Player Matchup

Yemoja
Yemoja
Darkraven15
Yemoja
Level 89
God Stats
2W - 1L
1,114 SR
Queue Stats
4W - 7L
1,067 Elo+
Party 2
Nu Wa
Nu Wa
RestfulHero19
Nu Wa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,073 Elo+
Party 2
Fafnir
Fafnir
Richardrizzle
Fafnir
Level 65
God Stats
1W - 0L
1,206 SR
Queue Stats
24W - 23L
1,344 Elo+
Solo
Ao Kuang
Ao Kuang
q-lito
Ao Kuang
Level 104
God Stats
2W - 6L
1,378 SR
Queue Stats
90W - 142L
1,250 Elo+
Solo
Team Averages
Level 91
1,300 SR
1,184 Elo+

VS

Team Averages
Level 71
1,465 SR
1,317 Elo+
Anhur
Anhur
CHOCOLATEbeard
Anhur
Level 66
God Stats
0W - 2L
1,448 SR
Queue Stats
6W - 10L
1,365 Elo+
Party 1
Arachne
Arachne
Frosty_Malone
Arachne
Level 89
God Stats
0W - 1L
1,342 SR
Queue Stats
6W - 14L
1,365 Elo+
Party 1
Ah Puch
Ah Puch
G0D-X-C0MPLEX
Ah Puch
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,275 Elo+
Party 1
Ares
Ares
LoneWizard
Ares
Level 40
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 7L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 2 / 4
11,879
699
11,033
14,022
11,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 5 / 4
11,878
699
13,729
10,965
4,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
0 / 3 / 7
12,365
727
7,833
22,056
29,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
q-lito
Ao Kuang
20
10 / 2 / 0
14,131
831
14,608
15,062
8,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 3
10,501
618
6,334
11,103
4,137
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
19
6 / 1 / 5
12,848
756
13,962
16,349
12,370
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
19
4 / 6 / 6
12,599
741
18,226
15,365
7,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 4 / 8
11,047
650
6,371
18,134
29,093
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
15
Kills
12
12
Deaths
15
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Yemoja
2
2
4
2
L
Arachne
6
1
5
8.5
L
Ah Puch
4
6
6
1.17
L
2
4
8
1.5
W
3
5
4
1
W
0
3
7
1.17
W
Ao Kuang
q-lito
Ao Kuang
10
2
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,203
Damage
44,893
62,105
Taken
60,951
54,156
Mitigated
52,647
20,713
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,334
2,788
486
243
11,103
4,137
0
9,361
1,742
0
37,583
W
Yemoja
11,033
1,554
3,176
3,670
14,022
11,506
984
7,123
6,899
44,557
0
L
Arachne
13,962
9,504
0
5,016
16,349
12,370
1,917
12,160
4,189
0
40,043
L
Ah Puch
18,226
1,312
1,595
846
15,365
7,047
719
13,414
1,951
68,662
0
L
6,371
366
0
0
18,134
29,093
125
12,614
5,520
33,552
0
W
13,729
3,848
419
1,027
10,965
4,698
1,191
5,975
4,990
47,434
0
W
7,833
3,052
0
5,061
22,056
29,691
942
8,362
13,694
35,223
0
W
Ao Kuang
q-lito
Ao Kuang
14,608
3,573
0
7,360
15,062
8,261
3,589
3,613
11,449
65,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,253
Gold Earned
46,995
303
Minions Killed
266
13
Camps Cleared
6
1,171,476
Distance Traveled
1,152,744
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,501
618
61
4
2
290,421
0
W
Yemoja
11,879
699
69
4
0
268,113
1
L
Arachne
12,848
756
45
3
3
367,102
2
L
Ah Puch
12,599
741
131
8
0
253,407
3
L
Ares
11,047
650
29
2
1
241,814
0
W
Nu Wa
11,878
699
77
5
4
253,601
0
W
Fafnir
12,365
727
57
3
1
326,982
3
W
Ao Kuang
14,131
831
100
6
8
322,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role