Player Matchup

Osiris
Osiris
IAmAkuJoka
Osiris
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,541 Elo+
Solo
Medusa
Medusa
Mansteel7
Medusa
Level 28
God Stats
2W - 2L
1,481 SR
Queue Stats
32W - 36L
1,394 Elo+
Solo
Geb
Geb
Mognetz
Geb
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 12L
1,332 Elo+
Solo
Arachne
Arachne
SOT Nyt Fury
Arachne
Level 28
God Stats
33W - 28L
1,472 SR
Queue Stats
169W - 183L
1,422 Elo+
Solo
Izanami
Izanami
e_delarosa
Izanami
Level 24
God Stats
18W - 17L
1,555 SR
Queue Stats
644W - 611L
1,411 Elo+
Solo
Team Averages
Level 27
1,501 SR
1,420 Elo+

VS

Team Averages
Level 12
1,529 SR
1,330 Elo+
Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MasterMacc44
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,430 Elo+
Party 1
Set
Set
MoistMan1234222
Set
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 19L
1,212 Elo+
Party 1
Sun Wukong
Sun Wukong
ThouXFurious
Sun Wukong
Level 25
God Stats
3W - 8L
1,646 SR
Queue Stats
8W - 17L
1,412 Elo+
Solo
Neith
Neith
ecr-c
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
IAmAkuJoka
Osiris
10
5 / 0 / 7
6,793
618
5,507
5,817
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Mansteel7
Medusa
11
1 / 0 / 1
6,300
573
2,190
3,514
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
9
4 / 3 / 4
6,144
559
2,974
6,713
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
SOT Nyt Fury
Arachne
9
8 / 1 / 6
6,618
602
7,352
4,691
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
e_delarosa
Izanami
11
4 / 1 / 2
6,918
629
5,758
5,392
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
1 / 1 / 0
5,178
471
2,430
4,588
1,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
8
2 / 7 / 0
5,553
505
3,151
8,086
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 8 / 0
4,709
428
2,232
8,864
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
ThouXFurious
Sun Wukong
9
1 / 2 / 0
4,995
454
3,474
6,969
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
ecr-c
Neith
8
0 / 4 / 1
5,023
457
853
5,510
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
4
5
Deaths
22
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
0
1
W
Osiris
IAmAkuJoka
Osiris
5
0
7
8.5
W
Medusa
Mansteel7
Medusa
1
0
1
1.5
L
Olorun
2
7
0
0.29
W
Geb
4
3
4
2
L
0
8
0
0
W
Arachne
SOT Nyt Fury
Arachne
8
1
6
11
L
Sun Wukong
ThouXFurious
Sun Wukong
1
2
0
0.5
W
Izanami
e_delarosa
Izanami
4
1
2
5
L
Neith
ecr-c
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
12,140
26,127
Taken
34,017
13,805
Mitigated
11,409
6,382
Healing
6,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,430
402
108
359
4,588
1,896
0
906
3,657
17,979
0
W
Osiris
IAmAkuJoka
Osiris
5,507
1,144
0
1,625
5,817
5,274
0
1,036
4,781
0
24,877
W
Medusa
Mansteel7
Medusa
2,190
691
0
0
3,514
1,171
1,991
314
3,200
0
35,588
L
Olorun
3,151
1,455
62
1,675
8,086
1,925
261
852
7,084
14,589
0
W
Geb
2,974
442
0
772
6,713
3,166
616
1,726
4,937
8,238
0
L
2,232
849
0
1,342
8,864
2,369
0
446
8,393
0
18,211
W
Arachne
SOT Nyt Fury
Arachne
7,352
5,869
0
1,486
4,691
2,551
0
1,423
3,268
0
21,881
L
Sun Wukong
ThouXFurious
Sun Wukong
3,474
724
0
1,579
6,969
3,724
0
269
6,685
189
18,183
W
Izanami
e_delarosa
Izanami
5,758
3,526
0
2,499
5,392
1,643
1,415
1,207
3,935
0
37,510
L
Neith
ecr-c
Neith
853
50
0
954
5,510
1,495
459
501
4,859
0
15,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
25,458
234
Minions Killed
164
0
Camps Cleared
0
1,053,231
Distance Traveled
960,340
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,178
471
31
3
0
147,186
0
W
Osiris
6,793
618
42
4
0
195,546
0
W
Medusa
6,300
573
78
7
0
202,095
0
L
Olorun
5,553
505
27
2
0
180,474
0
W
Geb
6,144
559
7
1
0
235,494
2
L
Set
4,709
428
36
3
0
220,272
2
W
Arachne
6,618
602
36
3
0
234,794
0
L
Sun Wukong
4,995
454
39
4
0
228,345
0
W
Izanami
6,918
629
71
6
0
185,302
0
L
Neith
5,023
457
31
3
0
184,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role