Player Matchup

Izanami
Izanami
AlizeRay
Izanami
Level 25
God Stats
12W - 10L
1,895 SR
Queue Stats
47W - 45L
1,638 Elo+
Solo
Cthulhu
Cthulhu
KILLINGxSPREE99
Cthulhu
Level 27
God Stats
15W - 20L
1,459 SR
Queue Stats
161W - 176L
1,519 Elo+
Solo
Fafnir
Fafnir
SneakaSkeet
Fafnir
Level 29
God Stats
10W - 8L
1,772 SR
Queue Stats
152W - 123L
1,690 Elo+
Solo
Bastet
Bastet
TheVCRgamer
Bastet
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 21L
1,607 Elo+
Solo
Chang'e
Chang'e
aiyjayy
Chang'e
Level 29
God Stats
6W - 5L
1,661 SR
Queue Stats
77W - 70L
1,637 Elo+
Solo
Team Averages
Level 25
1,657 SR
1,618 Elo+

VS

Team Averages
Level 42
1,590 SR
1,556 Elo+
Cthulhu
Cthulhu
JJ5757
Cthulhu
Level 16
God Stats
9W - 11L
1,523 SR
Queue Stats
52W - 46L
1,436 Elo+
Party 1
Set
Set
JokerArc
Set
Level 15
God Stats
1W - 2L
1,713 SR
Queue Stats
123W - 32L
1,762 Elo+
Party 1
Raijin
Raijin
NateBK44
Raijin
Level 26
God Stats
5W - 10L
1,591 SR
Queue Stats
145W - 134L
1,508 Elo+
Party 1
Cupid
Cupid
anjuhl
Cupid
Level 147
God Stats
4W - 2L
1,624 SR
Queue Stats
285W - 244L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
devikuroy
Sun Wukong
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 68L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlizeRay
Izanami
20
4 / 4 / 4
12,851
559
9,752
17,152
6,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 4 / 0
9,724
423
8,115
11,726
11,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
19
6 / 3 / 9
13,824
601
11,426
17,369
21,160
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bastet
20
11 / 2 / 10
14,050
611
20,876
16,976
8,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
aiyjayy
Chang'e
18
4 / 6 / 14
11,651
507
10,593
15,596
7,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JJ5757
Cthulhu
11
2 / 3 / 3
9,005
392
4,095
8,047
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
10 / 8 / 4
13,095
569
25,385
24,577
12,265
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
NateBK44
Raijin
17
3 / 8 / 6
11,105
483
6,194
16,412
6,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
anjuhl
Cupid
19
4 / 5 / 1
12,622
549
12,320
22,205
8,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
devikuroy
Sun Wukong
16
0 / 1 / 4
10,913
474
5,984
15,135
9,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
37
25
Kills
19
19
Deaths
25
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlizeRay
Izanami
4
4
4
1.5
L
Cthulhu
JJ5757
Cthulhu
2
3
3
1.17
L
10
8
4
1.5
W
0
4
0
0
L
Raijin
NateBK44
Raijin
3
8
6
0.75
W
Fafnir
6
3
9
3.5
W
Bastet
11
2
10
8
W
Chang'e
aiyjayy
Chang'e
4
6
14
1.83
L
Cupid
anjuhl
Cupid
4
5
1
0.9
L
Sun Wukong
devikuroy
Sun Wukong
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,762
Damage
53,978
78,819
Taken
86,376
54,819
Mitigated
40,732
25,032
Healing
26,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlizeRay
Izanami
9,752
7,500
0
7,945
17,152
6,448
7,008
1,378
15,560
0
103,970
L
Cthulhu
JJ5757
Cthulhu
4,095
606
329
1,181
8,047
4,245
352
2,423
5,571
15,328
0
L
25,385
11,414
0
6,647
24,577
12,265
0
7,980
16,193
0
103,099
W
8,115
1,419
255
2,585
11,726
11,496
0
1,131
10,511
47,592
0
L
Raijin
NateBK44
Raijin
6,194
745
0
2,621
16,412
6,149
0
1,949
14,347
59,513
0
W
Fafnir
11,426
3,899
0
4,554
17,369
21,160
852
3,662
13,487
35,996
0
W
Bastet
20,876
5,845
0
580
16,976
8,511
3,033
1,682
15,260
0
89,798
W
Chang'e
aiyjayy
Chang'e
10,593
1,132
3,319
5,794
15,596
7,204
904
1,750
13,632
62,163
0
L
Cupid
anjuhl
Cupid
12,320
5,697
38
9,887
22,205
8,930
0
8,818
13,221
0
91,728
L
Sun Wukong
devikuroy
Sun Wukong
5,984
1,762
0
5,857
15,135
9,143
1,942
7,646
6,910
0
62,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,100
Gold Earned
56,740
539
Minions Killed
587
0
Camps Cleared
0
2,082,698
Distance Traveled
1,886,448
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,851
559
161
7
0
384,955
3
L
Cthulhu
9,005
392
20
1
0
270,288
0
L
Set
13,095
569
149
6
0
436,190
0
W
Cthulhu
9,724
423
99
4
0
308,881
2
L
Raijin
11,105
483
111
5
0
394,496
2
W
Fafnir
13,824
601
33
1
0
431,037
8
W
Bastet
14,050
611
134
6
0
485,344
1
W
Chang'e
11,651
507
112
5
0
472,481
13
L
Cupid
12,622
549
172
7
0
383,681
8
L
Sun Wukong
10,913
474
135
6
0
401,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role