cthulhu
Level 27
God Stats
4W - 3L
1,609 SR
Queue Stats
48W - 47L
1,603 Elo+
Party 2
Izanami
Izanami
Spunbun
Izanami
Level 24
God Stats
43W - 22L
1,738 SR
Queue Stats
71W - 50L
1,615 Elo+
Party 2
Loki
Loki
Zancos
Loki
Level 24
God Stats
17W - 9L
1,805 SR
Queue Stats
66W - 54L
1,619 Elo+
Party 2
Hades
Hades
yungfudgesicle
Hades
Level 26
God Stats
7W - 3L
1,500 SR
Queue Stats
496W - 436L
1,621 Elo+
Solo
Team Averages
Level 21
1,630 SR
1,592 Elo+

VS

Team Averages
Level 23
1,427 SR
1,636 Elo+
Jormungandr
Jormungandr
DankClay
Jormungandr
Level 16
God Stats
1W - 4L
1,510 SR
Queue Stats
196W - 193L
1,510 Elo+
Party 1
Mercury
Mercury
KitsuneInferno
Mercury
Level 29
God Stats
1W - 3L
1,275 SR
Queue Stats
294W - 238L
1,663 Elo+
Solo
Heimdallr
Heimdallr
SkohnJelton
Heimdallr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 33L
1,841 Elo+
Party 3
Nu Wa
Nu Wa
SkylineStars
Nu Wa
Level 29
God Stats
0W - 2L
1,321 SR
Queue Stats
69W - 42L
1,740 Elo+
Party 3
Amaterasu
Amaterasu
tonytwodoonger
Amaterasu
Level 15
God Stats
73W - 62L
1,527 SR
Queue Stats
532W - 550L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 5
9,694
606
15,104
12,696
6,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Creasmana
Cthulhu
13
2 / 1 / 7
8,341
521
5,047
11,662
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Spunbun
Izanami
14
4 / 1 / 3
8,623
539
6,955
10,172
4,495
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
Zancos
Loki
14
4 / 0 / 5
8,846
553
6,898
10,176
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
10 / 1 / 4
9,876
617
6,991
9,338
4,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DankClay
Jormungandr
11
0 / 6 / 3
6,393
400
3,047
9,450
5,007
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 6 / 0
7,511
469
6,766
13,192
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
SkohnJelton
Heimdallr
12
3 / 5 / 0
7,588
474
13,668
12,767
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 8 / 2
7,020
439
7,286
10,296
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
tonytwodoonger
Amaterasu
12
0 / 3 / 1
6,850
428
2,693
11,703
7,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
28
Kills
5
5
Deaths
28
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
W
Cthulhu
Creasmana
Cthulhu
2
1
7
5.5
L
Jormungandr
DankClay
Jormungandr
0
6
3
0.25
L
2
6
0
0.33
L
Heimdallr
SkohnJelton
Heimdallr
3
5
0
0.6
L
0
8
2
0.13
W
Izanami
Spunbun
Izanami
4
1
3
5.5
W
Loki
Zancos
Loki
4
0
5
6.5
L
Amaterasu
tonytwodoonger
Amaterasu
0
3
1
0.17
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,995
Damage
33,460
54,044
Taken
57,408
26,064
Mitigated
23,227
26,947
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,104
1,258
0
8,027
12,696
6,039
71
1,365
11,215
68,799
0
W
Cthulhu
Creasmana
Cthulhu
5,047
443
82
3,992
11,662
7,861
408
2,983
8,519
28,741
0
L
Jormungandr
DankClay
Jormungandr
3,047
988
0
750
9,450
5,007
0
3,317
6,133
25,505
0
L
6,766
3,334
0
500
13,192
3,486
0
6,747
6,445
0
47,915
L
Heimdallr
SkohnJelton
Heimdallr
13,668
8,715
0
3,113
12,767
4,307
208
5,695
7,072
0
45,687
L
7,286
1,673
0
590
10,296
2,997
0
5,210
5,086
38,363
0
W
Izanami
Spunbun
Izanami
6,955
4,486
0
4,773
10,172
4,495
4,966
1,372
8,774
0
58,366
W
Loki
Zancos
Loki
6,898
1,950
0
4,360
10,176
3,334
0
1,132
8,905
0
53,138
L
Amaterasu
tonytwodoonger
Amaterasu
2,693
849
0
4,065
11,703
7,430
600
6,173
5,530
0
24,702
W
6,991
901
307
5,406
9,338
4,335
909
2,784
6,298
54,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,380
Gold Earned
35,362
496
Minions Killed
317
0
Camps Cleared
0
1,588,877
Distance Traveled
1,331,240
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,694
606
120
8
0
270,789
5
W
Cthulhu
8,341
521
47
3
0
347,587
8
L
Jormungandr
6,393
400
53
3
0
241,361
0
L
Mercury
7,511
469
84
5
0
332,917
2
L
Heimdallr
7,588
474
63
4
0
253,539
2
L
Nu Wa
7,020
439
67
4
0
247,155
0
W
Izanami
8,623
539
115
7
0
309,432
3
W
Loki
8,846
553
98
6
0
330,002
2
L
Amaterasu
6,850
428
50
3
0
256,268
9
W
Hades
9,876
617
116
7
0
331,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role