Player Matchup

Hachiman
Hachiman
Philoetius
Hachiman
Level 45
God Stats
1W - 1L
1,559 SR
Queue Stats
201W - 128L
1,722 Elo+
Party 1
Odin
Odin
PriestofFunk
Odin
Level 74
God Stats
17W - 8L
1,672 SR
Queue Stats
274W - 172L
1,678 Elo+
Party 1
Baba Yaga
Baba Yaga
TheBlunderer
Baba Yaga
Level 160
God Stats
2W - 0L
1,672 SR
Queue Stats
246W - 146L
1,718 Elo+
Party 1
Team Averages
Level 93
1,634 SR
1,706 Elo+

VS

Team Averages
Level 85
1,576 SR
1,756 Elo+
Cerberus
Cerberus
CabraXVI
Cerberus
Level 103
God Stats
2W - 6L
1,644 SR
Queue Stats
105W - 91L
1,728 Elo+
Party 2
Baron Samedi
Baron Samedi
Omega2174
Baron Samedi
Level 108
God Stats
10W - 4L
1,663 SR
Queue Stats
181W - 115L
1,807 Elo+
Party 2
Nemesis
Nemesis
Tubby091
Nemesis
Level 43
God Stats
3W - 3L
1,422 SR
Queue Stats
20W - 17L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Philoetius
Hachiman
15
1 / 9 / 10
12,033
602
6,933
20,645
6,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 7 / 9
13,488
674
11,006
18,892
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baba Yaga
TheBlunderer
Baba Yaga
19
10 / 4 / 5
14,821
741
32,973
15,606
6,351
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CabraXVI
Cerberus
16
4 / 4 / 15
13,976
699
14,265
27,242
33,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Omega2174
Baron Samedi
17
13 / 5 / 6
14,190
710
24,294
21,637
13,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Tubby091
Nemesis
15
3 / 6 / 12
12,968
648
9,040
18,417
10,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
15
Kills
20
20
Deaths
15
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CabraXVI
Cerberus
4
4
15
2.88
L
Baron Samedi
Omega2174
Baron Samedi
13
5
6
3.2
W
Hachiman
Philoetius
Hachiman
1
9
10
0.67
W
4
7
9
1.21
W
Baba Yaga
TheBlunderer
Baba Yaga
10
4
5
3.13
L
Nemesis
Tubby091
Nemesis
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,912
Damage
47,599
55,143
Taken
67,296
27,136
Mitigated
57,848
7,285
Healing
23,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CabraXVI
Cerberus
14,265
463
0
5,255
27,242
33,684
208
10,124
16,668
51,340
0
L
Baron Samedi
Omega2174
Baron Samedi
24,294
1,132
5,259
8,890
21,637
13,658
1,457
13,513
8,008
76,376
0
W
Hachiman
Philoetius
Hachiman
6,933
4,889
0
3,163
20,645
6,539
1,636
14,132
5,837
0
39,434
W
11,006
2,523
0
1,218
18,892
14,246
0
13,560
4,666
0
28,248
W
Baba Yaga
TheBlunderer
Baba Yaga
32,973
1,292
0
2,904
15,606
6,351
300
9,666
5,465
100,323
0
L
Nemesis
Tubby091
Nemesis
9,040
3,081
0
4,583
18,417
10,506
784
9,773
8,387
0
53,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,342
Gold Earned
41,134
194
Minions Killed
228
0
Camps Cleared
0
1,032,518
Distance Traveled
1,022,460
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,976
699
74
4
0
368,843
1
L
Baron Samedi
14,190
710
98
5
0
293,756
0
W
Hachiman
12,033
602
63
3
0
296,560
0
W
Odin
13,488
674
38
2
0
375,825
1
W
Baba Yaga
14,821
741
93
5
0
360,133
8
L
Nemesis
12,968
648
56
3
0
359,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role