Player Matchup

Chronos
Chronos
ComicChimera29
Chronos
Level 158
God Stats
3W - 4L
1,607 SR
Queue Stats
102W - 113L
1,550 Elo+
Party 1
Izanami
Izanami
LiLBIGPP
Izanami
Level 101
God Stats
7W - 0L
1,860 SR
Queue Stats
99W - 78L
1,630 Elo+
Party 1
Ao Kuang
Ao Kuang
TangledAnt50083
Ao Kuang
Level 146
God Stats
4W - 1L
1,852 SR
Queue Stats
377W - 344L
1,632 Elo+
Party 1
Susano
Susano
ho66o6
Susano
Level 121
God Stats
3W - 2L
1,546 SR
Queue Stats
90W - 79L
1,564 Elo+
Party 1
Fenrir
Fenrir
vrasez
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 124
1,673 SR
1,575 Elo+

VS

Team Averages
Level 101
1,589 SR
1,605 Elo+
Tyr
Tyr
BarryMikeCochner
Tyr
Level 93
God Stats
0W - 4L
1,338 SR
Queue Stats
214W - 167L
1,554 Elo+
Solo
Anhur
Anhur
QuakN
Anhur
Level 82
God Stats
2W - 3L
1,417 SR
Queue Stats
14W - 10L
1,704 Elo+
Party 2
Janus
Janus
Runisan
Janus
Level 117
God Stats
2W - 1L
1,845 SR
Queue Stats
265W - 218L
1,627 Elo+
Party 2
Anubis
Anubis
kuthia
Anubis
Level 114
God Stats
7W - 9L
1,645 SR
Queue Stats
263W - 224L
1,627 Elo+
Party 2
Bellona
Bellona
silver2909
Bellona
Level 98
God Stats
17W - 10L
1,699 SR
Queue Stats
611W - 589L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 1
8,998
529
6,824
9,406
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
LiLBIGPP
Izanami
18
5 / 2 / 6
10,839
638
8,909
9,273
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
16
2 / 0 / 5
9,207
542
6,827
18,264
9,093
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
ho66o6
Susano
17
12 / 1 / 4
10,577
622
10,161
10,848
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
vrasez
Fenrir
12
2 / 6 / 7
7,911
465
4,032
13,808
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,557
503
5,399
12,207
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
QuakN
Anhur
14
3 / 3 / 1
8,082
475
3,174
7,810
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Runisan
Janus
15
1 / 4 / 2
8,284
487
7,838
5,964
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
kuthia
Anubis
13
2 / 7 / 2
8,114
477
5,752
12,231
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
silver2909
Bellona
14
3 / 5 / 0
8,510
501
14,019
15,873
12,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
21
Kills
11
11
Deaths
21
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
0
2
1
0.25
W
Izanami
LiLBIGPP
Izanami
5
2
6
4
L
Anhur
QuakN
Anhur
3
3
1
1.17
L
Janus
Runisan
Janus
1
4
2
0.5
W
Ao Kuang
2
0
5
4.5
W
Susano
ho66o6
Susano
12
1
4
14
L
Anubis
kuthia
Anubis
2
7
2
0.43
L
Bellona
silver2909
Bellona
3
5
0
0.6
W
Fenrir
vrasez
Fenrir
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,753
Damage
36,182
61,599
Taken
54,085
29,845
Mitigated
30,465
23,746
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,399
1,073
0
4,200
12,207
9,078
0
3,221
8,986
0
30,265
W
6,824
2,013
0
3,814
9,406
2,855
2,926
2,576
6,772
71,623
0
W
Izanami
LiLBIGPP
Izanami
8,909
6,075
0
1,747
9,273
5,116
88
2,619
6,552
0
94,951
L
Anhur
QuakN
Anhur
3,174
1,631
0
1,828
7,810
3,128
0
3,568
4,242
0
45,074
L
Janus
Runisan
Janus
7,838
629
0
1,039
5,964
1,571
0
0
5,964
64,851
0
W
Ao Kuang
6,827
2,040
0
10,248
18,264
9,093
702
1,589
16,631
55,056
0
W
Susano
ho66o6
Susano
10,161
3,626
0
4,736
10,848
4,051
0
2,557
8,247
0
61,092
L
Anubis
kuthia
Anubis
5,752
617
0
3,956
12,231
4,564
0
1,155
11,076
52,406
0
L
Bellona
silver2909
Bellona
14,019
5,837
0
6,183
15,873
12,124
0
5,707
10,166
0
61,903
W
Fenrir
vrasez
Fenrir
4,032
731
0
3,201
13,808
8,730
0
3,927
9,807
0
21,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,532
Gold Earned
41,547
568
Minions Killed
480
0
Camps Cleared
0
1,671,961
Distance Traveled
1,556,245
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,557
503
56
3
0
343,184
3
W
Chronos
8,998
529
137
8
0
294,495
3
W
Izanami
10,839
638
185
11
0
332,783
8
L
Anhur
8,082
475
98
6
0
285,360
0
L
Janus
8,284
487
122
7
0
330,792
7
W
Ao Kuang
9,207
542
117
7
0
331,214
2
W
Susano
10,577
622
102
6
0
388,030
2
L
Anubis
8,114
477
99
6
0
273,562
1
L
Bellona
8,510
501
105
6
0
323,347
7
W
Fenrir
7,911
465
27
2
0
325,439
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role