Player Matchup

Osiris
Osiris
MrParrillaa
Osiris
Level 123
God Stats
1W - 2L
1,581 SR
Queue Stats
110W - 105L
1,492 Elo+
Party 3
Cupid
Cupid
MrTioMafla
Cupid
Level 104
God Stats
9W - 3L
1,513 SR
Queue Stats
173W - 149L
1,512 Elo+
Party 3
Janus
Janus
bastindres
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
crashaobondicota
Tyr
Level 155
God Stats
26W - 25L
1,336 SR
Queue Stats
811W - 759L
1,555 Elo+
Party 2
Cerberus
Cerberus
geleia_calmante
Cerberus
Level 98
God Stats
36W - 21L
1,651 SR
Queue Stats
773W - 693L
1,533 Elo+
Party 2
Team Averages
Level 118
1,516 SR
1,518 Elo+

VS

Team Averages
Level 133
1,662 SR
1,513 Elo+
Khepri
Khepri
 
Khepri
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
MukaBr
Artio
Level 96
God Stats
4W - 3L
1,696 SR
Queue Stats
276W - 271L
1,539 Elo+
Solo
Thanatos
Thanatos
SandaledTax3185
Thanatos
Level 99
God Stats
8W - 8L
1,751 SR
Queue Stats
349W - 371L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Victor21009
Nu Wa
Level 159
God Stats
0W - 5L
1,729 SR
Queue Stats
186W - 179L
1,515 Elo+
Party 1
Anhur
Anhur
zTroxic
Anhur
Level 158
God Stats
27W - 21L
1,637 SR
Queue Stats
495W - 510L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
4 / 1 / 1
6,578
658
7,769
11,061
6,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
9
1 / 0 / 0
5,240
524
1,416
4,384
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
3 / 1 / 1
6,052
605
2,572
3,893
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 3
5,050
505
1,924
4,164
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
8
0 / 2 / 2
5,043
504
2,803
4,542
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
1 / 0 / 1
4,415
442
1,582
3,419
1,327
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
MukaBr
Artio
9
0 / 4 / 1
5,178
518
5,311
10,043
7,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
10
1 / 1 / 1
5,649
565
2,693
7,161
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 1
5,437
544
3,985
3,217
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
zTroxic
Anhur
9
0 / 1 / 1
4,956
496
2,644
5,297
1,364
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
4
4
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
0
1
1.5
W
Osiris
4
1
1
4.5
W
Cupid
1
0
0
1
L
Artio
MukaBr
Artio
0
4
1
0.13
L
Thanatos
1
1
1
1.5
L
2
2
1
1.25
W
Janus
3
1
1
3.5
W
0
0
3
1.5
W
Cerberus
0
2
2
0.5
L
Anhur
zTroxic
Anhur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,484
Damage
16,215
28,044
Taken
29,137
11,881
Mitigated
13,260
13,269
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,582
166
0
450
3,419
1,327
0
1,431
1,988
12,614
0
W
Osiris
7,769
3,418
0
6,877
11,061
6,509
0
5,219
5,778
0
36,209
W
Cupid
1,416
750
0
2,169
4,384
1,135
0
704
3,591
0
26,647
L
Artio
MukaBr
Artio
5,311
788
216
4,959
10,043
7,547
0
450
9,593
25,879
0
L
Thanatos
2,693
954
0
6,122
7,161
2,225
0
1,277
5,782
0
26,463
L
3,985
690
0
458
3,217
797
0
1,395
1,804
25,662
0
W
Janus
2,572
162
0
462
3,893
895
0
1,358
2,320
38,517
0
W
1,924
330
0
2,531
4,164
1,340
0
833
3,263
0
24,237
W
Cerberus
2,803
313
0
1,230
4,542
2,002
0
2,168
2,214
15,453
0
L
Anhur
zTroxic
Anhur
2,644
1,829
0
2,016
5,297
1,364
37
698
4,595
0
28,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,963
Gold Earned
25,635
308
Minions Killed
231
0
Camps Cleared
0
1,004,534
Distance Traveled
885,377
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,415
442
11
1
0
190,204
2
W
Osiris
6,578
658
73
7
0
180,789
1
W
Cupid
5,240
524
68
7
0
184,968
2
L
Artio
5,178
518
48
5
0
159,742
1
L
Thanatos
5,649
565
68
7
0
213,844
1
L
Nu Wa
5,437
544
48
5
0
167,903
1
W
Janus
6,052
605
79
8
0
215,854
1
W
Tyr
5,050
505
62
6
0
214,137
4
W
Cerberus
5,043
504
26
3
0
208,786
3
L
Anhur
4,956
496
56
6
0
153,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role