Player Matchup

Rama
Rama
Aetherbird
Rama
Level 88
God Stats
1W - 0L
1,803 SR
Queue Stats
167W - 91L
1,674 Elo+
Party 1
Osiris
Osiris
Awfulquasar
Osiris
Level 129
God Stats
1W - 0L
1,300 SR
Queue Stats
212W - 114L
1,834 Elo+
Party 1
Tiamat
Tiamat
NowYouGoToGulag
Tiamat
Level 19
God Stats
44W - 28L
1,972 SR
Queue Stats
146W - 118L
1,778 Elo+
Party 1
Team Averages
Level 79
1,691 SR
1,762 Elo+

VS

Team Averages
Level 35
1,490 SR
1,406 Elo+
Fenrir
Fenrir
El Mavado
Fenrir
Level 54
God Stats
4W - 5L
1,378 SR
Queue Stats
316W - 351L
1,517 Elo+
Party 2
Zeus
Zeus
Ironjew
Zeus
Level 39
God Stats
5W - 7L
1,500 SR
Queue Stats
34W - 73L
1,240 Elo+
Party 2
Izanami
Izanami
SlightIncrease
Izanami
Level 13
God Stats
20W - 21L
1,591 SR
Queue Stats
25W - 24L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 5
9,951
829
7,793
9,155
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
11
2 / 1 / 9
8,465
705
8,542
9,770
6,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 3 / 6
8,830
736
4,723
7,036
6,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
El Mavado
Fenrir
10
0 / 6 / 5
7,377
615
4,581
9,052
4,797
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Ironjew
Zeus
10
3 / 4 / 1
8,051
671
7,308
7,656
2,281
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 3
8,488
707
5,814
8,088
2,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
5
5
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
Osiris
2
1
9
6.5
L
Fenrir
El Mavado
Fenrir
0
6
5
0.42
L
Zeus
Ironjew
Zeus
3
4
1
0.88
W
4
3
6
2.33
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,058
Damage
17,703
25,961
Taken
24,796
15,913
Mitigated
9,696
12,019
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,793
5,829
0
5,676
9,155
3,496
2,847
2,480
6,675
0
51,343
W
Osiris
8,542
2,536
0
5,293
9,770
6,390
143
2,672
7,098
0
37,127
L
Fenrir
El Mavado
Fenrir
4,581
583
454
1,297
9,052
4,797
0
1,286
7,522
0
14,132
L
Zeus
Ironjew
Zeus
7,308
1,213
0
429
7,656
2,281
0
1,979
5,491
15,899
0
W
4,723
273
0
1,050
7,036
6,027
288
2,257
4,779
22,472
0
L
5,814
3,397
704
1,408
8,088
2,618
0
1,008
7,000
0
36,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,246
Gold Earned
23,916
174
Minions Killed
99
0
Camps Cleared
0
690,688
Distance Traveled
569,640
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,951
829
106
9
0
215,635
1
W
Osiris
8,465
705
29
2
0
256,238
6
L
Fenrir
7,377
615
17
1
0
213,873
0
L
Zeus
8,051
671
17
1
0
167,521
0
W
Tiamat
8,830
736
39
3
0
218,815
2
L
Izanami
8,488
707
65
5
0
188,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role