Player Matchup

Cerberus
Cerberus
AudiA4Man
Cerberus
Level 22
God Stats
1W - 2L
1,470 SR
Queue Stats
4W - 10L
1,284 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Chief1Kilo
Cu Chulainn
Level 21
God Stats
3W - 3L
1,620 SR
Queue Stats
17W - 14L
1,403 Elo+
Party 1
Medusa
Medusa
PurpleSmurf24
Medusa
Level 37
God Stats
14W - 16L
1,420 SR
Queue Stats
102W - 98L
1,402 Elo+
Party 1
Team Averages
Level 27
1,503 SR
1,363 Elo+

VS

Team Averages
Level 23
1,560 SR
1,409 Elo+
Chaac
Chaac
Aventus666
Chaac
Level 17
God Stats
25W - 17L
1,604 SR
Queue Stats
39W - 41L
1,428 Elo+
Party 2
Xbalanque
Xbalanque
Bubba Smallin
Xbalanque
Level 22
God Stats
7W - 3L
1,630 SR
Queue Stats
224W - 168L
1,441 Elo+
Party 2
Janus
Janus
SillyJoey521416
Janus
Level 29
God Stats
5W - 3L
1,445 SR
Queue Stats
58W - 57L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AudiA4Man
Cerberus
10
1 / 4 / 3
6,988
699
1,488
12,351
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Chief1Kilo
Cu Chulainn
10
2 / 4 / 2
6,713
671
5,100
7,966
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 5 / 1
6,580
658
5,743
9,224
3,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
2 / 4 / 9
6,973
697
4,701
6,657
2,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Bubba Smallin
Xbalanque
12
7 / 0 / 6
8,044
804
13,794
8,412
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 1 / 9
7,636
764
5,912
3,803
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
13
13
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AudiA4Man
Cerberus
1
4
3
0.63
W
Chaac
2
4
9
1.63
W
Xbalanque
Bubba Smallin
Xbalanque
7
0
6
10
L
Cu Chulainn
Chief1Kilo
Cu Chulainn
2
4
2
0.75
L
2
5
1
0.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,331
Damage
24,407
29,541
Taken
18,872
19,109
Mitigated
6,783
4,067
Healing
5,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AudiA4Man
Cerberus
1,488
84
327
1,776
12,351
10,449
305
2,476
9,637
19,823
0
W
Chaac
4,701
1,487
0
1,427
6,657
2,771
287
515
6,017
0
11,421
W
Xbalanque
Bubba Smallin
Xbalanque
13,794
10,079
0
3,602
8,412
3,019
0
927
7,360
0
34,207
L
Cu Chulainn
Chief1Kilo
Cu Chulainn
5,100
1,381
441
658
7,966
5,356
0
1,742
6,048
1,379
15,192
L
5,743
2,198
0
865
9,224
3,304
0
1,242
7,912
0
22,673
W
5,912
703
0
462
3,803
993
0
409
3,294
22,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,281
Gold Earned
22,653
118
Minions Killed
107
0
Camps Cleared
0
547,610
Distance Traveled
473,549
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,988
699
63
6
0
178,584
2
W
Chaac
6,973
697
14
1
0
139,875
1
W
Xbalanque
8,044
804
50
5
0
176,978
2
L
Cu Chulainn
6,713
671
27
3
0
186,419
3
L
Medusa
6,580
658
28
3
0
182,607
5
W
Janus
7,636
764
43
4
0
156,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role