Player Matchup

Cthulhu
Cthulhu
Alacran19
Cthulhu
Level 16
God Stats
1W - 0L
1,673 SR
Queue Stats
6W - 4L
1,380 Elo+
Solo
Jormungandr
Jormungandr
ThornierSpore
Jormungandr
Level 19
God Stats
5W - 6L
1,331 SR
Queue Stats
29W - 43L
1,356 Elo+
Solo
Scylla
Scylla
feelthepain6
Scylla
Level 27
God Stats
11W - 12L
1,500 SR
Queue Stats
99W - 104L
1,418 Elo+
Solo
Nemesis
Nemesis
mtmeeks13
Nemesis
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 58L
1,500 Elo+
Solo
Danzaburou
Danzaburou
sammasbr
Danzaburou
Level 27
God Stats
10W - 8L
1,458 SR
Queue Stats
88W - 95L
1,446 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,420 Elo+

VS

Team Averages
Level 8
1,500 SR
1,493 Elo+
Zeus
Zeus
DomoRules
Zeus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 69L
1,366 Elo+
Solo
Izanami
Izanami
LaHumitaLetal
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ares
Ares
Xxpansito7w7xX
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Osiris
Osiris
Zarthania
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,399 Elo+
Solo
Kali
Kali
martincarapaleta
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alacran19
Cthulhu
11
5 / 2 / 7
8,119
541
6,240
9,299
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
ThornierSpore
Jormungandr
14
5 / 2 / 3
8,950
597
10,134
8,486
6,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
13
4 / 1 / 10
8,657
577
7,786
6,018
1,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
mtmeeks13
Nemesis
15
6 / 0 / 3
9,375
625
5,767
9,315
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
sammasbr
Danzaburou
12
4 / 0 / 6
8,408
561
3,504
5,876
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
4
0 / 4 / 0
4,649
310
323
2,489
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
11
4 / 5 / 0
7,584
506
4,092
10,161
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 6 / 2
5,622
375
840
9,121
4,923
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Zarthania
Osiris
11
0 / 4 / 2
6,023
402
3,843
9,374
5,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 5 / 2
6,191
413
3,656
12,037
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
24
Kills
4
5
Deaths
24
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alacran19
Cthulhu
5
2
7
4.25
L
Zeus
0
4
0
0
L
Izanami
4
5
0
0.8
W
Jormungandr
ThornierSpore
Jormungandr
5
2
3
3.25
L
0
6
2
0.17
L
Osiris
Zarthania
Osiris
0
4
2
0.25
W
Scylla
4
1
10
9
L
0
5
2
0.2
W
Nemesis
mtmeeks13
Nemesis
6
0
3
7.5
W
Danzaburou
sammasbr
Danzaburou
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,431
Damage
12,754
38,994
Taken
43,182
18,384
Mitigated
16,873
12,450
Healing
5,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alacran19
Cthulhu
6,240
190
289
977
9,299
4,480
1,197
310
8,989
23,571
0
L
Zeus
323
134
0
0
2,489
738
0
1,462
1,027
4,710
0
L
Izanami
4,092
3,240
0
1,119
10,161
2,758
0
4,779
5,330
0
19,759
W
Jormungandr
ThornierSpore
Jormungandr
10,134
1,867
0
1,801
8,486
6,739
1,006
365
7,771
50,061
0
L
840
29
0
817
9,121
4,923
0
6,636
2,385
3,147
0
L
Osiris
Zarthania
Osiris
3,843
1,095
0
1,246
9,374
5,008
0
5,548
3,476
113
23,003
W
Scylla
7,786
1,462
0
1,968
6,018
1,895
1,720
326
5,692
39,614
0
L
3,656
1,187
0
2,757
12,037
3,446
0
5,183
6,804
0
26,694
W
Nemesis
mtmeeks13
Nemesis
5,767
2,512
0
4,895
9,315
3,596
2,572
224
9,091
0
62,140
W
Danzaburou
sammasbr
Danzaburou
3,504
1,980
0
2,520
5,876
1,674
3,531
21
5,855
0
43,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,509
Gold Earned
30,069
383
Minions Killed
162
0
Camps Cleared
0
1,292,622
Distance Traveled
1,021,855
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,119
541
46
3
0
279,354
1
L
Zeus
4,649
310
13
1
0
84,656
2
L
Izanami
7,584
506
42
3
0
206,490
0
W
Jormungandr
8,950
597
87
6
0
245,838
0
L
Ares
5,622
375
5
0
0
199,037
0
L
Osiris
6,023
402
53
4
0
249,767
1
W
Scylla
8,657
577
61
4
0
229,489
0
L
Kali
6,191
413
49
3
0
281,905
0
W
Nemesis
9,375
625
111
7
0
288,201
6
W
Danzaburou
8,408
561
78
5
0
249,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role