Player Matchup

Kali
Kali
HeyDeyDey
Kali
Level 24
God Stats
12W - 5L
1,715 SR
Queue Stats
137W - 133L
1,526 Elo+
Solo
Artemis
Artemis
MadMike201496
Artemis
Level 5
God Stats
9W - 12L
1,658 SR
Queue Stats
86W - 89L
1,579 Elo+
Party 1
Bellona
Bellona
Marusho
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 125L
1,551 Elo+
Party 1
Tiamat
Tiamat
ProCapybara
Tiamat
Level 128
God Stats
55W - 31L
1,680 SR
Queue Stats
651W - 615L
1,616 Elo+
Party 1
Kuzenbo
Kuzenbo
XBeartooth00
Kuzenbo
Level 43
God Stats
8W - 11L
1,343 SR
Queue Stats
60W - 69L
1,558 Elo+
Party 1
Team Averages
Level 45
1,579 SR
1,566 Elo+

VS

Team Averages
Level 25
1,499 SR
1,593 Elo+
Poseidon
Poseidon
AnthonyMarquez
Poseidon
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 210L
1,795 Elo+
Solo
Terra
Terra
DanRobsIII
Terra
Level 28
God Stats
53W - 30L
1,662 SR
Queue Stats
114W - 129L
1,494 Elo+
Solo
Izanami
Izanami
DerHitzkrieg
Izanami
Level 26
God Stats
2W - 2L
1,191 SR
Queue Stats
33W - 26L
1,575 Elo+
Party 2
Erlang Shen
Erlang Shen
Hordok
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,528 Elo+
Party 2
Nemesis
Nemesis
JEEE1931
Nemesis
Level 28
God Stats
4W - 0L
1,642 SR
Queue Stats
56W - 68L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
20
7 / 9 / 5
13,356
514
16,057
24,348
11,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
16
2 / 9 / 8
10,493
404
9,344
17,204
5,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Marusho
Bellona
18
4 / 6 / 7
11,530
443
8,532
20,125
17,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
20
12 / 3 / 5
16,299
627
28,948
18,972
12,095
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
XBeartooth00
Kuzenbo
15
0 / 9 / 13
9,920
382
10,494
23,358
20,834
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
16 / 4 / 9
17,464
672
29,140
17,424
10,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Terra
17
2 / 7 / 18
12,840
494
5,147
26,886
29,271
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
DerHitzkrieg
Izanami
20
6 / 4 / 8
15,566
599
17,853
21,855
8,125
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
Hordok
Erlang Shen
19
8 / 8 / 8
14,076
541
17,808
28,119
17,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
JEEE1931
Nemesis
20
4 / 4 / 9
16,554
637
9,148
20,118
10,771
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
88
25
Kills
36
36
Deaths
27
38
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Poseidon
16
4
9
5.13
W
Terra
2
7
18
1.57
W
Izanami
DerHitzkrieg
Izanami
6
4
8
2.5
L
Kali
7
9
5
1.06
W
Erlang Shen
Hordok
Erlang Shen
8
8
8
1.5
W
Nemesis
JEEE1931
Nemesis
4
4
9
2.13
L
Artemis
2
9
8
0.67
L
Bellona
Marusho
Bellona
4
6
7
1.25
L
Tiamat
12
3
5
4.83
L
Kuzenbo
XBeartooth00
Kuzenbo
0
9
13
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,375
Damage
79,096
104,007
Taken
114,402
67,643
Mitigated
75,860
25,488
Healing
39,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
29,140
4,987
962
3,898
17,424
10,267
1,787
6,247
11,078
133,395
0
W
Terra
5,147
1,150
3,408
4,359
26,886
29,271
1,055
12,798
14,038
28,174
0
W
Izanami
DerHitzkrieg
Izanami
17,853
13,443
0
11,032
21,855
8,125
8,299
7,210
14,570
0
156,653
L
Kali
16,057
6,990
0
6,568
24,348
11,502
820
6,780
17,485
0
83,392
W
Erlang Shen
Hordok
Erlang Shen
17,808
8,371
0
8,800
28,119
17,426
1,553
10,954
16,840
0
74,418
W
Nemesis
JEEE1931
Nemesis
9,148
4,287
0
6,968
20,118
10,771
2,017
3,067
17,001
0
131,910
L
Artemis
9,344
7,097
0
2,294
17,204
5,221
0
6,260
10,786
0
43,924
L
Bellona
Marusho
Bellona
8,532
1,752
0
3,356
20,125
17,991
56
5,103
14,688
7,312
46,573
L
Tiamat
28,948
1,982
638
8,995
18,972
12,095
1,196
6,241
12,570
139,121
0
L
Kuzenbo
XBeartooth00
Kuzenbo
10,494
2,444
474
3,163
23,358
20,834
0
8,775
14,191
31,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,598
Gold Earned
76,500
556
Minions Killed
890
0
Camps Cleared
0
2,258,119
Distance Traveled
2,474,012
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
17,464
672
224
9
0
527,768
9
W
Terra
12,840
494
51
2
0
440,091
2
W
Izanami
15,566
599
264
10
0
429,802
1
L
Kali
13,356
514
142
5
0
440,560
1
W
Erlang Shen
14,076
541
108
4
0
470,894
1
W
Nemesis
16,554
637
243
9
0
605,457
8
L
Artemis
10,493
404
64
2
0
408,712
0
L
Bellona
11,530
443
81
3
0
468,539
12
L
Tiamat
16,299
627
237
9
0
510,999
5
L
Kuzenbo
9,920
382
32
1
0
429,309
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role