Player Matchup

Danzaburou
Danzaburou
Androssee
Danzaburou
Level 24
God Stats
12W - 10L
1,605 SR
Queue Stats
125W - 129L
1,567 Elo+
Party 1
Bacchus
Bacchus
Doosland
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,575 Elo+
Party 1
Thanatos
Thanatos
Lamentglory
Thanatos
Level 27
God Stats
5W - 1L
1,316 SR
Queue Stats
36W - 22L
1,447 Elo+
Party 3
Izanami
Izanami
Neckus2
Izanami
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 21L
1,444 Elo+
Party 3
Kali
Kali
intoxifying
Kali
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,391 Elo+
Solo
Team Averages
Level 19
1,484 SR
1,485 Elo+

VS

Team Averages
Level 15
1,640 SR
1,513 Elo+
Apollo
Apollo
Gusti_akaMcfly
Apollo
Level 23
God Stats
9W - 7L
1,884 SR
Queue Stats
88W - 75L
1,584 Elo+
Party 2
Bellona
Bellona
Joaqoo12
Bellona
Level 25
God Stats
4W - 3L
1,481 SR
Queue Stats
171W - 165L
1,561 Elo+
Party 2
Scylla
Scylla
Laughingd
Scylla
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,474 Elo+
Party 4
Khepri
Khepri
Scungille
Khepri
Level 11
God Stats
2W - 1L
1,623 SR
Queue Stats
10W - 6L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
YangHanBin
Sun Wukong
Level 13
God Stats
1W - 2L
1,711 SR
Queue Stats
21W - 26L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Androssee
Danzaburou
10
2 / 2 / 0
5,697
570
3,668
6,630
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
Doosland
Bacchus
8
0 / 0 / 1
4,957
496
365
2,808
1,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Lamentglory
Thanatos
11
5 / 1 / 3
6,646
665
4,377
6,752
2,294
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Neckus2
Izanami
11
3 / 2 / 3
6,711
671
3,150
6,859
2,166
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 6 / 2
5,017
502
1,197
6,929
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,433
643
3,583
6,440
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Joaqoo12
Bellona
11
6 / 2 / 1
6,629
663
5,144
6,554
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Laughingd
Scylla
9
2 / 5 / 0
4,872
487
2,104
4,689
1,211
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes

Shoes

+6%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Scungille
Khepri
2
0 / 1 / 0
3,754
375
700
1,467
407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
YangHanBin
Sun Wukong
1
0 / 0 / 0
1,980
198
0
0
0

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
10
Kills
11
11
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Androssee
Danzaburou
2
2
0
1
W
Bacchus
Doosland
Bacchus
0
0
1
0.5
L
3
2
0
1.5
L
Bellona
Joaqoo12
Bellona
6
2
1
3.25
W
Thanatos
Lamentglory
Thanatos
5
1
3
6.5
L
Scylla
Laughingd
Scylla
2
5
0
0.4
W
Izanami
Neckus2
Izanami
3
2
3
2.25
L
Khepri
Scungille
Khepri
0
1
0
0
L
Sun Wukong
YangHanBin
Sun Wukong
0
0
0
0
W
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,757
Damage
11,531
29,978
Taken
19,150
10,228
Mitigated
9,585
14,999
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Androssee
Danzaburou
3,668
2,260
0
3,607
6,630
1,479
860
143
6,487
0
33,925
W
Bacchus
Doosland
Bacchus
365
132
0
1,082
2,808
1,618
0
0
2,808
4,806
0
L
3,583
1,824
0
2,593
6,440
2,364
100
365
6,075
0
40,896
L
Bellona
Joaqoo12
Bellona
5,144
1,804
0
1,902
6,554
5,603
0
0
6,554
0
25,441
W
Thanatos
Lamentglory
Thanatos
4,377
1,220
282
5,788
6,752
2,294
699
1,767
4,985
0
22,824
L
Scylla
Laughingd
Scylla
2,104
258
0
500
4,689
1,211
0
0
4,689
8,691
0
W
Izanami
Neckus2
Izanami
3,150
2,518
0
3,151
6,859
2,166
627
854
6,005
0
38,310
L
Khepri
Scungille
Khepri
700
260
0
34
1,467
407
0
0
1,467
2,086
0
L
Sun Wukong
YangHanBin
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
1,197
377
0
1,089
6,929
2,671
54
40
6,889
0
14,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
23,668
240
Minions Killed
164
0
Camps Cleared
0
861,050
Distance Traveled
570,212
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,697
570
64
6
0
179,524
3
W
Bacchus
4,957
496
12
1
0
129,674
0
L
Apollo
6,433
643
89
9
0
168,797
4
L
Bellona
6,629
663
54
5
0
182,977
3
W
Thanatos
6,646
665
46
5
0
180,490
0
L
Scylla
4,872
487
16
2
0
157,815
3
W
Izanami
6,711
671
85
9
0
169,659
0
L
Khepri
3,754
375
5
1
0
60,623
0
L
Sun Wukong
1,980
198
0
0
0
0
0
W
Kali
5,017
502
33
3
0
201,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role