Player Matchup

Izanami
Izanami
AlizeRay
Izanami
Level 25
God Stats
12W - 10L
1,977 SR
Queue Stats
47W - 45L
1,805 Elo+
Solo
Hun Batz
Hun Batz
DonFromInstalls
Hun Batz
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 71L
1,696 Elo+
Solo
Danzaburou
Danzaburou
FrankCastle155
Danzaburou
Level 11
God Stats
39W - 27L
1,945 SR
Queue Stats
174W - 192L
1,807 Elo+
Solo
Hera
Hera
Supp0rtr0ll
Hera
Level 28
God Stats
3W - 6L
1,438 SR
Queue Stats
69W - 74L
1,587 Elo+
Solo
Athena
Athena
XxCoolHwipxX
Athena
Level 25
God Stats
13W - 6L
1,726 SR
Queue Stats
314W - 289L
1,687 Elo+
Solo
Team Averages
Level 23
1,717 SR
1,716 Elo+

VS

Team Averages
Level 17
1,541 SR
1,682 Elo+
Tyr
Tyr
Adepti
Tyr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,723 Elo+
Party 1
Izanami
Izanami
Azarlith
Izanami
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,710 Elo+
Party 1
Nox
Nox
Dhongli
Nox
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,651 Elo+
Party 1
Ymir
Ymir
DynamicShroud
Ymir
Level 14
God Stats
3W - 1L
1,720 SR
Queue Stats
23W - 19L
1,666 Elo+
Party 1
Guan Yu
Guan Yu
GmZKeviin
Guan Yu
Level 26
God Stats
30W - 13L
1,485 SR
Queue Stats
584W - 504L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlizeRay
Izanami
16
0 / 4 / 1
9,293
489
6,948
14,950
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
16
3 / 3 / 5
9,753
513
8,762
15,800
6,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
FrankCastle155
Danzaburou
17
5 / 7 / 1
10,511
553
11,467
16,354
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
6 / 6 / 3
10,078
530
13,410
12,248
5,395
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
10
0 / 6 / 7
7,532
396
4,006
19,486
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Adepti
Tyr
17
7 / 3 / 7
10,972
577
11,892
11,873
5,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Azarlith
Izanami
16
5 / 3 / 8
10,508
553
16,358
15,818
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nox
17
7 / 3 / 8
10,702
563
8,315
9,468
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 18
10,203
537
7,720
14,391
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
GmZKeviin
Guan Yu
18
4 / 1 / 10
10,866
572
14,260
16,670
16,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
14
Kills
26
26
Deaths
14
17
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Tyr
Adepti
Tyr
7
3
7
3.5
L
Izanami
AlizeRay
Izanami
0
4
1
0.13
W
Izanami
Azarlith
Izanami
5
3
8
3
W
Nox
7
3
8
3.67
L
Hun Batz
3
3
5
1.83
W
3
4
18
3
L
Danzaburou
FrankCastle155
Danzaburou
5
7
1
0.79
W
Guan Yu
GmZKeviin
Guan Yu
4
1
10
9
L
6
6
3
1.25
L
Athena
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,593
Damage
58,545
78,838
Taken
68,220
37,325
Mitigated
40,974
20,862
Healing
20,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Adepti
Tyr
11,892
2,762
0
2,628
11,873
5,882
893
2,961
8,912
0
61,957
L
Izanami
AlizeRay
Izanami
6,948
3,773
0
6,752
14,950
3,451
1,042
271
14,679
0
64,672
W
Izanami
Azarlith
Izanami
16,358
11,670
0
7,004
15,818
5,072
147
3,495
12,298
0
79,432
W
Nox
8,315
1,462
0
250
9,468
3,850
937
2,906
6,562
64,174
0
L
Hun Batz
8,762
1,994
0
5,517
15,800
6,154
0
1,548
14,252
0
75,449
W
7,720
1,102
0
2,220
14,391
9,437
206
4,988
9,403
25,563
0
L
Danzaburou
FrankCastle155
Danzaburou
11,467
5,570
0
4,381
16,354
6,344
0
4,052
12,302
0
76,028
W
Guan Yu
GmZKeviin
Guan Yu
14,260
2,151
1,778
6,942
16,670
16,733
243
2,991
13,629
0
77,236
L
13,410
3,983
0
1,923
12,248
5,395
0
2,640
9,608
71,604
0
L
Athena
4,006
1,218
0
2,289
19,486
15,981
0
7,524
11,962
14,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,167
Gold Earned
53,251
517
Minions Killed
520
0
Camps Cleared
0
1,686,510
Distance Traveled
2,008,639
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,972
577
92
5
0
452,563
4
L
Izanami
9,293
489
131
7
0
308,675
3
W
Izanami
10,508
553
134
7
0
335,064
4
W
Nox
10,702
563
132
7
0
403,114
4
L
Hun Batz
9,753
513
118
6
0
403,476
7
W
Ymir
10,203
537
24
1
0
377,289
6
L
Danzaburou
10,511
553
127
7
0
302,306
2
W
Guan Yu
10,866
572
138
7
0
440,609
2
L
Hera
10,078
530
128
7
0
355,123
2
L
Athena
7,532
396
13
1
0
316,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role