Player Matchup

Chronos
Chronos
 
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Shmeegs iO
Achilles
Level 86
God Stats
15W - 7L
1,463 SR
Queue Stats
85W - 94L
1,514 Elo+
Party 1
Izanami
Izanami
UnknownSkill860
Izanami
Level 66
God Stats
33W - 34L
1,586 SR
Queue Stats
70W - 67L
1,557 Elo+
Party 1
Erlang Shen
Erlang Shen
rlombs
Erlang Shen
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 86
1,510 SR
1,514 Elo+

VS

Team Averages
Level 88
1,576 SR
1,512 Elo+
Achilles
Achilles
AntiVenom467
Achilles
Level 41
God Stats
4W - 5L
1,427 SR
Queue Stats
10W - 11L
1,362 Elo+
Party 2
Terra
Terra
BlindShootaJ
Terra
Level 74
God Stats
33W - 35L
1,604 SR
Queue Stats
104W - 123L
1,496 Elo+
Party 2
Apollo
Apollo
Guanzorumu
Apollo
Level 144
God Stats
5W - 3L
1,773 SR
Queue Stats
87W - 85L
1,570 Elo+
Party 2
Ravana
Ravana
LifeofWanya
Ravana
Level 96
God Stats
3W - 3L
1,576 SR
Queue Stats
273W - 249L
1,534 Elo+
Party 2
Discordia
Discordia
Urwu
Discordia
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
10 / 3 / 3
8,642
665
9,450
13,402
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apollo
 
Apollo
11
2 / 3 / 2
7,004
539
5,503
9,028
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Shmeegs iO
Achilles
9
3 / 1 / 2
6,336
487
2,851
7,228
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 3 / 2
7,115
547
6,564
10,544
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
rlombs
Erlang Shen
14
6 / 2 / 3
7,859
605
8,302
10,416
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AntiVenom467
Achilles
10
1 / 3 / 0
5,918
455
4,101
6,658
6,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 3
5,418
417
1,394
8,155
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Apollo
Guanzorumu
Apollo
13
3 / 3 / 0
7,269
559
8,245
11,920
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
13
5 / 6 / 3
7,960
612
8,290
8,646
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Urwu
Discordia
11
1 / 7 / 6
6,624
510
4,420
7,522
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
22
Kills
10
12
Deaths
22
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
10
3
3
3.83
W
Apollo
 
Apollo
2
3
2
1
L
Achilles
AntiVenom467
Achilles
1
3
0
0.33
L
0
3
3
0.5
L
Apollo
Guanzorumu
Apollo
3
3
0
1
L
Ravana
5
6
3
1.08
W
Achilles
Shmeegs iO
Achilles
3
1
2
4
W
1
3
2
0.67
L
Discordia
Urwu
Discordia
1
7
6
0.57
W
Erlang Shen
rlombs
Erlang Shen
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,670
Damage
26,450
50,618
Taken
42,901
20,955
Mitigated
21,801
16,708
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,450
4,508
0
5,424
13,402
4,805
3,390
2,687
10,295
51,949
0
W
Apollo
 
Apollo
5,503
2,973
0
3,193
9,028
2,927
737
164
8,399
0
35,820
L
Achilles
AntiVenom467
Achilles
4,101
608
0
1,372
6,658
6,839
293
0
6,658
0
22,796
L
1,394
311
680
2,247
8,155
6,073
0
2,677
5,478
6,335
0
L
Apollo
Guanzorumu
Apollo
8,245
5,011
0
3,644
11,920
3,481
916
0
11,920
0
54,051
L
Ravana
8,290
2,959
0
1,679
8,646
3,218
0
3,709
4,937
0
36,872
W
Achilles
Shmeegs iO
Achilles
2,851
627
0
1,129
7,228
5,311
62
550
6,626
0
14,377
W
6,564
4,755
0
4,146
10,544
3,195
755
111
10,433
0
46,574
L
Discordia
Urwu
Discordia
4,420
456
0
708
7,522
2,190
0
3,064
4,458
23,494
0
W
Erlang Shen
rlombs
Erlang Shen
8,302
5,603
0
2,816
10,416
4,717
143
1,697
8,601
0
47,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,956
Gold Earned
33,189
351
Minions Killed
267
0
Camps Cleared
0
1,180,258
Distance Traveled
1,191,745
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,642
665
88
7
0
220,560
0
W
Apollo
7,004
539
70
5
0
229,922
1
L
Achilles
5,918
455
38
3
0
249,507
1
L
Terra
5,418
417
12
1
0
206,162
3
L
Apollo
7,269
559
107
8
0
233,631
1
L
Ravana
7,960
612
65
5
0
267,903
2
W
Achilles
6,336
487
28
2
0
248,352
0
W
Izanami
7,115
547
85
7
0
214,083
0
L
Discordia
6,624
510
45
3
0
234,542
3
W
Erlang Shen
7,859
605
80
6
0
267,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role