Player Matchup

Sun Wukong
Sun Wukong
Gold III
Buehnedog
Sun Wukong
Gold III
Level 108
God Stats
11W - 10L
1,636 SR
Queue Stats
181W - 177L
1,491 MMR
Party 1
Ymir
Ymir
Gold IV
HateThePlayer
Ymir
Gold IV
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
295W - 271L
1,507 MMR
Party 2
Merlin
Merlin
Platinum III
JonSnowie
Merlin
Platinum III
Level 160
God Stats
44W - 19L
1,693 SR
Queue Stats
405W - 377L
1,767 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
LiI j11
Ah Muzen Cab
Gold I
Level 103
God Stats
24W - 37L
1,351 SR
Queue Stats
366W - 364L
1,653 MMR
Solo
Nemesis
Nemesis
Platinum III
Schiftey
Nemesis
Platinum III
Level 118
God Stats
56W - 42L
1,774 SR
Queue Stats
160W - 157L
1,827 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,591 SR
1,649 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,602 SR
1,616 MMR
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Platinum III
Alec sux
Ratatoskr
Platinum III
Level 82
God Stats
1W - 2L
1,703 SR
Queue Stats
114W - 104L
1,636 MMR
Solo
Ra
Ra
Gold III
DiamondEyez510
Ra
Gold III
Level 159
God Stats
16W - 19L
1,498 SR
Queue Stats
421W - 411L
1,660 MMR
Solo
Cerberus
Cerberus
Gold II
Kalvinmonroe12
Cerberus
Gold II
Level 106
God Stats
35W - 31L
1,692 SR
Queue Stats
306W - 319L
1,642 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
RavenFixer
Hun Batz
Platinum IV
Level 57
God Stats
1W - 5L
1,615 SR
Queue Stats
77W - 77L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buehnedog
Sun Wukong
17
2 / 0 / 3
10,766
598
7,427
9,175
4,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 4 / 10
9,699
539
7,310
16,058
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
JonSnowie
Merlin
17
8 / 2 / 4
11,106
617
11,678
8,415
3,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
LiI j11
Ah Muzen Cab
16
4 / 1 / 5
10,418
579
9,364
8,854
3,189
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Schiftey
Nemesis
17
5 / 0 / 4
10,928
607
10,849
11,841
9,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetThe MorriganCthulhuDanzaburouScylla

VS

Bans
Nu WaGaneshaErlang ShenCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 3 / 5
7,916
440
3,886
9,577
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
Alec sux
Ratatoskr
15
0 / 3 / 0
8,562
476
5,089
11,788
8,099
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
1 / 4 / 2
9,413
523
7,696
8,849
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
11
0 / 7 / 4
7,547
419
3,835
18,235
11,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
RavenFixer
Hun Batz
16
5 / 5 / 0
9,408
523
5,464
14,997
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
22
Kills
7
7
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
3
5
1.17
L
Ratatoskr
Alec sux
Ratatoskr
0
3
0
0
W
Sun Wukong
Buehnedog
Sun Wukong
2
0
3
3.5
L
1
4
2
0.5
W
3
4
10
2
W
Merlin
JonSnowie
Merlin
8
2
4
5
L
Cerberus
0
7
4
0.29
W
Ah Muzen Cab
LiI j11
Ah Muzen Cab
4
1
5
6.5
L
Hun Batz
RavenFixer
Hun Batz
5
5
0
1
W
Nemesis
Schiftey
Nemesis
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,628
Damage
25,970
54,343
Taken
63,446
33,744
Mitigated
31,027
12,265
Healing
18,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,886
1,896
0
2,828
9,577
3,212
3,059
3,598
5,979
0
34,446
L
Ratatoskr
Alec sux
Ratatoskr
5,089
433
0
3,895
11,788
8,099
0
548
11,240
0
51,926
W
Sun Wukong
Buehnedog
Sun Wukong
7,427
2,214
0
3,616
9,175
4,103
1,142
1,575
7,191
0
64,198
L
7,696
527
535
2,924
8,849
3,353
0
5,198
3,651
70,237
0
W
7,310
2,116
0
982
16,058
14,005
126
5,694
10,090
35,688
0
W
Merlin
JonSnowie
Merlin
11,678
509
0
414
8,415
3,006
486
3,543
4,677
85,189
0
L
Cerberus
3,835
248
579
4,082
18,235
11,496
265
4,975
13,260
32,944
0
W
Ah Muzen Cab
LiI j11
Ah Muzen Cab
9,364
4,977
0
6,275
8,854
3,189
2,354
2,010
6,758
0
67,889
L
Hun Batz
RavenFixer
Hun Batz
5,464
1,260
0
3,168
14,997
4,867
0
4,669
10,328
0
65,849
W
Nemesis
Schiftey
Nemesis
10,849
7,151
0
978
11,841
9,441
1,700
1,377
10,320
0
91,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,917
Gold Earned
42,846
552
Minions Killed
558
0
Camps Cleared
0
1,816,370
Distance Traveled
1,602,089
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,916
440
86
5
0
255,068
1
L
Ratatoskr
8,562
476
118
7
0
355,178
0
W
Sun Wukong
10,766
598
147
8
0
385,563
3
L
Ra
9,413
523
157
9
0
320,533
2
W
Ymir
9,699
539
44
2
0
324,165
1
W
Merlin
11,106
617
125
7
0
336,761
2
L
Cerberus
7,547
419
71
4
0
304,886
3
W
Ah Muzen Cab
10,418
579
108
6
0
353,713
7
L
Hun Batz
9,408
523
126
7
0
366,424
11
W
Nemesis
10,928
607
128
7
0
416,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role