Player Matchup

Nemesis
Nemesis
EliWRX
Nemesis
Level 39
God Stats
5W - 7L
1,526 SR
Queue Stats
27W - 28L
1,583 Elo+
Party 3
Aphrodite
Aphrodite
IIMercuryII6932
Aphrodite
Level 48
God Stats
7W - 11L
1,557 SR
Queue Stats
31W - 34L
1,405 Elo+
Party 1
Danzaburou
Danzaburou
Sir_KP_
Danzaburou
Level 29
God Stats
15W - 16L
1,632 SR
Queue Stats
30W - 30L
1,604 Elo+
Party 3
Mulan
Mulan
Tw1stedEch0
Mulan
Level 8
God Stats
7W - 12L
1,294 SR
Queue Stats
17W - 18L
1,274 Elo+
Party 1
Ah Puch
Ah Puch
llRevanII
Ah Puch
Level 66
God Stats
0W - 2L
1,645 SR
Queue Stats
27W - 31L
1,377 Elo+
Party 1
Team Averages
Level 38
1,531 SR
1,449 Elo+

VS

Team Averages
Level 58
1,665 SR
1,608 Elo+
Yemoja
Yemoja
Mr_Corgi_546
Yemoja
Level 82
God Stats
17W - 17L
1,624 SR
Queue Stats
307W - 316L
1,558 Elo+
Party 2
Janus
Janus
RangaTempest
Janus
Level 144
God Stats
6W - 9L
1,774 SR
Queue Stats
476W - 383L
1,637 Elo+
Party 4
Skadi
Skadi
Sus Boy Inc
Skadi
Level 23
God Stats
8W - 12L
1,523 SR
Queue Stats
264W - 228L
1,567 Elo+
Party 4
Arachne
Arachne
oBloodyKing
Arachne
Level 18
God Stats
55W - 27L
1,733 SR
Queue Stats
158W - 118L
1,655 Elo+
Party 2
Bacchus
Bacchus
puppylegcrippler
Bacchus
Level 24
God Stats
41W - 41L
1,674 SR
Queue Stats
346W - 305L
1,621 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EliWRX
Nemesis
14
2 / 5 / 2
9,114
434
10,233
15,857
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
IIMercuryII6932
Aphrodite
11
0 / 7 / 3
7,756
369
5,844
11,270
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Sir_KP_
Danzaburou
16
3 / 5 / 0
10,410
496
8,035
14,290
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 9 / 0
6,909
329
1,037
13,746
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
llRevanII
Ah Puch
13
4 / 9 / 1
8,943
426
11,958
13,391
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
6 / 1 / 9
12,038
573
9,826
11,175
7,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
12 / 3 / 7
12,884
614
17,080
12,301
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 1 / 10
10,948
521
7,294
13,299
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
oBloodyKing
Arachne
19
10 / 1 / 3
12,444
593
11,976
20,293
8,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 3 / 3
11,616
553
5,646
16,072
10,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
9
Kills
35
35
Deaths
9
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
EliWRX
Nemesis
2
5
2
0.6
L
Aphrodite
IIMercuryII6932
Aphrodite
0
7
3
0.21
W
Yemoja
6
1
9
10.5
W
12
3
7
5.17
L
Danzaburou
Sir_KP_
Danzaburou
3
5
0
0.6
W
2
1
10
7
L
0
9
0
0
L
Ah Puch
llRevanII
Ah Puch
4
9
1
0.5
W
Arachne
oBloodyKing
Arachne
10
1
3
11.5
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,107
Damage
51,822
68,554
Taken
73,140
28,569
Mitigated
35,015
11,827
Healing
20,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
EliWRX
Nemesis
10,233
5,042
0
2,247
15,857
6,810
0
7,434
8,317
0
52,890
L
Aphrodite
IIMercuryII6932
Aphrodite
5,844
307
1,288
3,616
11,270
4,098
217
5,238
5,932
35,801
0
W
Yemoja
9,826
813
2,222
4,694
11,175
7,022
2,008
4,665
6,353
57,716
0
W
17,080
1,112
0
1,009
12,301
4,750
1,282
3,051
9,201
80,275
0
L
Danzaburou
Sir_KP_
Danzaburou
8,035
2,550
0
3,140
14,290
4,916
1,768
6,237
7,917
0
59,518
W
7,294
3,263
0
1,428
13,299
4,361
2,384
3,028
10,067
0
71,829
L
1,037
235
0
294
13,746
8,246
0
5,578
8,088
0
16,153
L
Ah Puch
llRevanII
Ah Puch
11,958
359
0
1,242
13,391
4,499
0
7,459
5,748
55,681
0
W
Arachne
oBloodyKing
Arachne
11,976
8,142
0
8,104
20,293
8,852
400
4,121
16,076
0
115,600
W
5,646
736
267
3,057
16,072
10,030
0
2,393
13,491
31,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
59,930
401
Minions Killed
542
0
Camps Cleared
0
1,617,029
Distance Traveled
2,050,670
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,114
434
94
4
0
377,133
9
L
Aphrodite
7,756
369
59
3
0
271,432
1
W
Yemoja
12,038
573
83
4
0
375,426
3
W
Janus
12,884
614
156
7
0
448,854
1
L
Danzaburou
10,410
496
106
5
0
362,162
13
W
Skadi
10,948
521
97
5
0
362,257
0
L
Mulan
6,909
329
39
2
0
290,372
0
L
Ah Puch
8,943
426
103
5
0
315,930
2
W
Arachne
12,444
593
149
7
0
461,865
2
W
Bacchus
11,616
553
57
3
0
402,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role