Player Matchup

Medusa
Medusa
Silver III
Renegade42k
Medusa
Silver III
Level 84
God Stats
93W - 73L
1,620 SR
Queue Stats
101W - 85L
1,392 MMR
Party 1
Athena
Athena
Gold V
SlayerEmber
Athena
Gold V
Level 126
God Stats
2W - 1L
1,581 SR
Queue Stats
103W - 81L
1,629 MMR
Party 1
Horus
Horus
Silver III
piero344
Horus
Silver III
Level 108
God Stats
37W - 33L
1,507 SR
Queue Stats
129W - 117L
1,333 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,570 SR
1,451 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,590 SR
1,456 MMR
Ares
Ares
Bronze III
chinandroide
Ares
Bronze III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Party 2
Artemis
Artemis
Silver III
pech941
Artemis
Silver III
Level 137
God Stats
1W - 0L
1,701 SR
Queue Stats
10W - 11L
1,421 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
seim_Geim
Baron Samedi
Silver II
Level 69
God Stats
9W - 6L
1,570 SR
Queue Stats
12W - 8L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 3 / 1
7,836
603
8,651
11,105
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
10
3 / 5 / 1
8,766
674
5,729
14,570
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
piero344
Horus
11
1 / 5 / 2
7,763
597
4,241
15,073
12,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ChaacCu ChulainnAphroditePersephoneZeus

VS

Bans
ScyllaSkadiHe BoDanzaburouHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 10
8,468
651
6,166
10,409
7,538
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
pech941
Artemis
13
6 / 1 / 7
9,629
741
15,025
10,644
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
seim_Geim
Baron Samedi
13
6 / 1 / 7
9,566
736
10,558
6,714
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
13
13
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
1
0.5
L
Athena
3
5
1
0.7
W
1
3
10
2
W
Artemis
pech941
Artemis
6
1
7
9.5
L
Horus
piero344
Horus
1
5
2
0.4
W
Baron Samedi
seim_Geim
Baron Samedi
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
31,749
40,748
Taken
27,767
29,927
Mitigated
13,869
12,360
Healing
10,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,651
2,647
0
2,005
11,105
4,023
0
3,379
7,472
0
40,832
L
Athena
5,729
1,609
0
1,332
14,570
13,256
0
5,698
8,522
31,081
0
W
6,166
162
0
170
10,409
7,538
222
2,216
7,993
19,020
0
W
Artemis
pech941
Artemis
15,025
7,754
0
5,249
10,644
3,501
1,532
1,907
8,612
0
46,968
L
Horus
piero344
Horus
4,241
1,992
3,182
5,841
15,073
12,648
0
6,685
7,970
0
17,295
W
Baron Samedi
seim_Geim
Baron Samedi
10,558
1,219
1,693
3,512
6,714
2,830
911
1,630
4,984
38,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,365
Gold Earned
27,663
115
Minions Killed
140
0
Camps Cleared
0
692,447
Distance Traveled
684,380
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,836
603
53
4
0
216,558
2
L
Athena
8,766
674
46
4
0
250,078
4
W
Ares
8,468
651
44
3
0
240,150
5
W
Artemis
9,629
741
44
3
0
208,591
1
L
Horus
7,763
597
16
1
0
225,811
3
W
Baron Samedi
9,566
736
52
4
0
235,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role