Player Matchup

Artio
Artio
Gold IV
NET2RAW2KILL
Artio
Gold IV
Level 116
God Stats
11W - 14L
1,623 SR
Queue Stats
114W - 128L
1,440 MMR
Solo
Artemis
Artemis
Gold V
Nehpik
Artemis
Gold V
Level 85
God Stats
9W - 7L
1,500 SR
Queue Stats
181W - 215L
1,437 MMR
Solo
Agni
Agni
Gold IV
OneGuilherme
Agni
Gold IV
Level 149
God Stats
1W - 4L
1,339 SR
Queue Stats
373W - 457L
1,458 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,487 SR
1,445 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,551 SR
1,378 MMR
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
SonoftheAsir
Ymir
Silver I
Level 105
God Stats
6W - 6L
1,655 SR
Queue Stats
38W - 43L
1,210 MMR
Party 1
Anubis
Anubis
Bronze III
TheHappySavage
Anubis
Bronze III
Level 33
God Stats
9W - 17L
1,498 SR
Queue Stats
76W - 99L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
9,570
684
4,560
14,774
11,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Nehpik
Artemis
12
3 / 4 / 2
9,301
664
9,415
9,768
2,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 3
8,635
617
9,939
11,470
2,927
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeScyllaKumbhakarnaThothChaac

VS

Bans
Cu ChulainnVamanaCabrakanSobekPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 0 / 6
10,236
731
8,830
10,278
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 3 / 6
9,932
709
4,278
10,890
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 2 / 2
10,663
762
12,612
9,221
3,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
5
Kills
11
12
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
6
5
L
1
4
4
0.75
L
Artemis
Nehpik
Artemis
3
4
2
1
L
1
4
3
0.63
W
1
3
6
1.33
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,914
Damage
25,720
36,012
Taken
30,389
17,464
Mitigated
16,183
12,539
Healing
13,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,830
3,079
0
5,655
10,278
3,859
1,748
4,365
5,913
0
61,455
L
4,560
101
2,154
5,164
14,774
11,603
231
7,681
7,093
18,679
0
L
Artemis
Nehpik
Artemis
9,415
3,851
0
2,273
9,768
2,934
439
5,111
4,657
0
36,841
L
9,939
375
0
2,948
11,470
2,927
128
4,194
7,276
47,144
0
W
4,278
493
0
1,705
10,890
8,687
361
4,181
6,709
20,914
0
W
12,612
752
510
5,836
9,221
3,637
980
6,353
2,868
48,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,506
Gold Earned
30,831
168
Minions Killed
181
0
Camps Cleared
0
744,816
Distance Traveled
774,707
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,236
731
78
6
0
263,752
3
L
Artio
9,570
684
25
2
0
282,522
1
L
Artemis
9,301
664
71
5
0
218,277
5
L
Agni
8,635
617
72
5
0
244,017
5
W
Ymir
9,932
709
30
2
0
258,649
5
W
Anubis
10,663
762
73
5
0
252,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role