Player Matchup

Osiris
Osiris
Silver II
Ghost Exdras
Osiris
Silver II
Level 102
God Stats
32W - 28L
1,645 SR
Queue Stats
634W - 637L
1,027 MMR
Party 2
Ah Puch
Ah Puch
Gold IV
Ghostxens
Ah Puch
Gold IV
Level 109
God Stats
4W - 1L
1,828 SR
Queue Stats
351W - 335L
1,393 MMR
Party 2
Ne Zha
Ne Zha
Silver I
John Stainos
Ne Zha
Silver I
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 211L
1,201 MMR
Solo
Cerberus
Cerberus
Bronze III
Thefro2244
Cerberus
Bronze III
Level 120
God Stats
2W - 0L
1,268 SR
Queue Stats
11W - 13L
1,325 MMR
Party 1
Medusa
Medusa
Silver III
VICDAWG619
Medusa
Silver III
Level 131
God Stats
13W - 23L
1,449 SR
Queue Stats
27W - 37L
1,073 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,538 SR
1,204 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,562 SR
1,204 MMR
Ymir
Ymir
Bronze III
BigGlizzy956
Ymir
Bronze III
Level 47
God Stats
2W - 7L
1,768 SR
Queue Stats
7W - 18L
1,144 MMR
Party 3
Janus
Janus
Silver IV
Folk_Ghost
Janus
Silver IV
Level 87
God Stats
12W - 16L
1,519 SR
Queue Stats
85W - 104L
1,200 MMR
Solo
Mercury
Mercury
Silver II
Mattyroo5
Mercury
Silver II
Level 79
God Stats
21W - 28L
1,613 SR
Queue Stats
29W - 39L
1,237 MMR
Party 3
Cupid
Cupid
Silver II
Sn0WWW
Cupid
Silver II
Level 67
God Stats
6W - 8L
1,463 SR
Queue Stats
50W - 59L
1,212 MMR
Solo
Sol
Sol
Silver I
spiralking_
Sol
Silver I
Level 102
God Stats
50W - 58L
1,446 SR
Queue Stats
261W - 264L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
6 / 8 / 7
14,142
524
13,621
27,061
20,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Ghostxens
Ah Puch
20
14 / 3 / 6
16,545
613
35,288
15,390
7,025
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
20
2 / 4 / 11
13,417
497
14,599
22,656
10,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Thefro2244
Cerberus
19
6 / 7 / 15
13,077
484
17,284
34,972
37,950
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
VICDAWG619
Medusa
20
9 / 5 / 8
14,281
529
15,408
18,798
8,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BakasuraApolloArachneDanzaburouPersephone

VS

Bans
SetCu ChulainnKumbhakarnaTsukuyomiErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 7
10,330
383
9,011
28,422
25,370
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
19
5 / 6 / 8
12,971
480
18,924
16,715
5,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Mattyroo5
Mercury
19
9 / 6 / 9
13,271
492
15,076
24,696
9,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Sn0WWW
Cupid
18
4 / 8 / 3
12,310
456
16,263
24,694
8,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 8 / 3
14,561
539
19,254
26,731
13,525
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
57
37
Kills
27
27
Deaths
37
47
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
9
7
0.72
L
Janus
5
6
8
1.5
W
Osiris
6
8
7
1.19
W
Ah Puch
Ghostxens
Ah Puch
14
3
6
5.67
W
Ne Zha
2
4
11
1.88
L
Mercury
Mattyroo5
Mercury
9
6
9
2.25
L
Cupid
Sn0WWW
Cupid
4
8
3
0.69
W
Cerberus
Thefro2244
Cerberus
6
7
15
1.93
W
Medusa
VICDAWG619
Medusa
9
5
8
2.6
L
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,200
Damage
78,528
118,877
Taken
121,258
84,008
Mitigated
62,622
38,255
Healing
26,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,011
1,410
1,129
3,976
28,422
25,370
197
15,124
13,298
27,672
0
L
Janus
18,924
584
0
1,489
16,715
5,773
369
6,777
9,938
90,413
0
W
Osiris
13,621
6,224
0
8,231
27,061
20,331
1,144
13,408
13,653
0
76,645
W
Ah Puch
Ghostxens
Ah Puch
35,288
1,868
0
5,633
15,390
7,025
963
4,586
10,804
139,819
0
W
Ne Zha
14,599
2,705
0
5,888
22,656
10,220
1,666
8,270
14,386
0
103,874
L
Mercury
Mattyroo5
Mercury
15,076
7,950
416
2,187
24,696
9,455
357
11,607
13,089
0
89,113
L
Cupid
Sn0WWW
Cupid
16,263
9,340
171
7,681
24,694
8,499
92
10,103
14,591
0
76,942
W
Cerberus
Thefro2244
Cerberus
17,284
900
675
12,244
34,972
37,950
455
13,786
21,186
53,288
0
W
Medusa
VICDAWG619
Medusa
15,408
6,525
0
5,584
18,798
8,482
4,299
6,839
11,959
0
95,480
L
19,254
3,133
389
8,607
26,731
13,525
3,339
9,903
16,828
102,366
4,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,462
Gold Earned
63,443
685
Minions Killed
576
0
Camps Cleared
0
2,519,942
Distance Traveled
2,381,544
38
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,330
383
22
1
0
465,974
4
L
Janus
12,971
480
147
5
0
520,351
10
W
Osiris
14,142
524
142
5
0
477,989
11
W
Ah Puch
16,545
613
181
7
0
495,195
7
W
Ne Zha
13,417
497
152
6
0
551,111
7
L
Mercury
13,271
492
115
4
0
510,722
0
L
Cupid
12,310
456
116
4
0
442,778
2
W
Cerberus
13,077
484
87
3
0
505,437
10
W
Medusa
14,281
529
123
5
0
490,210
3
L
Sol
14,561
539
176
7
0
441,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role