Player Matchup

Jormungandr
Jormungandr
BUDGELL 14
Jormungandr
Level 16
God Stats
8W - 12L
1,509 SR
Queue Stats
10W - 17L
1,326 Elo+
Party 3
Fenrir
Fenrir
Caleb3099
Fenrir
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 19L
1,307 Elo+
Party 3
Sun Wukong
Sun Wukong
Richie SeXson
Sun Wukong
Level 18
God Stats
13W - 5L
1,736 SR
Queue Stats
22W - 16L
1,481 Elo+
Party 2
Chang'e
Chang'e
RideoutxPlays
Chang'e
Level 26
God Stats
2W - 5L
1,509 SR
Queue Stats
8W - 18L
1,366 Elo+
Party 3
Ares
Ares
Zach Attack9755
Ares
Level 5
God Stats
1W - 3L
1,379 SR
Queue Stats
6W - 6L
1,465 Elo+
Party 2
Team Averages
Level 18
1,527 SR
1,389 Elo+

VS

Team Averages
Level 37
1,357 SR
1,229 Elo+
Hera
Hera
CheshireKat7727
Hera
Level 4
God Stats
4W - 2L
1,320 SR
Queue Stats
8W - 2L
1,229 Elo+
Party 1
Yemoja
Yemoja
HabituaLineStepp
Yemoja
Level 15
God Stats
3W - 8L
1,020 SR
Queue Stats
7W - 13L
1,305 Elo+
Solo
Chiron
Chiron
King_of_Angels1
Chiron
Level 34
God Stats
2W - 0L
1,331 SR
Queue Stats
3W - 7L
1,229 Elo+
Party 1
Danzaburou
Danzaburou
That-DudeKG
Danzaburou
Level 128
God Stats
2W - 2L
1,616 SR
Queue Stats
5W - 5L
1,229 Elo+
Party 1
Mulan
Mulan
flojulian24
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BUDGELL 14
Jormungandr
18
1 / 6 / 8
11,761
905
15,439
23,834
14,063
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Caleb3099
Fenrir
18
5 / 13 / 7
12,446
957
24,429
31,128
14,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Richie SeXson
Sun Wukong
19
4 / 2 / 10
13,311
1,024
8,852
20,661
24,408
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
19
6 / 9 / 8
13,949
1,073
18,518
25,293
9,752
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 11 / 10
11,482
883
2,409
24,756
11,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

0

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 18
13,033
1,003
13,616
7,654
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
0 / 3 / 24
12,638
972
7,452
13,411
8,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
19 / 2 / 14
15,869
1,221
45,867
19,345
8,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
That-DudeKG
Danzaburou
20
18 / 5 / 15
15,807
1,216
37,193
21,981
9,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
0 / 4 / 11
11,130
856
6,414
14,095
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
122
16
Kills
40
41
Deaths
16
43
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BUDGELL 14
Jormungandr
1
6
8
0.83
L
Fenrir
Caleb3099
Fenrir
5
13
7
0.65
W
3
2
18
6
W
0
3
24
4
W
19
2
14
13
L
Sun Wukong
Richie SeXson
Sun Wukong
4
2
10
4.5
L
Chang'e
6
9
8
1.11
W
Danzaburou
That-DudeKG
Danzaburou
18
5
15
5.1
L
0
11
10
0.45
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,647
Damage
110,542
125,672
Taken
76,486
74,248
Mitigated
38,944
14,998
Healing
28,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BUDGELL 14
Jormungandr
15,439
4,003
0
967
23,834
14,063
0
3,236
20,523
50,058
0
L
Fenrir
Caleb3099
Fenrir
24,429
10,067
0
4,328
31,128
14,312
0
4,744
26,209
0
37,072
W
13,616
6,698
142
280
7,654
2,852
0
3,525
4,129
28,291
0
W
7,452
1,950
5,976
1,621
13,411
8,329
0
8,267
5,144
29,460
0
W
45,867
29,901
2,816
7,594
19,345
8,508
0
9,406
9,939
0
77,835
L
Sun Wukong
Richie SeXson
Sun Wukong
8,852
2,578
0
871
20,661
24,408
0
4,404
16,107
0
23,417
L
Chang'e
18,518
5,031
3,248
4,113
25,293
9,752
0
3,463
21,780
56,805
0
W
Danzaburou
That-DudeKG
Danzaburou
37,193
22,351
0
8,919
21,981
9,400
0
8,609
13,372
0
60,095
L
2,409
144
158
1,313
24,756
11,713
0
5,221
19,460
12,902
0
W
6,414
1,271
0
1,066
14,095
9,855
0
6,559
7,536
0
12,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,949
Gold Earned
68,477
234
Minions Killed
234
4
Camps Cleared
6
1,124,625
Distance Traveled
997,790
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,761
905
64
5
0
210,741
0
L
Fenrir
12,446
957
20
2
0
241,732
0
W
Hera
13,033
1,003
37
3
1
174,732
1
W
Yemoja
12,638
972
49
4
1
198,388
0
W
Chiron
15,869
1,221
72
6
1
236,145
0
L
Sun Wukong
13,311
1,024
27
2
0
263,187
0
L
Chang'e
13,949
1,073
108
8
2
217,129
0
W
Danzaburou
15,807
1,216
60
5
3
188,745
0
L
Ares
11,482
883
15
1
2
191,836
0
W
Mulan
11,130
856
16
1
0
199,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role