Player Matchup

Jormungandr
Jormungandr
Belen21
Jormungandr
Level 159
God Stats
2W - 1L
1,770 SR
Queue Stats
215W - 207L
1,584 Elo+
Party 2
Hun Batz
Hun Batz
Chipoxx
Hun Batz
Level 121
God Stats
2W - 0L
1,461 SR
Queue Stats
32W - 21L
1,815 Elo+
Party 2
Tiamat
Tiamat
Davidxiyo123
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jonaelbarbaro
Bellona
Level 138
God Stats
4W - 3L
1,257 SR
Queue Stats
110W - 102L
1,482 Elo+
Party 2
Skadi
Skadi
Matucxa
Skadi
Level 125
God Stats
2W - 0L
1,706 SR
Queue Stats
7W - 6L
1,483 Elo+
Party 2
Team Averages
Level 130
1,539 SR
1,573 Elo+

VS

Team Averages
Level 46
1,491 SR
1,455 Elo+
King Arthur
King Arthur
 
King Arthur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GhostBr450
Fenrir
Level 42
God Stats
13W - 12L
1,468 SR
Queue Stats
529W - 555L
1,417 Elo+
Solo
Neith
Neith
Mendigol
Neith
Level 41
God Stats
3W - 2L
1,714 SR
Queue Stats
43W - 26L
1,604 Elo+
Solo
Hera
Hera
artemis19981
Hera
Level 61
God Stats
1W - 7L
1,500 SR
Queue Stats
249W - 330L
1,349 Elo+
Party 1
Baron Samedi
Baron Samedi
bluuehot
Baron Samedi
Level 40
God Stats
1W - 1L
1,272 SR
Queue Stats
277W - 377L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Belen21
Jormungandr
16
2 / 1 / 1
10,533
479
4,654
10,163
12,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Chipoxx
Hun Batz
20
3 / 3 / 1
12,473
567
7,390
14,015
6,216
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
19
0 / 3 / 2
11,937
543
9,186
9,385
6,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
19
2 / 3 / 1
11,379
517
13,081
20,788
23,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
Matucxa
Skadi
20
1 / 1 / 3
12,478
567
9,883
10,702
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
3 / 2 / 4
12,075
549
13,465
26,430
21,602
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
GhostBr450
Fenrir
17
5 / 5 / 4
10,885
495
10,926
16,660
6,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Mendigol
Neith
20
3 / 1 / 5
12,513
569
14,545
14,513
5,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
5,586
254
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Baron Samedi
bluuehot
Baron Samedi
1
0 / 0 / 0
5,586
254
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
11
11
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
4
2.5
W
Jormungandr
Belen21
Jormungandr
2
1
1
2.5
W
Hun Batz
Chipoxx
Hun Batz
3
3
1
1.17
W
Tiamat
0
3
2
0.33
L
Fenrir
GhostBr450
Fenrir
5
5
4
1.4
W
Bellona
2
3
1
0.83
W
Skadi
Matucxa
Skadi
1
1
3
2.5
L
Neith
Mendigol
Neith
3
1
5
5.5
L
0
0
0
0
L
Baron Samedi
bluuehot
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,194
Damage
38,936
65,053
Taken
57,603
52,467
Mitigated
34,245
20,148
Healing
18,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,465
810
0
8,950
26,430
21,602
240
5,064
20,682
0
93,495
W
Jormungandr
Belen21
Jormungandr
4,654
318
0
3,019
10,163
12,597
552
0
10,163
47,792
0
W
Hun Batz
Chipoxx
Hun Batz
7,390
2,493
0
5,569
14,015
6,216
1,020
0
14,015
0
112,751
W
Tiamat
9,186
2,135
0
3,896
9,385
6,062
2,196
0
9,385
80,042
0
L
Fenrir
GhostBr450
Fenrir
10,926
2,445
0
2,431
16,660
6,893
0
4,756
11,854
0
65,724
W
Bellona
13,081
4,199
0
3,084
20,788
23,417
841
0
20,326
0
65,941
W
Skadi
Matucxa
Skadi
9,883
4,613
0
4,580
10,702
4,175
2,543
0
10,702
0
107,260
L
Neith
Mendigol
Neith
14,545
4,951
0
7,363
14,513
5,750
140
4,020
10,418
0
102,443
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
bluuehot
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,800
Gold Earned
46,645
681
Minions Killed
534
0
Camps Cleared
0
2,088,346
Distance Traveled
1,265,099
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,075
549
209
10
0
451,075
1
W
Jormungandr
10,533
479
68
3
0
371,337
7
W
Hun Batz
12,473
567
174
8
0
457,071
1
W
Tiamat
11,937
543
147
7
0
425,744
7
L
Fenrir
10,885
495
121
6
0
412,554
4
W
Bellona
11,379
517
124
6
0
391,135
2
W
Skadi
12,478
567
168
8
0
443,059
5
L
Neith
12,513
569
204
9
0
401,470
4
L
Hera
5,586
254
0
0
0
0
0
L
Baron Samedi
5,586
254
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role