Player Matchup

Serqet
Serqet
Silver II
HARDESgames
Serqet
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Platinum V
HoreaMustata
Khepri
Platinum V
Level 83
God Stats
20W - 13L
1,693 SR
Queue Stats
52W - 52L
1,393 MMR
Solo
Neith
Neith
Silver III
KEVNATOSS
Neith
Silver III
Level 106
God Stats
2W - 3L
1,844 SR
Queue Stats
36W - 46L
1,306 MMR
Party 2
Horus
Horus
Gold IV
RodenoEsp8
Horus
Gold IV
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
482W - 490L
1,422 MMR
Solo
Ra
Ra
Gold IV
Tichey786
Ra
Gold IV
Level 141
God Stats
12W - 9L
1,685 SR
Queue Stats
387W - 377L
1,426 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,644 SR
1,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,537 SR
1,419 MMR
Fenrir
Fenrir
Gold III
Chivitoni
Fenrir
Gold III
Level 160
God Stats
62W - 56L
1,564 SR
Queue Stats
376W - 361L
1,386 MMR
Solo
King Arthur
King Arthur
Gold V
JU66ERNAUT97
King Arthur
Gold V
Level 132
God Stats
3W - 1L
1,667 SR
Queue Stats
34W - 44L
1,424 MMR
Solo
Medusa
Medusa
Bronze III
Percolatorr
Medusa
Bronze III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,390 MMR
Party 1
Scylla
Scylla
Gold III
Will9rmx
Scylla
Gold III
Level 152
God Stats
21W - 23L
1,466 SR
Queue Stats
313W - 319L
1,427 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
jui1
Kuzenbo
Silver I
Level 47
God Stats
8W - 7L
1,488 SR
Queue Stats
9W - 9L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
2 / 2 / 0
5,436
494
2,820
5,690
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
10
0 / 0 / 1
5,499
500
3,850
5,951
3,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
KEVNATOSS
Neith
11
0 / 0 / 0
5,846
531
1,234
3,259
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
8
0 / 2 / 2
5,121
466
2,204
6,767
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 1
6,389
581
2,296
4,592
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuApolloCu ChulainnChang'eDanzaburou

VS

Bans
SetArachneChronosAwilixGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chivitoni
Fenrir
11
3 / 1 / 3
6,277
571
3,268
7,001
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
JU66ERNAUT97
King Arthur
10
0 / 1 / 0
5,873
534
3,610
7,132
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
12
0 / 0 / 1
6,807
619
1,969
3,594
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Will9rmx
Scylla
10
2 / 2 / 3
6,028
548
3,143
4,634
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
jui1
Kuzenbo
8
2 / 0 / 1
5,580
507
2,915
3,880
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
7
7
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chivitoni
Fenrir
3
1
3
4.5
L
Serqet
2
2
0
1
L
Khepri
0
0
1
0.5
W
King Arthur
JU66ERNAUT97
King Arthur
0
1
0
0
L
Neith
KEVNATOSS
Neith
0
0
0
0
W
Medusa
0
0
1
0.5
L
Horus
0
2
2
0.5
L
1
3
1
0.5
W
Scylla
Will9rmx
Scylla
2
2
3
1.75
W
Kuzenbo
jui1
Kuzenbo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,404
Damage
14,905
26,259
Taken
26,241
11,069
Mitigated
11,246
11,823
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chivitoni
Fenrir
3,268
809
0
3,347
7,001
2,286
0
800
6,145
0
35,877
L
Serqet
2,820
388
0
2,364
5,690
1,621
0
1,524
4,120
0
21,374
L
Khepri
3,850
562
0
2,985
5,951
3,637
0
170
5,495
27,477
0
W
King Arthur
JU66ERNAUT97
King Arthur
3,610
1,092
0
2,575
7,132
3,405
106
2,737
3,867
0
31,108
L
Neith
KEVNATOSS
Neith
1,234
221
0
2,238
3,259
907
0
506
2,753
0
37,037
W
Medusa
1,969
952
0
2,439
3,594
988
0
0
3,594
0
43,106
L
Horus
2,204
1,094
467
2,435
6,767
3,473
90
2,246
4,469
0
13,546
L
2,296
377
143
1,191
4,592
1,431
0
1,464
3,078
45,181
0
W
Scylla
Will9rmx
Scylla
3,143
266
0
305
4,634
1,421
0
1,716
2,805
31,792
0
W
Kuzenbo
jui1
Kuzenbo
2,915
1,517
0
968
3,880
3,146
0
343
3,524
14,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,291
Gold Earned
30,565
325
Minions Killed
332
0
Camps Cleared
0
1,009,868
Distance Traveled
1,059,427
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,277
571
76
7
0
217,765
3
L
Serqet
5,436
494
47
4
0
209,241
3
L
Khepri
5,499
500
46
4
0
213,033
2
W
King Arthur
5,873
534
76
7
0
206,404
0
L
Neith
5,846
531
105
10
0
169,338
2
W
Medusa
6,807
619
98
9
0
201,282
0
L
Horus
5,121
466
17
2
0
207,411
2
L
Ra
6,389
581
110
10
0
210,845
1
W
Scylla
6,028
548
65
6
0
203,660
5
W
Kuzenbo
5,580
507
17
2
0
230,316
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role