Player Matchup

Cthulhu
Cthulhu
Cardiac112
Cthulhu
Level 28
God Stats
22W - 21L
1,579 SR
Queue Stats
199W - 270L
1,416 Elo+
Party 2
Raijin
Raijin
Cocodrilo25
Raijin
Level 29
God Stats
1W - 2L
1,279 SR
Queue Stats
136W - 138L
1,450 Elo+
Solo
Hun Batz
Hun Batz
DrValentyne
Hun Batz
Level 30
God Stats
25W - 35L
1,466 SR
Queue Stats
259W - 349L
1,459 Elo+
Party 2
Khepri
Khepri
NeNizzle
Khepri
Level 63
God Stats
2W - 2L
1,603 SR
Queue Stats
283W - 370L
1,459 Elo+
Party 2
Medusa
Medusa
zorlax81
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,510 Elo+
Party 2
Team Averages
Level 33
1,485 SR
1,459 Elo+

VS

Team Averages
Level 29
1,683 SR
1,534 Elo+
Nike
Nike
NebulonRanger
Nike
Level 14
God Stats
8W - 7L
1,880 SR
Queue Stats
13W - 11L
1,644 Elo+
Party 1
Erlang Shen
Erlang Shen
RutRoRaggie
Erlang Shen
Level 29
God Stats
7W - 5L
1,669 SR
Queue Stats
50W - 61L
1,354 Elo+
Party 3
Sol
Sol
Spirithooves
Sol
Level 67
God Stats
16W - 10L
1,889 SR
Queue Stats
46W - 63L
1,560 Elo+
Party 1
Geb
Geb
WerewolfBewbies
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,751 Elo+
Party 1
Scylla
Scylla
chiefslappahoe10
Scylla
Level 11
God Stats
15W - 15L
1,480 SR
Queue Stats
22W - 32L
1,362 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cardiac112
Cthulhu
15
0 / 0 / 1
8,514
473
6,343
7,121
6,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
16
4 / 4 / 5
9,451
525
6,960
9,868
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
DrValentyne
Hun Batz
17
10 / 0 / 2
10,215
568
6,321
8,934
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
NeNizzle
Khepri
13
0 / 1 / 8
8,152
453
5,135
9,414
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
zorlax81
Medusa
15
3 / 2 / 2
8,803
489
9,226
9,454
3,981
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 0
8,539
474
3,311
9,421
6,910
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
RutRoRaggie
Erlang Shen
14
4 / 2 / 0
8,609
478
6,979
12,403
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 3
7,423
412
5,729
7,524
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 3
8,105
450
6,628
17,094
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 8 / 0
8,042
447
3,960
8,912
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
7
7
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cardiac112
Cthulhu
0
0
1
0.5
W
Raijin
4
4
5
1.63
W
Hun Batz
DrValentyne
Hun Batz
10
0
2
11
W
Khepri
NeNizzle
Khepri
0
1
8
4
L
0
1
0
0
L
Erlang Shen
RutRoRaggie
Erlang Shen
4
2
0
2
L
1
3
3
0.83
L
1
3
3
0.83
L
1
8
0
0.13
W
Medusa
zorlax81
Medusa
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,985
Damage
26,607
44,791
Taken
55,354
22,059
Mitigated
26,449
13,607
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cardiac112
Cthulhu
6,343
214
0
555
7,121
6,056
200
0
7,121
42,493
0
W
Raijin
6,960
814
0
2,534
9,868
3,648
822
2,000
7,652
66,509
0
W
Hun Batz
DrValentyne
Hun Batz
6,321
2,551
0
4,454
8,934
3,270
0
2,137
6,791
0
68,610
W
Khepri
NeNizzle
Khepri
5,135
1,058
0
1,828
9,414
5,104
0
6,045
3,245
26,711
0
L
3,311
100
0
500
9,421
6,910
45
5,141
3,680
0
43,603
L
Erlang Shen
RutRoRaggie
Erlang Shen
6,979
3,840
0
1,264
12,403
5,938
1,098
3,255
9,123
0
53,880
L
5,729
1,181
0
3,091
7,524
2,377
0
1,794
5,730
36,915
0
L
6,628
1,018
0
7,235
17,094
8,557
0
4,865
12,229
30,351
0
L
3,960
710
0
500
8,912
2,667
316
2,758
6,154
38,881
0
W
Medusa
zorlax81
Medusa
9,226
5,108
0
4,236
9,454
3,981
1,504
5,789
3,665
0
65,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,135
Gold Earned
40,718
457
Minions Killed
392
0
Camps Cleared
0
1,807,960
Distance Traveled
1,583,329
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,514
473
78
4
0
431,449
3
W
Raijin
9,451
525
110
6
0
307,893
4
W
Hun Batz
10,215
568
119
7
0
412,871
4
W
Khepri
8,152
453
39
2
0
339,182
11
L
Nike
8,539
474
108
6
0
316,786
3
L
Erlang Shen
8,609
478
100
6
0
385,695
0
L
Sol
7,423
412
73
4
0
311,729
5
L
Geb
8,105
450
33
2
0
307,075
7
L
Scylla
8,042
447
78
4
0
262,044
1
W
Medusa
8,803
489
111
6
0
316,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role