Player Matchup

Serqet
Serqet
Platinum V
BeanOnRoids
Serqet
Platinum V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,720 MMR
Party 2
Cabrakan
Cabrakan
Gold III
ErnestVNeck
Cabrakan
Gold III
Level 124
God Stats
15W - 12L
1,599 SR
Queue Stats
418W - 407L
1,556 MMR
Solo
Guan Yu
Guan Yu
Gold V
MaruchanCup
Guan Yu
Gold V
Level 124
God Stats
0W - 1L
1,313 SR
Queue Stats
29W - 29L
1,400 MMR
Party 2
Raijin
Raijin
Gold I
SangerLefty
Raijin
Gold I
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
369W - 355L
1,556 MMR
Party 3
Heimdallr
Heimdallr
Platinum V
SillyCalf628895
Heimdallr
Platinum V
Level 118
God Stats
39W - 32L
1,958 SR
Queue Stats
370W - 354L
1,556 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,574 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,735 SR
1,558 MMR
Pele
Pele
Gold II
CMBITWPUNK1516
Pele
Gold II
Level 114
God Stats
15W - 9L
1,758 SR
Queue Stats
23W - 22L
1,563 MMR
Party 1
Neith
Neith
Gold V
Flailing Narwal
Neith
Gold V
Level 126
God Stats
2W - 2L
1,727 SR
Queue Stats
54W - 64L
1,562 MMR
Solo
Khepri
Khepri
Gold III
MeekDylan
Khepri
Gold III
Level 125
God Stats
34W - 22L
1,618 SR
Queue Stats
288W - 283L
1,552 MMR
Solo
King Arthur
King Arthur
Silver I
NotQuiteCaspr
King Arthur
Silver I
Level 146
God Stats
2W - 0L
1,953 SR
Queue Stats
9W - 7L
1,549 MMR
Solo
Discordia
Discordia
Gold II
lFiesty
Discordia
Gold II
Level 122
God Stats
16W - 12L
1,616 SR
Queue Stats
23W - 22L
1,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
4 / 9 / 3
10,872
453
10,062
23,499
8,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
ErnestVNeck
Cabrakan
12
0 / 10 / 5
8,218
342
4,673
27,420
21,350
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
MaruchanCup
Guan Yu
17
3 / 5 / 5
10,649
444
7,773
25,509
30,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
16
2 / 8 / 1
10,326
430
13,575
17,972
6,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SillyCalf628895
Heimdallr
18
2 / 5 / 0
10,810
450
7,908
16,355
8,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
DanzaburouApolloSetCu ChulainnJanus

VS

Bans
CthulhuErlang ShenCupidYemojaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 6
13,671
570
24,927
20,934
8,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 2 / 15
14,256
594
21,578
18,125
7,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
MeekDylan
Khepri
16
3 / 2 / 13
12,320
513
5,750
12,679
17,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
NotQuiteCaspr
King Arthur
20
6 / 3 / 8
13,961
582
18,115
24,184
26,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
lFiesty
Discordia
19
5 / 1 / 13
12,982
541
17,878
7,436
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
92
11
Kills
37
37
Deaths
11
14
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Serqet
4
9
3
0.61
W
15
3
6
6
L
Cabrakan
ErnestVNeck
Cabrakan
0
10
5
0.25
W
8
2
15
7.75
L
Guan Yu
MaruchanCup
Guan Yu
3
5
5
1.1
W
Khepri
MeekDylan
Khepri
3
2
13
4.75
W
King Arthur
NotQuiteCaspr
King Arthur
6
3
8
3.33
L
Raijin
2
8
1
0.31
L
Heimdallr
SillyCalf628895
Heimdallr
2
5
0
0.4
W
Discordia
lFiesty
Discordia
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,991
Damage
88,248
110,755
Taken
83,358
74,268
Mitigated
61,645
26,627
Healing
34,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
10,062
2,268
0
5,592
23,499
8,362
0
3,893
19,182
0
55,904
W
24,927
6,079
0
9,172
20,934
8,052
782
5,552
14,795
0
113,748
L
Cabrakan
ErnestVNeck
Cabrakan
4,673
792
532
4,500
27,420
21,350
0
7,420
19,730
19,401
0
W
21,578
11,461
0
10,846
18,125
7,800
7,769
6,786
11,133
0
118,704
L
Guan Yu
MaruchanCup
Guan Yu
7,773
1,470
1,587
8,941
25,509
30,070
552
3,386
21,065
0
55,147
W
Khepri
MeekDylan
Khepri
5,750
0
0
4,177
12,679
17,188
651
2,950
9,679
27,362
0
W
King Arthur
NotQuiteCaspr
King Arthur
18,115
2,538
0
8,368
24,184
26,529
213
3,172
20,278
0
95,811
L
Raijin
13,575
530
0
772
17,972
6,349
0
4,762
12,828
79,012
0
L
Heimdallr
SillyCalf628895
Heimdallr
7,908
3,681
0
4,703
16,355
8,137
0
3,014
13,245
0
81,180
W
Discordia
lFiesty
Discordia
17,878
565
0
1,950
7,436
2,076
1,300
3,181
3,877
85,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,875
Gold Earned
67,190
507
Minions Killed
632
0
Camps Cleared
0
2,055,055
Distance Traveled
2,440,685
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,872
453
92
4
0
448,839
10
W
Pele
13,671
570
124
5
0
550,519
14
L
Cabrakan
8,218
342
26
1
0
404,045
6
W
Neith
14,256
594
161
7
0
442,118
4
L
Guan Yu
10,649
444
109
5
0
408,175
3
W
Khepri
12,320
513
34
1
0
480,048
7
W
King Arthur
13,961
582
165
7
0
508,325
6
L
Raijin
10,326
430
143
6
0
384,730
3
L
Heimdallr
10,810
450
137
6
0
409,266
3
W
Discordia
12,982
541
148
6
0
459,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role