Player Matchup

Ymir
Ymir
G0DFEED
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Konizu
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
NUMABA1INTER
Sun Wukong
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,481 Elo+
Party 1
Izanami
Izanami
Ukitaki
Izanami
Level 3
God Stats
2W - 0L
1,712 SR
Queue Stats
3W - 1L
1,703 Elo+
Party 3
Arachne
Arachne
panthersfan59
Arachne
Level 95
God Stats
8W - 2L
1,549 SR
Queue Stats
8W - 4L
1,331 Elo+
Party 1
Team Averages
Level 21
1,552 SR
1,503 Elo+

VS

Team Averages
Level 23
1,663 SR
1,382 Elo+
Anubis
Anubis
DRDUG9512
Anubis
Level 35
God Stats
6W - 4L
1,750 SR
Queue Stats
108W - 113L
1,414 Elo+
Party 2
Hun Batz
Hun Batz
Powerlvl9001
Hun Batz
Level 17
God Stats
8W - 8L
1,686 SR
Queue Stats
19W - 28L
1,346 Elo+
Solo
Ares
Ares
YesOniiChan
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,395 Elo+
Party 2
King Arthur
King Arthur
angrrrrygamefish
King Arthur
Level 25
God Stats
25W - 23L
1,540 SR
Queue Stats
77W - 84L
1,419 Elo+
Party 2
Awilix
Awilix
sirhardscopes
Awilix
Level 28
God Stats
2W - 2L
1,841 SR
Queue Stats
60W - 78L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
G0DFEED
Ymir
10
1 / 4 / 2
6,735
449
4,772
9,870
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Konizu
Olorun
11
0 / 2 / 3
6,609
441
2,634
6,447
1,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
NUMABA1INTER
Sun Wukong
14
3 / 0 / 8
8,066
538
6,645
8,169
4,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Ukitaki
Izanami
11
6 / 3 / 2
7,570
505
7,829
10,203
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
17
16 / 2 / 3
10,241
683
13,642
9,717
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DRDUG9512
Anubis
12
0 / 7 / 2
7,246
483
4,872
8,924
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Powerlvl9001
Hun Batz
11
2 / 2 / 4
6,949
463
5,742
10,443
6,305
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 4 / 3
8,387
559
8,250
10,803
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
angrrrrygamefish
King Arthur
12
0 / 7 / 1
6,940
463
4,705
13,275
7,634
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
3 / 6 / 3
7,270
485
6,576
9,733
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
26
Kills
11
11
Deaths
26
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
DRDUG9512
Anubis
0
7
2
0.14
W
Ymir
G0DFEED
Ymir
1
4
2
0.5
W
Olorun
Konizu
Olorun
0
2
3
0.75
W
Sun Wukong
NUMABA1INTER
Sun Wukong
3
0
8
7
L
Hun Batz
Powerlvl9001
Hun Batz
2
2
4
2
W
Izanami
Ukitaki
Izanami
6
3
2
2.33
L
6
4
3
1.88
L
King Arthur
angrrrrygamefish
King Arthur
0
7
1
0.07
W
Arachne
16
2
3
8.75
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,522
Damage
30,145
44,406
Taken
53,178
21,264
Mitigated
30,425
11,458
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
DRDUG9512
Anubis
4,872
133
0
466
8,924
3,440
590
1,313
7,586
42,984
0
W
Ymir
G0DFEED
Ymir
4,772
1,961
0
496
9,870
5,048
160
3,625
6,245
16,300
0
W
Olorun
Konizu
Olorun
2,634
767
92
1,850
6,447
1,570
1,491
3,647
2,594
27,171
0
W
Sun Wukong
NUMABA1INTER
Sun Wukong
6,645
1,520
0
2,490
8,169
4,998
1,407
1,189
6,940
0
30,091
L
Hun Batz
Powerlvl9001
Hun Batz
5,742
2,033
0
2,858
10,443
6,305
668
2,094
8,349
0
33,981
W
Izanami
Ukitaki
Izanami
7,829
5,959
0
3,413
10,203
3,061
2,353
2,710
7,409
0
32,086
L
8,250
1,387
564
1,198
10,803
9,828
224
2,793
7,960
18,623
0
L
King Arthur
angrrrrygamefish
King Arthur
4,705
547
0
1,746
13,275
7,634
0
0
12,881
0
39,184
W
Arachne
13,642
10,427
0
3,117
9,717
6,587
227
1,497
8,096
0
76,616
L
6,576
3,145
0
1,799
9,733
3,218
0
1,206
8,476
0
30,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,221
Gold Earned
36,792
304
Minions Killed
293
0
Camps Cleared
0
1,452,195
Distance Traveled
1,271,674
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,246
483
86
6
0
230,327
0
W
Ymir
6,735
449
31
2
0
279,725
5
W
Olorun
6,609
441
36
2
0
290,501
6
W
Sun Wukong
8,066
538
62
4
0
306,695
2
L
Hun Batz
6,949
463
50
3
0
231,019
0
W
Izanami
7,570
505
45
3
0
260,383
0
L
Ares
8,387
559
28
2
0
281,095
0
L
King Arthur
6,940
463
81
5
0
244,967
2
W
Arachne
10,241
683
130
9
0
314,891
2
L
Awilix
7,270
485
48
3
0
284,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role