Player Matchup

Cerberus
Cerberus
Bronze III
Evo-Nymus
Cerberus
Bronze III
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 6L
1,538 MMR
Party 1
Chang'e
Chang'e
Bronze III
Mmr Resets
Chang'e
Bronze III
Level 31
God Stats
2W - 0L
1,780 SR
Queue Stats
10W - 7L
1,600 MMR
Party 1
Anhur
Anhur
Bronze III
sliverhawks
Anhur
Bronze III
Level 123
God Stats
1W - 0L
1,603 SR
Queue Stats
15W - 8L
1,538 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,628 SR
1,559 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,543 SR
1,513 MMR
Heimdallr
Heimdallr
Bronze III
R4ging_D34th_617
Heimdallr
Bronze III
Level 61
God Stats
0W - 1L
1,396 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
chinandroide
Chaac
Bronze III
Level 89
God Stats
0W - 1L
1,733 SR
Queue Stats
7W - 6L
1,555 MMR
Party 2
Nu Wa
Nu Wa
Silver III
pech941
Nu Wa
Silver III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evo-Nymus
Cerberus
14
3 / 0 / 15
10,908
682
8,984
16,593
16,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Mmr Resets
Chang'e
15
6 / 3 / 10
11,569
723
13,182
12,835
4,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 1 / 8
12,121
758
12,498
15,767
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
HelPersephoneAphroditeCu ChulainnAchilles

VS

Bans
ScyllaThothSkadiBaron SamediDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
12
0 / 8 / 2
8,866
554
9,342
12,702
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 2
9,912
620
11,301
16,424
6,596
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
pech941
Nu Wa
14
2 / 6 / 2
10,266
642
11,245
10,320
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
20
Kills
4
4
Deaths
20
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Evo-Nymus
Cerberus
3
0
15
10.5
W
Chang'e
Mmr Resets
Chang'e
6
3
10
3.67
L
Heimdallr
0
8
2
0.13
L
2
6
2
0.5
L
Nu Wa
pech941
Nu Wa
2
6
2
0.5
W
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,664
Damage
31,888
45,195
Taken
39,446
29,802
Mitigated
12,636
19,555
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Evo-Nymus
Cerberus
8,984
388
0
5,103
16,593
16,990
289
4,467
11,860
29,189
0
W
Chang'e
Mmr Resets
Chang'e
13,182
1,240
4,408
5,333
12,835
4,865
1,934
1,902
10,695
67,826
0
L
Heimdallr
9,342
3,729
0
972
12,702
3,262
0
7,285
5,195
0
31,712
L
11,301
865
0
4,355
16,424
6,596
0
8,535
7,617
0
35,386
L
Nu Wa
pech941
Nu Wa
11,245
3,387
0
509
10,320
2,778
26
5,706
4,438
56,242
0
W
12,498
5,349
0
4,711
15,767
7,947
1,459
4,165
11,308
0
52,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,598
Gold Earned
29,044
214
Minions Killed
178
0
Camps Cleared
0
951,533
Distance Traveled
779,096
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,908
682
55
3
0
377,539
3
W
Chang'e
11,569
723
94
6
0
287,666
4
L
Heimdallr
8,866
554
41
3
0
247,733
2
L
Chaac
9,912
620
39
2
0
279,942
3
L
Nu Wa
10,266
642
98
6
0
251,421
3
W
Anhur
12,121
758
65
4
0
286,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role