Player Matchup

Fenrir
Fenrir
ARblackstarr
Fenrir
Level 48
God Stats
36W - 30L
1,551 SR
Queue Stats
149W - 143L
1,475 Elo+
Party 3
Bellona
Bellona
Jo_Talaband6112
Bellona
Level 66
God Stats
96W - 101L
1,612 SR
Queue Stats
310W - 327L
1,447 Elo+
Party 3
Izanami
Izanami
NotoriousDaddy_
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 184L
1,430 Elo+
Solo
Olorun
Olorun
Shaqeekoane223
Olorun
Level 25
God Stats
13W - 15L
1,555 SR
Queue Stats
59W - 52L
1,475 Elo+
Party 3
Poseidon
Poseidon
playboi-jay222
Poseidon
Level 65
God Stats
46W - 44L
1,592 SR
Queue Stats
174W - 183L
1,471 Elo+
Party 3
Team Averages
Level 49
1,562 SR
1,460 Elo+

VS

Team Averages
Level 62
1,512 SR
1,385 Elo+
Hachiman
Hachiman
Lyrockx
Hachiman
Level 106
God Stats
16W - 24L
1,354 SR
Queue Stats
427W - 488L
1,323 Elo+
Party 2
Bellona
Bellona
MacDaddyMac546
Bellona
Level 53
God Stats
6W - 4L
1,720 SR
Queue Stats
46W - 48L
1,438 Elo+
Party 1
Zeus
Zeus
Superb_Ki11er48
Zeus
Level 49
God Stats
11W - 10L
1,506 SR
Queue Stats
34W - 35L
1,409 Elo+
Party 1
Achilles
Achilles
WheetThin
Achilles
Level 36
God Stats
1W - 4L
1,391 SR
Queue Stats
19W - 21L
1,333 Elo+
Party 2
Tsukuyomi
Tsukuyomi
capeboy
Tsukuyomi
Level 65
God Stats
21W - 14L
1,591 SR
Queue Stats
249W - 290L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 6 / 2
7,573
505
5,411
11,893
4,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 5 / 1
7,029
469
7,042
11,166
8,899
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 5 / 0
5,991
399
5,147
10,840
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 4 / 1
6,352
423
1,881
9,297
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
14
2 / 2 / 3
8,380
559
6,505
7,316
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lyrockx
Hachiman
12
3 / 1 / 3
7,270
485
6,234
8,222
1,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
7 / 0 / 1
8,986
599
9,945
13,239
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 1 / 4
8,437
562
10,570
8,320
3,372
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
WheetThin
Achilles
11
3 / 1 / 3
7,415
494
4,480
9,608
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
capeboy
Tsukuyomi
12
3 / 5 / 5
7,571
505
5,653
10,315
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
22
22
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
6
2
0.83
L
1
5
1
0.3
W
Hachiman
Lyrockx
Hachiman
3
1
3
4.5
W
7
0
1
7.5
L
0
5
0
0
L
0
4
1
0.13
W
6
1
4
8
W
Achilles
WheetThin
Achilles
3
1
3
4.5
W
Tsukuyomi
capeboy
Tsukuyomi
3
5
5
1.1
L
Poseidon
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,986
Damage
36,882
50,512
Taken
49,704
21,397
Mitigated
25,159
16,829
Healing
17,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,411
1,597
525
3,835
11,893
4,483
0
4,550
7,343
0
34,819
L
7,042
2,391
0
2,864
11,166
8,899
622
0
11,166
0
34,265
W
Hachiman
Lyrockx
Hachiman
6,234
2,004
0
943
8,222
1,968
991
2,474
5,748
0
43,394
W
9,945
3,547
0
6,529
13,239
9,424
780
925
12,314
0
47,356
L
5,147
3,092
0
4,357
10,840
2,826
0
1,484
9,356
0
30,636
L
1,881
654
695
3,004
9,297
2,717
880
1,198
8,099
26,052
0
W
10,570
745
0
1,918
8,320
3,372
570
2,655
5,665
45,159
0
W
Achilles
WheetThin
Achilles
4,480
661
0
3,667
9,608
7,000
182
1,687
7,921
0
24,559
W
Tsukuyomi
capeboy
Tsukuyomi
5,653
966
0
4,426
10,315
3,395
0
645
9,670
0
42,823
L
Poseidon
6,505
551
0
1,549
7,316
2,472
0
3,338
3,978
57,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,325
Gold Earned
39,679
333
Minions Killed
359
0
Camps Cleared
0
1,379,779
Distance Traveled
1,462,606
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,573
505
65
4
0
279,913
0
L
Bellona
7,029
469
73
5
0
260,828
0
W
Hachiman
7,270
485
69
5
0
281,108
3
W
Bellona
8,986
599
98
7
0
319,247
3
L
Izanami
5,991
399
50
3
0
265,742
2
L
Olorun
6,352
423
40
3
0
265,371
0
W
Zeus
8,437
562
86
6
0
257,468
2
W
Achilles
7,415
494
33
2
0
313,010
5
W
Tsukuyomi
7,571
505
73
5
0
291,773
1
L
Poseidon
8,380
559
105
7
0
307,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role