Player Matchup

Yemoja
Yemoja
Crazy Pig 015
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,665 Elo+
Party 2
Vamana
Vamana
FILLdotDIFF
Vamana
Level 8
God Stats
4W - 0L
1,750 SR
Queue Stats
55W - 46L
1,651 Elo+
Solo
Danzaburou
Danzaburou
Ieatazz69
Danzaburou
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 58L
1,521 Elo+
Party 2
Thanatos
Thanatos
Roquesauriox
Thanatos
Level 29
God Stats
5W - 1L
1,672 SR
Queue Stats
91W - 63L
1,594 Elo+
Party 3
Janus
Janus
URTICARIA2
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 47L
1,581 Elo+
Party 3
Team Averages
Level 27
1,584 SR
1,603 Elo+

VS

Team Averages
Level 13
1,548 SR
1,616 Elo+
Neith
Neith
DarthPlague
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,511 Elo+
Party 1
Athena
Athena
Phishhhhh
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,534 Elo+
Party 1
Da Ji
Da Ji
Viridict
Da Ji
Level 17
God Stats
11W - 13L
1,500 SR
Queue Stats
241W - 178L
1,652 Elo+
Solo
Jormungandr
Jormungandr
daddybundy
Jormungandr
Level 16
God Stats
1W - 1L
1,739 SR
Queue Stats
11W - 11L
1,583 Elo+
Party 1
Ra
Ra
xKontrol
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 13
10,678
508
8,096
12,158
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
19
5 / 2 / 4
12,012
572
13,221
18,564
15,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Ieatazz69
Danzaburou
16
8 / 2 / 11
10,576
504
17,018
18,374
7,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thanatos
Roquesauriox
Thanatos
18
8 / 4 / 4
11,099
529
7,350
16,778
6,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
13
2 / 6 / 7
8,818
420
8,261
11,198
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 3
9,044
431
6,145
12,348
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Phishhhhh
Athena
12
2 / 7 / 3
8,764
417
6,886
14,045
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Viridict
Da Ji
15
4 / 4 / 7
10,292
490
6,255
11,314
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
daddybundy
Jormungandr
16
1 / 4 / 2
10,098
481
15,252
14,720
15,685
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
8 / 5 / 5
12,043
573
15,435
20,181
9,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
37
28
Kills
17
17
Deaths
28
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
2
8
3
0.44
W
Vamana
5
2
4
3.5
W
Danzaburou
Ieatazz69
Danzaburou
8
2
11
6.75
L
Athena
Phishhhhh
Athena
2
7
3
0.5
W
Thanatos
Roquesauriox
Thanatos
8
4
4
2.5
W
Janus
2
6
7
0.92
L
Da Ji
Viridict
Da Ji
4
4
7
1.88
L
Jormungandr
daddybundy
Jormungandr
1
4
2
0.5
L
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,946
Damage
49,973
77,072
Taken
72,608
44,181
Mitigated
44,459
39,576
Healing
17,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,096
1,721
3,272
2,271
12,158
11,106
0
7,317
4,735
32,989
0
L
6,145
2,696
0
1,327
12,348
3,584
0
2,674
9,552
0
40,906
W
Vamana
13,221
6,520
0
7,289
18,564
15,584
1,112
8,929
9,485
228
84,679
W
Danzaburou
Ieatazz69
Danzaburou
17,018
9,779
0
8,777
18,374
7,018
0
7,139
11,169
0
73,937
L
Athena
Phishhhhh
Athena
6,886
2,785
0
1,014
14,045
9,531
0
3,849
10,089
24,360
0
W
Thanatos
Roquesauriox
Thanatos
7,350
2,398
0
14,898
16,778
6,452
0
6,545
9,993
0
78,001
W
Janus
8,261
537
631
2,438
11,198
4,021
0
7,382
3,594
39,515
0
L
Da Ji
Viridict
Da Ji
6,255
1,313
0
2,480
11,314
5,827
0
2,640
8,492
0
40,342
L
Jormungandr
daddybundy
Jormungandr
15,252
2,472
0
1,250
14,720
15,685
462
3,504
10,649
67,103
0
L
15,435
1,783
953
10,305
20,181
9,832
256
3,308
16,529
101,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,183
Gold Earned
50,241
492
Minions Killed
484
0
Camps Cleared
0
1,969,254
Distance Traveled
1,866,675
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,678
508
42
2
0
402,126
6
L
Neith
9,044
431
60
3
0
334,490
0
W
Vamana
12,012
572
159
8
0
424,132
1
W
Danzaburou
10,576
504
89
4
0
374,053
4
L
Athena
8,764
417
44
2
0
350,626
0
W
Thanatos
11,099
529
129
6
0
394,141
1
W
Janus
8,818
420
73
3
0
374,802
3
L
Da Ji
10,292
490
76
4
0
433,275
1
L
Jormungandr
10,098
481
128
6
0
347,360
1
L
Ra
12,043
573
176
8
0
400,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role