Player Matchup

Fenrir
Fenrir
AKA_Mumble
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,122 Elo+
Party 2
Tiamat
Tiamat
MrRacc
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 60L
1,386 Elo+
Party 1
Bakasura
Bakasura
Mr_Howdyy
Bakasura
Level 78
God Stats
3W - 5L
1,500 SR
Queue Stats
319W - 345L
1,392 Elo+
Party 1
Raijin
Raijin
Rickllama1
Raijin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 82L
1,310 Elo+
Party 1
Kali
Kali
TriippyShadow
Kali
Level 12
God Stats
2W - 6L
1,235 SR
Queue Stats
6W - 13L
1,205 Elo+
Party 2
Team Averages
Level 43
1,447 SR
1,283 Elo+

VS

Team Averages
Level 46
1,285 SR
1,292 Elo+
Merlin
Merlin
DivKim
Merlin
Level 23
God Stats
8W - 12L
1,518 SR
Queue Stats
41W - 52L
1,277 Elo+
Party 3
Artio
Artio
Jajado
Artio
Level 59
God Stats
12W - 18L
1,248 SR
Queue Stats
104W - 154L
1,293 Elo+
Party 3
Chaac
Chaac
Kio27
Chaac
Level 43
God Stats
21W - 28L
1,348 SR
Queue Stats
62W - 102L
1,303 Elo+
Party 3
Nemesis
Nemesis
RekiazAFK
Nemesis
Level 62
God Stats
5W - 16L
1,016 SR
Queue Stats
178W - 240L
1,304 Elo+
Party 3
Artemis
Artemis
iWillTbAgYoU00
Artemis
Level 44
God Stats
7W - 13L
1,296 SR
Queue Stats
490W - 632L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AKA_Mumble
Fenrir
15
2 / 5 / 1
10,771
399
10,365
27,596
16,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
MrRacc
Tiamat
16
0 / 14 / 2
10,576
392
18,542
22,856
11,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Mr_Howdyy
Bakasura
20
9 / 7 / 0
15,447
572
22,586
29,697
13,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Rickllama1
Raijin
16
1 / 12 / 0
9,980
370
9,637
23,502
7,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 9 / 1
10,023
371
5,985
22,472
8,819
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DivKim
Merlin
20
18 / 6 / 6
16,269
603
28,380
24,008
11,296
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
Jajado
Artio
20
3 / 1 / 17
14,096
522
12,213
26,825
29,579
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Kio27
Chaac
20
15 / 0 / 9
16,497
611
21,143
22,440
25,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
RekiazAFK
Nemesis
20
3 / 4 / 10
14,169
525
13,330
21,129
10,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
8 / 4 / 6
14,830
549
21,575
24,289
11,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
13
Kills
47
47
Deaths
15
4
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AKA_Mumble
Fenrir
2
5
1
0.5
W
Merlin
DivKim
Merlin
18
6
6
3.5
W
Artio
Jajado
Artio
3
1
17
11.5
W
Chaac
Kio27
Chaac
15
0
9
19.5
L
Tiamat
MrRacc
Tiamat
0
14
2
0.07
L
Bakasura
Mr_Howdyy
Bakasura
9
7
0
1.29
W
Nemesis
RekiazAFK
Nemesis
3
4
10
2
L
Raijin
Rickllama1
Raijin
1
12
0
0.08
L
1
9
1
0.17
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,115
Damage
96,641
126,123
Taken
118,691
59,271
Mitigated
88,900
27,991
Healing
48,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AKA_Mumble
Fenrir
10,365
1,345
0
5,449
27,596
16,845
0
6,250
21,136
0
36,235
W
Merlin
DivKim
Merlin
28,380
3,674
1,480
8,366
24,008
11,296
4,289
7,324
15,521
90,701
0
W
Artio
Jajado
Artio
12,213
1,344
1,993
9,691
26,825
29,579
2,326
9,366
16,689
47,103
0
W
Chaac
Kio27
Chaac
21,143
3,470
1,120
12,867
22,440
25,796
3,954
12,156
9,940
1,346
104,938
L
Tiamat
MrRacc
Tiamat
18,542
1,749
0
3,507
22,856
11,828
84
4,768
17,548
64,182
0
L
Bakasura
Mr_Howdyy
Bakasura
22,586
16,364
0
9,226
29,697
13,813
2,748
9,212
19,936
0
110,973
W
Nemesis
RekiazAFK
Nemesis
13,330
5,965
0
1,565
21,129
10,853
457
4,652
15,803
0
118,589
L
Raijin
Rickllama1
Raijin
9,637
559
0
5,540
23,502
7,966
328
9,829
13,026
57,726
0
L
5,985
2,091
0
4,269
22,472
8,819
0
9,642
12,627
0
35,443
W
21,575
13,122
0
11,218
24,289
11,376
5,387
2,092
21,707
0
124,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,797
Gold Earned
75,861
462
Minions Killed
695
0
Camps Cleared
0
2,160,689
Distance Traveled
2,484,362
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,771
399
57
2
0
520,000
3
W
Merlin
16,269
603
144
5
0
394,796
0
W
Artio
14,096
522
61
2
0
554,558
0
W
Chaac
16,497
611
195
7
0
527,784
0
L
Tiamat
10,576
392
91
3
0
369,637
2
L
Bakasura
15,447
572
180
7
0
508,987
1
W
Nemesis
14,169
525
148
5
0
584,202
5
L
Raijin
9,980
370
89
3
0
335,716
0
L
Kali
10,023
371
45
2
0
426,349
1
W
Artemis
14,830
549
147
5
0
423,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role