Player Matchup

Kali
Kali
Irshund
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,566 Elo+
Party 2
Izanami
Izanami
Lady_Bibliophile
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 52L
1,519 Elo+
Party 2
Achilles
Achilles
ToxicWatse
Achilles
Level 26
God Stats
7W - 4L
1,861 SR
Queue Stats
18W - 19L
1,589 Elo+
Party 1
Anubis
Anubis
fijiwaterman
Anubis
Level 27
God Stats
26W - 20L
1,636 SR
Queue Stats
39W - 44L
1,488 Elo+
Party 1
Cerberus
Cerberus
scullface4545
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 1
Team Averages
Level 23
1,599 SR
1,575 Elo+

VS

Team Averages
Level 25
1,486 SR
1,560 Elo+
Cthulhu
Cthulhu
DahuS
Cthulhu
Level 29
God Stats
2W - 4L
1,250 SR
Queue Stats
29W - 22L
1,493 Elo+
Solo
Mulan
Mulan
Fireapples
Mulan
Level 29
God Stats
12W - 6L
1,620 SR
Queue Stats
45W - 41L
1,538 Elo+
Party 3
Kukulkan
Kukulkan
MidnightFlugel
Kukulkan
Level 12
God Stats
1W - 0L
1,529 SR
Queue Stats
4W - 0L
1,751 Elo+
Party 3
Pele
Pele
NoirHonou
Pele
Level 29
God Stats
4W - 2L
1,530 SR
Queue Stats
79W - 77L
1,514 Elo+
Party 3
Olorun
Olorun
SorBeReUS
Olorun
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 70L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Irshund
Kali
7
0 / 2 / 1
4,428
492
1,298
6,245
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

7
0 / 2 / 0
4,476
497
1,549
5,044
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
ToxicWatse
Achilles
8
1 / 3 / 0
5,067
563
2,710
7,598
5,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
10
3 / 2 / 0
5,710
634
2,706
3,886
1,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
scullface4545
Cerberus
6
0 / 2 / 0
4,264
474
333
4,355
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DahuS
Cthulhu
9
1 / 1 / 3
5,447
605
2,206
5,444
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
10
2 / 0 / 1
5,472
608
4,591
4,818
2,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
10
2 / 2 / 0
5,661
629
1,899
3,493
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
10
3 / 1 / 2
5,804
645
2,750
5,567
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
SorBeReUS
Olorun
11
3 / 0 / 1
6,011
668
4,170
5,157
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
4
Kills
11
11
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DahuS
Cthulhu
1
1
3
2.5
W
Mulan
2
0
1
2.5
L
Kali
Irshund
Kali
0
2
1
0.25
L
0
2
0
0
W
Kukulkan
2
2
0
1
W
Pele
3
1
2
4
W
Olorun
SorBeReUS
Olorun
3
0
1
3.5
L
Achilles
ToxicWatse
Achilles
1
3
0
0.33
L
Anubis
3
2
0
1.5
L
Cerberus
scullface4545
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,596
Damage
15,616
27,128
Taken
24,479
11,955
Mitigated
8,395
8,472
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DahuS
Cthulhu
2,206
197
0
1,320
5,444
2,402
48
138
5,306
21,452
0
W
Mulan
4,591
440
0
3,282
4,818
2,259
32
0
4,493
0
22,407
L
Kali
Irshund
Kali
1,298
605
0
3,382
6,245
1,766
0
373
5,872
0
14,385
L
1,549
915
0
1,833
5,044
1,318
34
2,763
2,281
0
23,963
W
Kukulkan
1,899
40
0
0
3,493
799
179
2,176
1,317
22,472
0
W
Pele
2,750
1,039
0
2,620
5,567
1,428
0
530
5,012
0
22,793
W
Olorun
SorBeReUS
Olorun
4,170
2,329
47
3,151
5,157
1,507
868
195
4,962
38,755
0
L
Achilles
ToxicWatse
Achilles
2,710
466
0
1,324
7,598
5,144
29
229
7,044
0
16,321
L
Anubis
2,706
52
0
1,135
3,886
1,647
996
1,899
1,987
27,343
0
L
Cerberus
scullface4545
Cerberus
333
127
0
798
4,355
2,080
182
3,011
1,344
5,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,945
Gold Earned
28,395
190
Minions Killed
268
0
Camps Cleared
0
790,164
Distance Traveled
899,021
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,447
605
40
4
0
212,396
0
W
Mulan
5,472
608
52
6
0
155,396
0
L
Kali
4,428
492
35
4
0
109,695
2
L
Izanami
4,476
497
54
6
0
147,822
2
W
Kukulkan
5,661
629
57
6
0
180,405
0
W
Pele
5,804
645
52
6
0
185,392
0
W
Olorun
6,011
668
67
7
0
165,432
2
L
Achilles
5,067
563
31
3
0
188,305
2
L
Anubis
5,710
634
55
6
0
176,714
3
L
Cerberus
4,264
474
15
2
0
167,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role