Player Matchup

Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BlizT-_Santy
Zeus
Level 15
God Stats
1W - 6L
1,360 SR
Queue Stats
9W - 18L
1,240 Elo+
Party 1
Tyr
Tyr
BlizT-_ichigo23
Tyr
Level 14
God Stats
1W - 4L
1,404 SR
Queue Stats
12W - 23L
1,318 Elo+
Party 1
Bastet
Bastet
Diguent
Bastet
Level 6
God Stats
1W - 4L
1,068 SR
Queue Stats
93W - 79L
1,242 Elo+
Solo
Cthulhu
Cthulhu
porco_Aranha21
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,366 SR
1,360 Elo+

VS

Team Averages
Level 28
1,623 SR
1,429 Elo+
Chaac
Chaac
G1aNNN
Chaac
Level 13
God Stats
3W - 0L
1,786 SR
Queue Stats
13W - 9L
1,440 Elo+
Party 2
Fafnir
Fafnir
Gginoz
Fafnir
Level 18
God Stats
2W - 0L
1,744 SR
Queue Stats
15W - 10L
1,455 Elo+
Party 2
Discordia
Discordia
JfServera
Discordia
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 9L
1,437 Elo+
Party 2
Kali
Kali
LucasLeeyx
Kali
Level 28
God Stats
6W - 3L
1,582 SR
Queue Stats
32W - 42L
1,361 Elo+
Solo
Anhur
Anhur
Servera7
Anhur
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 1
5,666
515
4,333
6,052
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 8 / 0
4,387
399
2,472
5,788
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 4 / 1
6,247
568
4,503
6,556
4,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Diguent
Bastet
10
1 / 3 / 0
5,478
498
2,537
7,978
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 7 / 0
4,541
413
1,066
6,353
2,027
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
G1aNNN
Chaac
12
6 / 1 / 1
6,768
615
5,768
8,420
6,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
Gginoz
Fafnir
9
2 / 0 / 6
6,190
563
2,958
7,042
8,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
JfServera
Discordia
12
13 / 1 / 3
7,846
713
7,766
5,273
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 4
6,114
556
1,978
6,687
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Anhur
Servera7
Anhur
10
1 / 1 / 2
5,839
531
3,223
5,815
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
24
25
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
L
0
8
0
0
L
2
4
1
0.63
L
Bastet
Diguent
Bastet
1
3
0
0.33
W
Chaac
G1aNNN
Chaac
6
1
1
6.5
W
Fafnir
Gginoz
Fafnir
2
0
6
5
W
Discordia
JfServera
Discordia
13
1
3
14.5
W
2
1
4
4
W
Anhur
Servera7
Anhur
1
1
2
2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,911
Damage
21,693
32,727
Taken
33,237
13,052
Mitigated
19,691
5,745
Healing
12,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,333
1,452
0
1,000
6,052
2,274
0
1,548
4,482
0
22,909
L
2,472
603
0
297
5,788
1,647
76
3,626
2,162
13,077
0
L
4,503
441
0
759
6,556
4,703
152
1,829
4,463
0
16,101
L
Bastet
Diguent
Bastet
2,537
765
0
3,440
7,978
2,401
0
1,606
6,273
0
27,822
W
Chaac
G1aNNN
Chaac
5,768
871
0
3,517
8,420
6,158
283
476
7,747
0
28,965
W
Fafnir
Gginoz
Fafnir
2,958
843
0
1,738
7,042
8,153
554
0
6,942
12,389
0
W
Discordia
JfServera
Discordia
7,766
1,015
0
1,060
5,273
1,809
104
2,139
3,134
33,902
0
W
1,978
732
0
3,411
6,687
2,068
0
778
5,884
0
22,405
W
Anhur
Servera7
Anhur
3,223
1,044
0
2,790
5,815
1,503
2,106
145
5,670
0
29,230
L
1,066
315
0
249
6,353
2,027
34
2,115
4,188
13,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,319
Gold Earned
32,757
178
Minions Killed
260
0
Camps Cleared
0
965,302
Distance Traveled
992,815
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,666
515
39
4
0
186,326
2
L
Zeus
4,387
399
26
2
0
180,556
2
L
Tyr
6,247
568
35
3
0
223,498
3
L
Bastet
5,478
498
47
4
0
207,319
2
W
Chaac
6,768
615
71
6
0
211,673
0
W
Fafnir
6,190
563
19
2
0
196,480
3
W
Discordia
7,846
713
56
5
0
179,813
0
W
Kali
6,114
556
55
5
0
221,337
2
W
Anhur
5,839
531
59
5
0
183,512
0
L
Cthulhu
4,541
413
31
3
0
167,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role