Player Matchup

Ganesha
Ganesha
GlizzGobbler69
Ganesha
Level 40
God Stats
3W - 2L
1,714 SR
Queue Stats
8W - 10L
1,722 Elo+
Party 1
Fenrir
Fenrir
I2nUnderONLY
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,569 Elo+
Party 1
Hachiman
Hachiman
LigmaKnuts69852
Hachiman
Level 24
God Stats
2W - 2L
1,757 SR
Queue Stats
76W - 61L
1,654 Elo+
Party 1
Nu Wa
Nu Wa
coocchydestroyer
Nu Wa
Level 2
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 15L
1,722 Elo+
Party 1
Bellona
Bellona
holdmyzick6969
Bellona
Level 15
God Stats
11W - 5L
1,796 SR
Queue Stats
36W - 21L
1,752 Elo+
Party 1
Team Averages
Level 18
1,653 SR
1,684 Elo+

VS

Team Averages
Level 22
1,557 SR
1,603 Elo+
Cthulhu
Cthulhu
D MlhawK
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,672 Elo+
Solo
Mulan
Mulan
DominANTrix
Mulan
Level 28
God Stats
9W - 8L
1,515 SR
Queue Stats
76W - 67L
1,605 Elo+
Solo
Medusa
Medusa
GLANDTROPE
Medusa
Level 13
God Stats
6W - 5L
1,717 SR
Queue Stats
18W - 16L
1,629 Elo+
Solo
Thanatos
Thanatos
PIKASSO1857
Thanatos
Level 28
God Stats
4W - 4L
1,538 SR
Queue Stats
22W - 25L
1,482 Elo+
Solo
Chang'e
Chang'e
Ythra
Chang'e
Level 27
God Stats
25W - 18L
1,515 SR
Queue Stats
271W - 237L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,876
415
2,826
11,459
8,895
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
16
5 / 6 / 0
9,676
509
9,234
14,736
5,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
13
1 / 3 / 2
7,811
411
5,295
11,315
3,423
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 5 / 5
9,320
491
11,168
9,986
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 6 / 2
9,552
503
12,398
17,339
14,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D MlhawK
Cthulhu
15
1 / 3 / 6
9,344
492
6,880
12,236
9,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
6 / 2 / 4
10,497
552
11,526
19,116
17,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
GLANDTROPE
Medusa
15
4 / 1 / 5
9,377
494
10,820
14,171
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
PIKASSO1857
Thanatos
17
7 / 3 / 4
10,816
569
7,221
16,109
6,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Ythra
Chang'e
17
6 / 0 / 10
10,829
570
11,734
11,715
5,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
24
24
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D MlhawK
Cthulhu
1
3
6
1.33
W
6
2
4
4
W
Medusa
GLANDTROPE
Medusa
4
1
5
6.5
L
0
4
2
0.25
L
Fenrir
5
6
0
0.83
L
Hachiman
1
3
2
0.67
W
Thanatos
PIKASSO1857
Thanatos
7
3
4
3
W
Chang'e
Ythra
Chang'e
6
0
10
11
L
1
5
5
0.7
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,921
Damage
48,181
64,835
Taken
73,347
36,157
Mitigated
45,178
16,282
Healing
40,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D MlhawK
Cthulhu
6,880
204
93
1,012
12,236
9,206
445
2,798
9,240
28,410
0
W
11,526
2,266
0
8,371
19,116
17,111
785
2,783
15,582
39
54,827
W
Medusa
GLANDTROPE
Medusa
10,820
3,134
0
6,548
14,171
7,250
1,078
2,619
11,409
0
83,707
L
2,826
228
1,041
2,401
11,459
8,895
175
4,545
6,889
13,802
0
L
Fenrir
9,234
2,018
0
3,697
14,736
5,903
0
4,085
10,626
0
60,678
L
Hachiman
5,295
1,347
0
4,477
11,315
3,423
574
3,094
8,221
0
53,420
W
Thanatos
PIKASSO1857
Thanatos
7,221
2,871
0
13,746
16,109
6,484
0
1,364
14,504
0
81,108
W
Chang'e
Ythra
Chang'e
11,734
547
2,435
7,850
11,715
5,127
1,236
3,432
7,923
69,002
0
L
11,168
2,025
0
268
9,986
3,119
0
4,596
5,290
57,088
0
L
12,398
6,071
0
4,398
17,339
14,817
906
2,333
14,481
0
64,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,235
Gold Earned
50,863
461
Minions Killed
534
0
Camps Cleared
0
1,716,052
Distance Traveled
1,803,525
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,344
492
59
3
0
372,022
1
W
Mulan
10,497
552
116
6
0
352,070
2
W
Medusa
9,377
494
117
6
0
330,502
7
L
Ganesha
7,876
415
3
0
0
332,895
0
L
Fenrir
9,676
509
105
6
0
378,608
2
L
Hachiman
7,811
411
132
7
0
343,195
2
W
Thanatos
10,816
569
119
6
0
392,642
2
W
Chang'e
10,829
570
123
6
0
356,289
9
L
Nu Wa
9,320
491
91
5
0
319,374
2
L
Bellona
9,552
503
130
7
0
341,980
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role