Player Matchup

Bacchus
Bacchus
AkATJ2016
Bacchus
Level 31
God Stats
4W - 5L
1,281 SR
Queue Stats
22W - 23L
1,341 Elo+
Party 1
Izanami
Izanami
GapeJezus870
Izanami
Level 45
God Stats
2W - 2L
1,480 SR
Queue Stats
21W - 33L
1,291 Elo+
Party 1
Vamana
Vamana
xIn_Your_Cheeksx
Vamana
Level 69
God Stats
5W - 8L
1,444 SR
Queue Stats
159W - 236L
1,349 Elo+
Party 1
Team Averages
Level 48
1,402 SR
1,327 Elo+

VS

Team Averages
Level 58
1,498 SR
1,457 Elo+
Neith
Neith
 
Neith
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BADBR8THERS
Zeus
Level 62
God Stats
21W - 18L
1,615 SR
Queue Stats
73W - 85L
1,396 Elo+
Solo
Ne Zha
Ne Zha
BiLucky9892
Ne Zha
Level 48
God Stats
4W - 10L
1,380 SR
Queue Stats
102W - 128L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AkATJ2016
Bacchus
9
0 / 7 / 5
6,853
623
3,908
10,479
7,644
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
GapeJezus870
Izanami
11
4 / 3 / 1
7,831
712
5,843
10,472
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 6 / 3
7,079
644
3,572
13,584
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
7 / 3 / 6
8,895
809
11,623
6,907
2,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 1 / 8
8,768
797
10,283
3,206
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
3 / 2 / 10
8,164
742
6,830
8,040
3,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
16
16
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
6
3.33
L
Bacchus
AkATJ2016
Bacchus
0
7
5
0.36
W
6
1
8
10
W
Ne Zha
3
2
10
4
L
Izanami
GapeJezus870
Izanami
4
3
1
1.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,323
Damage
28,736
34,535
Taken
18,153
15,546
Mitigated
7,245
5,493
Healing
3,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,623
6,016
0
2,115
6,907
2,374
586
1,362
5,545
0
27,955
L
Bacchus
AkATJ2016
Bacchus
3,908
271
429
270
10,479
7,644
247
3,003
7,200
12,041
0
W
10,283
188
0
416
3,206
933
461
647
2,559
23,643
0
W
Ne Zha
6,830
1,701
0
874
8,040
3,938
256
2,038
6,002
0
37,365
L
Izanami
GapeJezus870
Izanami
5,843
3,582
0
1,566
10,472
3,097
953
3,012
7,172
0
24,656
L
3,572
1,086
381
2,847
13,584
4,805
366
3,776
9,448
0
23,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,763
Gold Earned
25,827
95
Minions Killed
138
0
Camps Cleared
0
509,502
Distance Traveled
541,185
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,895
809
53
5
0
161,763
2
L
Bacchus
6,853
623
23
2
0
162,872
0
W
Zeus
8,768
797
46
4
0
179,495
4
W
Ne Zha
8,164
742
39
4
0
199,927
0
L
Izanami
7,831
712
41
4
0
163,959
1
L
Vamana
7,079
644
31
3
0
182,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role