Player Matchup

Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
Alec sux
Fenrir
Platinum II
Level 82
God Stats
12W - 7L
1,958 SR
Queue Stats
114W - 104L
1,739 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Kawauso5010
Sun Wukong
Platinum III
Level 156
God Stats
12W - 16L
1,580 SR
Queue Stats
342W - 341L
1,823 MMR
Solo
Chernobog
Chernobog
Platinum III
MHG I Milbe I
Chernobog
Platinum III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 97L
1,730 MMR
Party 1
Chang'e
Chang'e
Gold I
mmachito
Chang'e
Gold I
Level 126
God Stats
26W - 15L
1,707 SR
Queue Stats
513W - 523L
1,738 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,649 SR
1,706 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,482 SR
1,707 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
 
Ah Muzen Cab
Platinum II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
DesertPrune
Anubis
Gold I
Level 143
God Stats
1W - 1L
1,311 SR
Queue Stats
38W - 34L
1,682 MMR
Party 2
Fafnir
Fafnir
Platinum II
GluteusCaesar
Fafnir
Platinum II
Level 155
God Stats
7W - 7L
1,454 SR
Queue Stats
267W - 254L
1,755 MMR
Solo
Guan Yu
Guan Yu
Platinum II
KERRY_K0P0Y0N
Guan Yu
Platinum II
Level 146
God Stats
20W - 18L
1,629 SR
Queue Stats
160W - 149L
1,816 MMR
Solo
Ratatoskr
Ratatoskr
Platinum V
Wayrox_Wx
Ratatoskr
Platinum V
Level 135
God Stats
5W - 4L
1,514 SR
Queue Stats
23W - 20L
1,782 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 6 / 3
7,098
444
6,989
18,680
10,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Alec sux
Fenrir
12
4 / 5 / 2
7,716
482
7,380
12,231
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Kawauso5010
Sun Wukong
13
1 / 1 / 2
7,895
493
6,936
14,442
5,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
MHG I Milbe I
Chernobog
13
0 / 2 / 2
7,487
468
3,020
8,948
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
mmachito
Chang'e
12
2 / 9 / 3
7,314
457
6,877
11,898
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetJanusScyllaNemesisDanzaburou

VS

Bans
Nu WaApolloGebCupidKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 0 / 3
9,631
602
8,034
8,604
3,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
6 / 3 / 10
9,624
602
13,879
11,964
5,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 12
8,407
525
5,181
12,294
12,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
16
2 / 1 / 5
9,121
570
12,571
10,807
11,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ratatoskr
Wayrox_Wx
Ratatoskr
15
8 / 3 / 3
9,288
581
9,782
10,916
3,696
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
8
Kills
23
23
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
6
3
0.42
W
Ah Muzen Cab
 
Ah Muzen Cab
4
0
3
5.5
L
Fenrir
Alec sux
Fenrir
4
5
2
1
W
Anubis
6
3
10
3.67
W
3
1
12
9
W
Guan Yu
2
1
5
4.5
L
Sun Wukong
Kawauso5010
Sun Wukong
1
1
2
2
L
Chernobog
MHG I Milbe I
Chernobog
0
2
2
0.5
W
Ratatoskr
Wayrox_Wx
Ratatoskr
8
3
3
3.17
L
Chang'e
mmachito
Chang'e
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,202
Damage
49,447
66,199
Taken
54,585
25,735
Mitigated
36,861
19,773
Healing
28,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,989
572
0
6,556
18,680
10,435
0
7,144
11,511
18,087
0
W
Ah Muzen Cab
 
Ah Muzen Cab
8,034
4,293
0
5,660
8,604
3,250
4,432
1,430
7,118
0
85,151
L
Fenrir
Alec sux
Fenrir
7,380
2,690
0
666
12,231
4,382
0
4,623
7,533
0
47,501
W
Anubis
13,879
545
0
5,512
11,964
5,685
401
4,695
6,907
66,896
0
W
5,181
1,008
0
4,481
12,294
12,829
10
3,694
8,406
12,998
0
W
Guan Yu
12,571
1,489
1,311
6,280
10,807
11,401
0
1,108
9,643
0
53,547
L
Sun Wukong
Kawauso5010
Sun Wukong
6,936
1,425
0
5,440
14,442
5,159
0
1,064
12,978
0
53,817
L
Chernobog
MHG I Milbe I
Chernobog
3,020
1,966
0
3,162
8,948
3,104
296
1,588
7,314
0
54,404
W
Ratatoskr
Wayrox_Wx
Ratatoskr
9,782
2,553
0
4,856
10,916
3,696
0
2,215
8,645
0
49,842
L
Chang'e
mmachito
Chang'e
6,877
140
1,413
2,536
11,898
2,655
0
4,641
7,232
38,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,510
Gold Earned
46,071
410
Minions Killed
469
0
Camps Cleared
0
1,455,194
Distance Traveled
1,542,829
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,098
444
30
2
0
297,249
6
W
Ah Muzen Cab
9,631
602
142
9
0
285,275
3
L
Fenrir
7,716
482
88
6
0
316,370
2
W
Anubis
9,624
602
129
8
0
256,514
3
W
Fafnir
8,407
525
14
1
0
325,386
3
W
Guan Yu
9,121
570
100
6
0
325,330
2
L
Sun Wukong
7,895
493
97
6
0
290,774
5
L
Chernobog
7,487
468
114
7
0
283,515
2
W
Ratatoskr
9,288
581
84
5
0
350,324
10
L
Chang'e
7,314
457
81
5
0
267,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role