Player Matchup

Neith
Neith
Gynzarg
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,118 Elo+
Party 2
Sol
Sol
Mobba-Fez
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
YSLxTiZZY
Bellona
Level 15
God Stats
5W - 3L
1,754 SR
Queue Stats
6W - 5L
1,361 Elo+
Party 3
Nemesis
Nemesis
Yasuragiii
Nemesis
Level 8
God Stats
7W - 11L
1,515 SR
Queue Stats
11W - 15L
1,368 Elo+
Party 3
Ganesha
Ganesha
ZurgGryphon
Ganesha
Level 28
God Stats
31W - 32L
1,484 SR
Queue Stats
456W - 424L
1,513 Elo+
Solo
Team Averages
Level 15
1,551 SR
1,372 Elo+

VS

Team Averages
Level 29
1,645 SR
1,554 Elo+
Ra
Ra
Gladiator0099
Ra
Level 18
God Stats
2W - 3L
1,491 SR
Queue Stats
31W - 34L
1,427 Elo+
Solo
Nike
Nike
NebulonRanger
Nike
Level 14
God Stats
8W - 7L
1,831 SR
Queue Stats
13W - 11L
1,617 Elo+
Party 1
Sol
Sol
Spirithooves
Sol
Level 67
God Stats
16W - 10L
1,837 SR
Queue Stats
46W - 63L
1,532 Elo+
Party 1
Horus
Horus
WerewolfBewbies
Horus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 19L
1,732 Elo+
Party 1
Arachne
Arachne
jiveone
Arachne
Level 24
God Stats
33W - 28L
1,566 SR
Queue Stats
215W - 210L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gynzarg
Neith
11
0 / 5 / 1
5,795
362
4,823
7,092
1,875
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
6,835
427
3,902
8,470
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
YSLxTiZZY
Bellona
11
0 / 6 / 1
6,549
409
2,453
10,737
6,016
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
Yasuragiii
Nemesis
12
6 / 2 / 2
7,712
482
10,702
12,395
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
ZurgGryphon
Ganesha
11
0 / 0 / 1
6,850
428
6,412
9,775
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
8,308
519
5,095
9,663
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 2
8,612
538
8,613
6,112
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 1 / 3
7,837
490
7,771
7,133
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 0 / 3
8,639
540
5,381
14,124
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
jiveone
Arachne
16
5 / 1 / 2
9,293
581
7,496
8,554
5,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
14
14
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
6
1
0.08
L
Neith
Gynzarg
Neith
0
5
1
0.1
L
2
1
2
3
W
5
1
2
6
W
2
1
3
3.5
W
2
0
3
3.5
L
Bellona
YSLxTiZZY
Bellona
0
6
1
0.08
L
Nemesis
Yasuragiii
Nemesis
6
2
2
3.5
L
Ganesha
ZurgGryphon
Ganesha
0
0
1
0.5
W
Arachne
jiveone
Arachne
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,292
Damage
34,356
48,469
Taken
45,586
18,861
Mitigated
22,380
12,424
Healing
17,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,095
759
0
770
9,663
2,744
1,884
2,275
7,388
53,703
0
L
Neith
Gynzarg
Neith
4,823
2,749
0
1,214
7,092
1,875
0
2,983
4,109
0
19,034
L
3,902
1,075
0
2,844
8,470
2,627
524
3,690
4,755
28,162
0
W
8,613
769
0
525
6,112
5,282
0
438
5,674
0
30,339
W
7,771
744
318
3,869
7,133
1,726
972
2,561
4,572
45,527
0
W
5,381
2,093
678
8,783
14,124
7,192
550
4,241
9,883
0
24,159
L
Bellona
YSLxTiZZY
Bellona
2,453
1,017
0
1,800
10,737
6,016
0
0
10,262
0
23,180
L
Nemesis
Yasuragiii
Nemesis
10,702
3,659
0
1,803
12,395
4,192
0
2,054
10,241
0
37,155
L
Ganesha
ZurgGryphon
Ganesha
6,412
274
0
4,763
9,775
4,151
0
4,139
5,611
34,193
0
W
Arachne
jiveone
Arachne
7,496
5,990
179
2,362
8,554
5,436
228
799
7,733
0
70,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
42,689
240
Minions Killed
395
0
Camps Cleared
0
1,441,768
Distance Traveled
1,528,892
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,308
519
106
7
0
288,446
0
L
Neith
5,795
362
64
4
0
241,972
0
L
Sol
6,835
427
56
4
0
311,405
1
W
Nike
8,612
538
45
3
0
287,172
3
W
Sol
7,837
490
97
6
0
288,474
6
W
Horus
8,639
540
26
2
0
292,438
4
L
Bellona
6,549
409
50
3
0
259,379
2
L
Nemesis
7,712
482
57
4
0
323,650
0
L
Ganesha
6,850
428
13
1
0
305,362
0
W
Arachne
9,293
581
121
8
0
372,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role