Player Matchup

Nike
Nike
Mezzomental
Nike
Level 129
God Stats
8W - 4L
1,672 SR
Queue Stats
148W - 89L
1,784 Elo+
Party 2
Thoth
Thoth
StankFistt
Thoth
Level 144
God Stats
3W - 0L
1,792 SR
Queue Stats
114W - 58L
1,782 Elo+
Party 2
Chiron
Chiron
Zödiak
Chiron
Level 29
God Stats
4W - 0L
1,789 SR
Queue Stats
89W - 24L
1,886 Elo+
Party 2
Team Averages
Level 101
1,751 SR
1,817 Elo+

VS

Team Averages
Level 44
1,474 SR
1,384 Elo+
Amaterasu
Amaterasu
AlexLodbrok
Amaterasu
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 53L
1,421 Elo+
Solo
Ganesha
Ganesha
GEKIOKOMORI
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,333 Elo+
Party 1
Tiamat
Tiamat
VorpalBreak
Tiamat
Level 48
God Stats
2W - 7L
1,422 SR
Queue Stats
44W - 42L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 12
8,123
738
8,293
8,241
3,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
12
7 / 2 / 8
8,819
802
9,426
5,058
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Zödiak
Chiron
12
7 / 1 / 8
8,854
805
9,836
8,314
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlexLodbrok
Amaterasu
10
2 / 8 / 1
7,909
719
5,976
10,824
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
GEKIOKOMORI
Ganesha
10
0 / 5 / 4
7,740
704
2,739
13,966
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
10
2 / 5 / 1
7,663
697
4,585
8,199
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
18
Kills
4
4
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AlexLodbrok
Amaterasu
2
8
1
0.31
L
Ganesha
GEKIOKOMORI
Ganesha
0
5
4
0.4
W
4
1
12
10
W
Thoth
7
2
8
5.5
L
Tiamat
2
5
1
0.5
W
Chiron
Zödiak
Chiron
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,555
Damage
13,300
21,613
Taken
32,989
8,818
Mitigated
20,821
6,591
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AlexLodbrok
Amaterasu
5,976
2,178
0
637
10,824
6,691
640
2,738
7,781
0
25,677
L
Ganesha
GEKIOKOMORI
Ganesha
2,739
619
501
2,816
13,966
10,023
83
3,892
9,712
15,406
0
W
8,293
2,199
0
500
8,241
3,593
640
1,872
6,153
0
19,983
W
Thoth
9,426
515
0
500
5,058
1,708
728
1,904
3,082
28,630
0
L
Tiamat
4,585
148
0
974
8,199
4,107
200
2,013
6,041
17,139
0
W
Chiron
Zödiak
Chiron
9,836
4,195
745
4,846
8,314
3,517
1,729
3,086
5,014
0
43,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
23,312
136
Minions Killed
89
0
Camps Cleared
0
551,218
Distance Traveled
546,645
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,909
719
52
5
0
174,710
2
L
Ganesha
7,740
704
0
0
0
183,934
0
W
Nike
8,123
738
30
3
0
187,907
1
W
Thoth
8,819
802
40
4
0
179,902
1
L
Tiamat
7,663
697
37
3
0
188,001
0
W
Chiron
8,854
805
66
6
0
183,409
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role