Player Matchup

Ymir
Ymir
Dive 0n ln
Ymir
Level 8
God Stats
7W - 4L
1,500 SR
Queue Stats
27W - 23L
1,910 Elo+
Party 1
Chaac
Chaac
Poontatious
Chaac
Level 7
God Stats
3W - 3L
1,566 SR
Queue Stats
93W - 101L
1,655 Elo+
Party 1
Neith
Neith
TTV_Tomahawk4242
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,606 Elo+
Solo
Tiamat
Tiamat
ZWhiteTiger
Tiamat
Level 29
God Stats
24W - 18L
1,643 SR
Queue Stats
103W - 101L
1,639 Elo+
Party 2
Thanatos
Thanatos
Zalahsar
Thanatos
Level 27
God Stats
21W - 15L
1,560 SR
Queue Stats
113W - 107L
1,665 Elo+
Party 2
Team Averages
Level 15
1,554 SR
1,695 Elo+

VS

Team Averages
Level 13
1,403 SR
1,533 Elo+
Bellona
Bellona
M1thu862
Bellona
Level 21
God Stats
34W - 53L
1,466 SR
Queue Stats
118W - 157L
1,434 Elo+
Solo
Cerberus
Cerberus
PanzerVorGUP
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Da Ji
Da Ji
ShadowAngel4913
Da Ji
Level 25
God Stats
0W - 2L
1,280 SR
Queue Stats
31W - 44L
1,521 Elo+
Solo
Ares
Ares
onefam-beats
Ares
Level 5
God Stats
1W - 2L
1,269 SR
Queue Stats
11W - 31L
1,540 Elo+
Solo
Zeus
Zeus
rageofzues
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 11
10,381
494
2,668
14,511
13,796
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 1 / 14
11,400
543
13,452
21,777
19,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 5 / 13
10,560
503
7,684
10,400
3,177
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
18
11 / 1 / 15
12,836
611
23,083
13,909
14,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Zalahsar
Thanatos
20
21 / 4 / 9
13,905
662
22,710
17,492
8,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
M1thu862
Bellona
17
6 / 4 / 2
11,098
528
8,570
19,544
12,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
PanzerVorGUP
Cerberus
12
1 / 17 / 2
8,944
426
10,174
27,683
13,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 5 / 4
8,746
416
7,330
10,674
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 15 / 5
8,048
383
2,509
20,677
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 8 / 2
9,264
441
17,348
11,267
4,876
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
28
47
Kills
13
13
Deaths
49
62
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
Bellona
M1thu862
Bellona
6
4
2
1.75
L
Cerberus
PanzerVorGUP
Cerberus
1
17
2
0.12
W
7
1
14
14
L
2
5
4
0.8
W
4
5
13
2.1
W
Tiamat
11
1
15
18.5
W
Thanatos
Zalahsar
Thanatos
21
4
9
6.38
L
0
15
5
0.17
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,597
Damage
45,931
78,089
Taken
89,845
59,241
Mitigated
46,369
35,910
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,668
867
0
2,749
14,511
13,796
1,328
7,328
7,183
20,851
0
L
Bellona
M1thu862
Bellona
8,570
2,736
0
4,209
19,544
12,096
293
5,848
13,220
0
55,632
L
Cerberus
PanzerVorGUP
Cerberus
10,174
1,250
0
4,549
27,683
13,365
885
7,794
19,330
37,073
0
W
13,452
4,620
0
11,744
21,777
19,940
1,590
9,066
12,711
0
62,036
L
7,330
2,441
0
2,812
10,674
3,151
0
1,536
8,982
0
41,250
W
7,684
4,558
0
2,384
10,400
3,177
3,643
5,497
4,903
0
34,047
W
Tiamat
23,083
4,984
0
5,707
13,909
14,313
5,084
4,655
9,254
81,354
0
W
Thanatos
Zalahsar
Thanatos
22,710
8,987
0
13,326
17,492
8,015
1,366
3,485
14,007
0
107,180
L
2,509
846
0
1,348
20,677
12,881
0
5,791
14,493
21,922
0
L
17,348
1,874
747
1,914
11,267
4,876
496
3,532
7,444
36,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,082
Gold Earned
46,100
459
Minions Killed
405
0
Camps Cleared
0
1,853,426
Distance Traveled
1,494,921
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,381
494
32
2
0
338,958
1
L
Bellona
11,098
528
127
6
0
405,815
2
L
Cerberus
8,944
426
123
6
0
330,179
5
W
Chaac
11,400
543
95
5
0
410,701
1
L
Da Ji
8,746
416
80
4
0
243,326
1
W
Neith
10,560
503
69
3
0
319,327
1
W
Tiamat
12,836
611
133
6
0
389,201
1
W
Thanatos
13,905
662
130
6
0
395,239
6
L
Ares
8,048
383
32
2
0
263,711
7
L
Zeus
9,264
441
43
2
0
251,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role