Player Matchup

Raijin
Raijin
Caviee
Raijin
Level 27
God Stats
0W - 3L
1,207 SR
Queue Stats
62W - 68L
1,430 Elo+
Party 2
Guan Yu
Guan Yu
Kellsom
Guan Yu
Level 28
God Stats
1W - 4L
1,365 SR
Queue Stats
96W - 105L
1,460 Elo+
Party 2
Serqet
Serqet
ShinkiroYaiba
Serqet
Level 46
God Stats
0W - 6L
1,186 SR
Queue Stats
220W - 240L
1,444 Elo+
Party 2
Khepri
Khepri
Zac08
Khepri
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
405W - 378L
1,504 Elo+
Party 3
Medusa
Medusa
infiiniiti
Medusa
Level 24
God Stats
62W - 56L
1,639 SR
Queue Stats
261W - 277L
1,483 Elo+
Party 3
Team Averages
Level 47
1,379 SR
1,464 Elo+

VS

Team Averages
Level 68
1,666 SR
1,430 Elo+
Ymir
Ymir
Drbeansy
Ymir
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 22L
1,253 Elo+
Party 1
Janus
Janus
Leonardop6
Janus
Level 125
God Stats
1W - 1L
1,767 SR
Queue Stats
63W - 55L
1,495 Elo+
Party 1
Izanami
Izanami
Miiiillie
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,253 Elo+
Party 1
Mulan
Mulan
Para42
Mulan
Level 140
God Stats
9W - 6L
1,855 SR
Queue Stats
221W - 191L
1,553 Elo+
Party 1
Ullr
Ullr
gingersnap68
Ullr
Level 47
God Stats
23W - 15L
1,705 SR
Queue Stats
285W - 231L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Caviee
Raijin
9
2 / 4 / 0
5,213
521
710
4,776
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Kellsom
Guan Yu
8
0 / 4 / 0
4,361
436
1,962
7,092
2,589
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 3
5,087
509
1,453
5,089
1,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Zac08
Khepri
8
0 / 1 / 4
5,162
516
1,568
5,442
2,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
infiiniiti
Medusa
10
4 / 3 / 2
6,092
609
3,984
3,808
1,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 4
5,413
541
1,870
5,135
2,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
11
6 / 1 / 4
7,136
714
5,323
2,751
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Miiiillie
Izanami
9
1 / 3 / 1
5,211
521
2,361
4,673
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
Para42
Mulan
11
3 / 1 / 2
6,122
612
4,870
6,722
4,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 0 / 3
6,053
605
2,567
3,578
1,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
14
14
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
Caviee
Raijin
2
4
0
0.5
W
Ymir
1
2
4
1.5
L
Guan Yu
Kellsom
Guan Yu
0
4
0
0
W
Janus
6
1
4
8
W
Izanami
Miiiillie
Izanami
1
3
1
0.5
W
Mulan
Para42
Mulan
3
1
2
4
L
1
2
3
1.25
L
Khepri
Zac08
Khepri
0
1
4
2
W
3
0
3
4.5
L
Medusa
infiiniiti
Medusa
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,677
Damage
16,991
26,207
Taken
22,859
8,676
Mitigated
10,301
5,712
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Caviee
Raijin
710
42
0
360
4,776
1,363
0
1,252
3,448
20,917
0
W
Ymir
1,870
461
0
613
5,135
2,755
0
601
4,382
5,960
0
L
Guan Yu
Kellsom
Guan Yu
1,962
530
0
1,426
7,092
2,589
0
247
6,528
0
10,907
W
Janus
5,323
878
0
722
2,751
696
952
91
2,660
37,145
0
W
Izanami
Miiiillie
Izanami
2,361
1,876
0
1,306
4,673
1,256
113
1,127
3,330
0
24,656
W
Mulan
Para42
Mulan
4,870
1,556
0
3,311
6,722
4,508
124
0
6,722
0
28,090
L
1,453
365
0
2,082
5,089
1,370
0
223
4,841
0
18,268
L
Khepri
Zac08
Khepri
1,568
32
0
1,262
5,442
2,022
0
2,535
2,791
9,695
0
W
2,567
922
0
2,180
3,578
1,086
0
347
3,201
0
23,785
L
Medusa
infiiniiti
Medusa
3,984
1,682
0
582
3,808
1,332
81
2,610
1,106
0
25,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,915
Gold Earned
29,935
191
Minions Killed
247
0
Camps Cleared
0
853,515
Distance Traveled
916,337
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,213
521
57
6
0
156,078
0
W
Ymir
5,413
541
10
1
0
191,825
2
L
Guan Yu
4,361
436
27
3
0
159,500
1
W
Janus
7,136
714
79
8
0
196,226
2
W
Izanami
5,211
521
54
5
0
145,487
1
W
Mulan
6,122
612
57
6
0
185,075
1
L
Serqet
5,087
509
43
4
0
206,167
4
L
Khepri
5,162
516
15
2
0
163,459
3
W
Ullr
6,053
605
47
5
0
197,724
1
L
Medusa
6,092
609
49
5
0
168,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role