Player Matchup

Yemoja
Yemoja
POISNMND03
Yemoja
Level 116
God Stats
3W - 7L
1,500 SR
Queue Stats
415W - 377L
1,539 Elo+
Party 3
Danzaburou
Danzaburou
Riegan25
Danzaburou
Level 47
God Stats
6W - 16L
1,502 SR
Queue Stats
125W - 143L
1,521 Elo+
Party 3
Achilles
Achilles
SiCC_WiT_iT_69
Achilles
Level 37
God Stats
6W - 10L
1,757 SR
Queue Stats
64W - 106L
1,247 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
infernalseven
Ah Muzen Cab
Level 28
God Stats
4W - 2L
1,640 SR
Queue Stats
40W - 66L
1,250 Elo+
Party 1
Sun Wukong
Sun Wukong
yadielv5
Sun Wukong
Level 12
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 6L
1,302 Elo+
Party 3
Team Averages
Level 48
1,580 SR
1,372 Elo+

VS

Team Averages
Level 90
1,514 SR
1,512 Elo+
Chiron
Chiron
Blazing_Ocean300
Chiron
Level 67
God Stats
24W - 25L
1,540 SR
Queue Stats
467W - 516L
1,387 Elo+
Solo
Bacchus
Bacchus
GeCoHundo
Bacchus
Level 107
God Stats
7W - 1L
1,730 SR
Queue Stats
155W - 153L
1,527 Elo+
Party 2
Eset
Eset
IN-Vasion23
Eset
Level 127
God Stats
1W - 2L
1,208 SR
Queue Stats
157W - 159L
1,540 Elo+
Party 2
Thor
Thor
Proteek93
Thor
Level 26
God Stats
22W - 16L
1,667 SR
Queue Stats
28W - 23L
1,574 Elo+
Party 2
Osiris
Osiris
XxPOCKETZxX123
Osiris
Level 123
God Stats
10W - 10L
1,427 SR
Queue Stats
134W - 131L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
POISNMND03
Yemoja
14
3 / 5 / 8
9,781
466
9,486
18,960
16,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Riegan25
Danzaburou
17
10 / 6 / 3
11,181
532
12,620
18,563
7,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
12
3 / 8 / 2
8,174
389
6,712
18,735
10,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
infernalseven
Ah Muzen Cab
10
0 / 9 / 3
7,389
352
5,442
17,179
5,694
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
yadielv5
Sun Wukong
12
2 / 5 / 0
8,337
397
4,002
14,416
9,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
10,128
482
8,640
10,387
3,523
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
GeCoHundo
Bacchus
15
2 / 7 / 14
10,211
486
9,974
17,248
19,524
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
21 / 1 / 6
14,702
700
29,841
17,121
8,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
18
1 / 3 / 7
11,449
545
5,934
15,645
6,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
6 / 1 / 12
11,662
555
10,355
20,715
14,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
18
Kills
33
33
Deaths
18
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
3
6
4
0.83
W
Bacchus
GeCoHundo
Bacchus
2
7
14
1.29
W
21
1
6
24
L
Yemoja
POISNMND03
Yemoja
3
5
8
1.4
W
Thor
1
3
7
1.5
L
Danzaburou
Riegan25
Danzaburou
10
6
3
1.92
L
Achilles
3
8
2
0.5
W
6
1
12
12
L
Ah Muzen Cab
infernalseven
Ah Muzen Cab
0
9
3
0.17
L
Sun Wukong
yadielv5
Sun Wukong
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,262
Damage
64,744
87,853
Taken
81,116
48,322
Mitigated
52,603
22,712
Healing
32,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,640
4,639
1,462
2,177
10,387
3,523
5,459
2,402
7,867
0
51,334
W
Bacchus
GeCoHundo
Bacchus
9,974
778
289
2,297
17,248
19,524
214
4,623
12,602
20,354
0
W
29,841
3,016
2,961
7,850
17,121
8,227
1,528
3,086
13,985
133,239
0
L
Yemoja
POISNMND03
Yemoja
9,486
1,807
1,864
2,045
18,960
16,405
0
10,380
8,284
37,289
0
W
Thor
5,934
1,932
0
6,262
15,645
6,633
0
698
14,901
0
79,518
L
Danzaburou
Riegan25
Danzaburou
12,620
5,842
0
8,142
18,563
7,097
1,467
8,919
9,484
0
75,430
L
Achilles
6,712
3,792
180
1,551
18,735
10,117
0
7,092
11,325
0
40,896
W
10,355
5,690
0
9,204
20,715
14,696
1,785
3,044
17,525
0
67,105
L
Ah Muzen Cab
infernalseven
Ah Muzen Cab
5,442
4,255
171
6,129
17,179
5,694
84
6,640
10,235
0
31,309
L
Sun Wukong
yadielv5
Sun Wukong
4,002
912
0
2,630
14,416
9,009
828
5,520
8,710
0
23,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
58,152
323
Minions Killed
551
0
Camps Cleared
0
1,641,876
Distance Traveled
2,017,295
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,128
482
85
4
0
348,251
1
W
Bacchus
10,211
486
23
1
0
430,144
2
W
Eset
14,702
700
198
9
0
409,006
1
L
Yemoja
9,781
466
48
2
0
362,955
1
W
Thor
11,449
545
144
7
0
396,965
6
L
Danzaburou
11,181
532
133
6
0
310,605
1
L
Achilles
8,174
389
49
2
0
351,103
0
W
Osiris
11,662
555
101
5
0
432,929
1
L
Ah Muzen Cab
7,389
352
54
3
0
313,347
0
L
Sun Wukong
8,337
397
39
2
0
303,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role