Player Matchup

Izanami
Izanami
AlizeRay
Izanami
Level 25
God Stats
12W - 10L
1,776 SR
Queue Stats
47W - 45L
1,555 Elo+
Solo
Cthulhu
Cthulhu
GalaxyDragon123
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,690 Elo+
Solo
Rama
Rama
Roszkuz
Rama
Level 29
God Stats
2W - 1L
1,608 SR
Queue Stats
52W - 43L
1,547 Elo+
Solo
Kali
Kali
mikeyy7610
Kali
Level 28
God Stats
3W - 2L
1,689 SR
Queue Stats
65W - 61L
1,603 Elo+
Solo
Kukulkan
Kukulkan
xxShortii
Kukulkan
Level 18
God Stats
20W - 18L
1,500 SR
Queue Stats
178W - 186L
1,584 Elo+
Solo
Team Averages
Level 21
1,615 SR
1,596 Elo+

VS

Team Averages
Level 30
1,571 SR
1,475 Elo+
Sobek
Sobek
Claybourne
Sobek
Level 24
God Stats
8W - 5L
1,695 SR
Queue Stats
44W - 46L
1,518 Elo+
Party 1
Discordia
Discordia
Logar246
Discordia
Level 33
God Stats
25W - 16L
1,694 SR
Queue Stats
257W - 224L
1,593 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Morbius579
Ah Muzen Cab
Level 28
God Stats
12W - 8L
1,625 SR
Queue Stats
21W - 18L
1,532 Elo+
Party 1
Anubis
Anubis
Sinthosprime
Anubis
Level 27
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 7L
1,272 Elo+
Solo
Bellona
Bellona
apeorg
Bellona
Level 38
God Stats
0W - 1L
1,354 SR
Queue Stats
157W - 163L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlizeRay
Izanami
18
5 / 1 / 4
11,044
581
7,278
14,445
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 9
9,074
478
12,392
18,624
12,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Roszkuz
Rama
18
7 / 3 / 7
11,221
591
12,186
13,871
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 5 / 11
10,179
536
7,237
15,408
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
xxShortii
Kukulkan
17
5 / 4 / 6
10,809
569
15,389
9,068
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 4 / 2
8,875
467
4,647
16,870
13,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Logar246
Discordia
14
4 / 3 / 7
9,062
477
11,075
9,610
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Morbius579
Ah Muzen Cab
14
1 / 5 / 1
8,495
447
8,464
12,023
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
4 / 9 / 5
9,648
508
15,063
18,993
9,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
apeorg
Bellona
15
2 / 2 / 2
9,171
483
5,761
12,044
9,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
23
Kills
15
16
Deaths
23
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlizeRay
Izanami
5
1
4
7
L
Sobek
4
4
2
1.25
W
4
3
9
2.83
L
Discordia
Logar246
Discordia
4
3
7
2.5
L
Ah Muzen Cab
Morbius579
Ah Muzen Cab
1
5
1
0.3
W
Rama
Roszkuz
Rama
7
3
7
3.5
L
Anubis
4
9
5
0.72
L
Bellona
apeorg
Bellona
2
2
2
1.5
W
2
5
11
1.5
W
Kukulkan
xxShortii
Kukulkan
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,482
Damage
45,010
71,416
Taken
69,540
36,658
Mitigated
40,670
28,079
Healing
21,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlizeRay
Izanami
7,278
4,176
0
9,151
14,445
4,848
3,546
2,421
12,024
0
86,203
L
Sobek
4,647
376
0
4,486
16,870
13,605
0
9,199
7,330
21,805
0
W
12,392
913
1,744
5,270
18,624
12,730
0
9,817
8,807
46,488
0
L
Discordia
Logar246
Discordia
11,075
446
0
881
9,610
3,550
108
3,721
5,735
46,784
0
L
Ah Muzen Cab
Morbius579
Ah Muzen Cab
8,464
3,409
0
4,879
12,023
3,880
495
2,500
9,317
0
51,531
W
Rama
Roszkuz
Rama
12,186
8,617
0
7,874
13,871
5,698
1,541
4,344
9,527
0
77,332
L
Anubis
15,063
768
0
7,812
18,993
9,944
480
7,837
10,990
65,837
0
L
Bellona
apeorg
Bellona
5,761
2,114
0
3,310
12,044
9,691
194
3,580
8,387
0
38,738
W
7,237
3,145
0
3,378
15,408
9,890
0
8,388
7,020
0
55,305
W
Kukulkan
xxShortii
Kukulkan
15,389
1,852
0
662
9,068
3,492
336
5,815
3,253
73,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,327
Gold Earned
45,251
593
Minions Killed
388
0
Camps Cleared
0
1,702,873
Distance Traveled
1,737,554
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,044
581
149
8
0
326,323
1
L
Sobek
8,875
467
35
2
0
385,822
10
W
Cthulhu
9,074
478
59
3
0
360,606
2
L
Discordia
9,062
477
81
4
0
341,048
3
L
Ah Muzen Cab
8,495
447
99
5
0
340,641
0
W
Rama
11,221
591
155
8
0
322,122
1
L
Anubis
9,648
508
101
5
0
302,778
1
L
Bellona
9,171
483
72
4
0
367,265
8
W
Kali
10,179
536
93
5
0
362,821
1
W
Kukulkan
10,809
569
137
7
0
331,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role