Player Matchup

Horus
Horus
Eznolk
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,405 Elo+
Party 2
Kali
Kali
Kinttatto
Kali
Level 26
God Stats
0W - 2L
1,196 SR
Queue Stats
15W - 27L
1,336 Elo+
Party 2
Ymir
Ymir
LilLeptonyx
Ymir
Level 24
God Stats
3W - 8L
1,494 SR
Queue Stats
14W - 23L
1,376 Elo+
Party 2
Izanami
Izanami
ReSetero
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,427 Elo+
Party 2
Ra
Ra
postuliaa
Ra
Level 24
God Stats
0W - 1L
1,510 SR
Queue Stats
13W - 24L
1,319 Elo+
Party 2
Team Averages
Level 22
1,440 SR
1,372 Elo+

VS

Team Averages
Level 19
1,551 SR
1,475 Elo+
Tiamat
Tiamat
EatThyMeat
Tiamat
Level 25
God Stats
31W - 17L
1,706 SR
Queue Stats
70W - 52L
1,522 Elo+
Party 3
Ymir
Ymir
FudjiCocktail
Ymir
Level 29
God Stats
4W - 5L
1,497 SR
Queue Stats
100W - 94L
1,553 Elo+
Solo
Neith
Neith
RigatoniRebel
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 22L
1,349 Elo+
Party 1
Set
Set
UncleLeslie
Set
Level 23
God Stats
2W - 3L
1,551 SR
Queue Stats
144W - 146L
1,469 Elo+
Party 3
Bellona
Bellona
pbrayer
Bellona
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eznolk
Horus
11
1 / 2 / 0
6,539
467
1,267
9,903
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kali
10
0 / 6 / 1
6,214
444
1,709
10,531
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 4 / 2
7,193
514
7,058
9,842
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ReSetero
Izanami
10
1 / 5 / 0
5,951
425
5,809
9,695
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
5,459
390
1,442
7,646
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EatThyMeat
Tiamat
15
11 / 1 / 3
9,222
659
12,227
5,401
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 2
7,706
550
3,120
9,965
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 1 / 5
6,508
465
5,287
5,308
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 2 / 6
7,503
536
3,546
6,885
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
pbrayer
Bellona
13
5 / 1 / 3
7,777
556
8,412
7,244
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
23
23
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
EatThyMeat
Tiamat
11
1
3
12.5
L
Horus
Eznolk
Horus
1
2
0
0.5
W
3
0
2
4
L
Kali
0
6
1
0.08
L
2
4
2
0.75
L
Izanami
ReSetero
Izanami
1
5
0
0.2
W
1
1
5
3.5
W
3
2
6
3
W
Bellona
pbrayer
Bellona
5
1
3
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,285
Damage
32,592
47,617
Taken
34,803
19,902
Mitigated
21,807
8,955
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
EatThyMeat
Tiamat
12,227
2,172
0
2,170
5,401
4,135
4,227
736
4,665
54,734
0
L
Horus
Eznolk
Horus
1,267
618
308
2,397
9,903
6,640
385
2,669
6,932
0
22,982
W
3,120
739
587
3,888
9,965
6,728
32
3,100
6,865
33,563
0
L
Kali
1,709
636
0
3,033
10,531
3,464
479
2,741
7,629
0
31,284
L
7,058
1,374
0
682
9,842
5,288
102
3,281
6,396
28,152
0
L
Izanami
ReSetero
Izanami
5,809
4,483
0
2,333
9,695
2,354
138
1,473
8,132
0
31,934
W
5,287
2,664
0
1,279
5,308
1,413
1,130
1,661
3,647
0
20,841
W
3,546
1,263
0
490
6,885
4,211
0
1,590
5,273
0
37,080
W
Bellona
pbrayer
Bellona
8,412
2,748
0
2,558
7,244
5,320
477
1,413
5,706
0
37,058
L
1,442
132
125
77
7,646
2,156
685
4,472
2,793
16,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,356
Gold Earned
38,716
255
Minions Killed
349
0
Camps Cleared
0
1,220,550
Distance Traveled
1,283,739
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,222
659
104
7
0
262,158
0
L
Horus
6,539
467
55
4
0
259,639
1
W
Ymir
7,706
550
53
4
0
266,766
4
L
Kali
6,214
444
67
5
0
244,291
0
L
Ymir
7,193
514
42
3
0
261,130
2
L
Izanami
5,951
425
52
4
0
200,714
1
W
Neith
6,508
465
50
4
0
227,482
0
W
Set
7,503
536
73
5
0
279,920
0
W
Bellona
7,777
556
69
5
0
247,413
0
L
Ra
5,459
390
39
3
0
254,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role