Player Matchup

Zeus
Zeus
BladedPhallus
Zeus
Level 34
God Stats
1W - 0L
1,915 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Gingeriness
Fenrir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,848 Elo+
Party 1
Hou Yi
Hou Yi
Megamancer
Hou Yi
Level 120
God Stats
60W - 39L
1,611 SR
Queue Stats
226W - 191L
1,505 Elo+
Solo
Ymir
Ymir
Ralticus
Ymir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
UnlLuckky
Erlang Shen
Level 146
God Stats
3W - 1L
1,733 SR
Queue Stats
36W - 25L
1,625 Elo+
Solo
Team Averages
Level 116
1,652 SR
1,595 Elo+

VS

Team Averages
Level 110
1,674 SR
1,603 Elo+
Ganesha
Ganesha
GodLimits
Ganesha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,561 Elo+
Solo
Chaac
Chaac
HvG SlayZ
Chaac
Level 23
God Stats
4W - 1L
1,902 SR
Queue Stats
26W - 25L
1,657 Elo+
Solo
Artemis
Artemis
RictusCrack
Artemis
Level 104
God Stats
16W - 6L
1,615 SR
Queue Stats
117W - 104L
1,577 Elo+
Party 2
Vulcan
Vulcan
WOLF3RING
Vulcan
Level 124
God Stats
1W - 2L
1,531 SR
Queue Stats
52W - 55L
1,642 Elo+
Party 2
Da Ji
Da Ji
edsoneroner
Da Ji
Level 146
God Stats
3W - 3L
1,824 SR
Queue Stats
107W - 112L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 14
11,613
893
13,219
10,035
3,449
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
19
17 / 2 / 8
13,342
1,026
17,644
14,927
11,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Megamancer
Hou Yi
18
6 / 0 / 13
11,275
867
8,312
9,256
3,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
17
5 / 1 / 23
12,065
928
7,915
13,049
14,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
UnlLuckky
Erlang Shen
17
5 / 2 / 14
11,010
847
9,449
12,690
9,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GodLimits
Ganesha
14
0 / 7 / 7
8,040
618
5,403
13,149
8,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
HvG SlayZ
Chaac
15
2 / 4 / 4
9,089
699
7,187
10,744
9,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
RictusCrack
Artemis
15
2 / 6 / 4
8,749
673
9,062
13,311
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
WOLF3RING
Vulcan
14
2 / 10 / 1
8,628
664
10,797
11,234
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 13 / 3
11,127
856
8,550
15,666
8,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
30
40
Kills
11
11
Deaths
40
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
6
14
2.33
W
Fenrir
17
2
8
10.5
L
Ganesha
GodLimits
Ganesha
0
7
7
0.5
L
Chaac
HvG SlayZ
Chaac
2
4
4
1
W
Hou Yi
Megamancer
Hou Yi
6
0
13
12.5
W
Ymir
5
1
23
16.5
L
Artemis
RictusCrack
Artemis
2
6
4
0.67
W
Erlang Shen
UnlLuckky
Erlang Shen
5
2
14
6
L
Vulcan
WOLF3RING
Vulcan
2
10
1
0.25
L
5
13
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,539
Damage
40,999
59,957
Taken
64,104
43,611
Mitigated
35,691
19,300
Healing
4,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,219
2,840
0
823
10,035
3,449
1,278
3,451
6,386
34,911
0
W
Fenrir
17,644
8,151
0
7,097
14,927
11,423
2,784
2,816
11,884
0
44,497
L
Ganesha
GodLimits
Ganesha
5,403
598
378
642
13,149
8,113
0
6,000
7,149
20,739
0
L
Chaac
HvG SlayZ
Chaac
7,187
998
0
2,064
10,744
9,160
0
4,654
6,090
0
21,846
W
Hou Yi
Megamancer
Hou Yi
8,312
5,553
0
6,179
9,256
3,906
3,712
3,201
5,777
0
52,368
W
Ymir
7,915
2,074
0
1,066
13,049
14,946
666
3,075
9,649
17,350
0
L
Artemis
RictusCrack
Artemis
9,062
4,166
0
1,721
13,311
5,681
0
2,788
10,523
0
35,309
W
Erlang Shen
UnlLuckky
Erlang Shen
9,449
3,355
0
4,135
12,690
9,887
0
3,544
8,952
0
35,176
L
Vulcan
WOLF3RING
Vulcan
10,797
2,648
0
70
11,234
4,285
0
3,800
7,434
29,184
0
L
8,550
2,014
0
10
15,666
8,452
0
4,132
11,534
0
18,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,305
Gold Earned
45,633
328
Minions Killed
212
13
Camps Cleared
3
1,209,553
Distance Traveled
924,070
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,613
893
57
4
2
219,698
0
W
Fenrir
13,342
1,026
76
6
8
224,672
2
L
Ganesha
8,040
618
10
1
0
139,625
1
L
Chaac
9,089
699
41
3
0
226,842
0
W
Hou Yi
11,275
867
115
9
1
244,454
0
W
Ymir
12,065
928
31
2
0
251,193
1
L
Artemis
8,749
673
73
6
2
202,615
1
W
Erlang Shen
11,010
847
49
4
2
269,536
0
L
Vulcan
8,628
664
57
4
0
193,433
1
L
Da Ji
11,127
856
31
2
1
161,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role