Player Matchup

Thor
Thor
Lampsebas
Thor
Level 22
God Stats
2W - 9L
1,039 SR
Queue Stats
87W - 87L
1,242 Elo+
Solo
Geb
Geb
Pineconenoscoper
Geb
Level 27
God Stats
5W - 3L
1,302 SR
Queue Stats
64W - 54L
1,568 Elo+
Solo
Scylla
Scylla
TheJaskoolest
Scylla
Level 5
God Stats
5W - 5L
1,500 SR
Queue Stats
322W - 183L
1,763 Elo+
Solo
Apollo
Apollo
ZKSDoom
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 93L
1,627 Elo+
Solo
Medusa
Medusa
leandfbkjvsdv
Medusa
Level 29
God Stats
13W - 10L
1,619 SR
Queue Stats
409W - 426L
1,489 Elo+
Solo
Team Averages
Level 22
1,392 SR
1,538 Elo+

VS

Team Averages
Level 18
1,455 SR
1,492 Elo+
Ah Muzen Cab
Ah Muzen Cab
Drewsiph
Ah Muzen Cab
Level 10
God Stats
12W - 22L
1,284 SR
Queue Stats
600W - 657L
1,440 Elo+
Solo
Hades
Hades
VicisGod
Hades
Level 27
God Stats
0W - 1L
1,684 SR
Queue Stats
102W - 108L
1,465 Elo+
Solo
Ymir
Ymir
iOSBLowZz
Ymir
Level 22
God Stats
10W - 8L
1,510 SR
Queue Stats
130W - 127L
1,473 Elo+
Solo
Cu Chulainn
Cu Chulainn
nickcito
Cu Chulainn
Level 27
God Stats
0W - 3L
1,296 SR
Queue Stats
6W - 7L
1,429 Elo+
Solo
Thor
Thor
wensiai
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 1 / 6
8,212
547
4,228
9,106
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 10
8,582
572
5,088
11,497
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
7 / 1 / 2
9,049
603
8,928
5,838
1,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
ZKSDoom
Apollo
15
8 / 0 / 4
9,663
644
8,088
6,179
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
5 / 2 / 3
8,686
579
5,962
8,241
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Drewsiph
Ah Muzen Cab
10
0 / 5 / 0
6,321
421
3,410
7,016
1,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hades
VicisGod
Hades
11
1 / 4 / 0
6,684
446
5,849
10,495
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
8
0 / 4 / 0
5,984
399
2,632
10,828
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
nickcito
Cu Chulainn
13
3 / 3 / 1
7,864
524
8,024
11,045
10,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
wensiai
Thor
9
0 / 9 / 0
5,636
376
2,519
10,739
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
25
Kills
4
5
Deaths
25
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Drewsiph
Ah Muzen Cab
0
5
0
0
W
Thor
3
1
6
6
W
2
1
10
7
W
7
1
2
8
L
Hades
VicisGod
Hades
1
4
0
0.25
W
Apollo
ZKSDoom
Apollo
8
0
4
10
L
Ymir
0
4
0
0
W
5
2
3
3.25
L
Cu Chulainn
nickcito
Cu Chulainn
3
3
1
1.17
L
Thor
wensiai
Thor
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,294
Damage
22,434
40,861
Taken
50,123
18,820
Mitigated
24,194
11,637
Healing
10,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Drewsiph
Ah Muzen Cab
3,410
1,232
0
1,642
7,016
1,710
1,093
945
6,071
0
36,363
W
Thor
4,228
1,081
0
2,598
9,106
3,191
0
685
8,321
0
43,301
W
5,088
1,085
0
2,532
11,497
7,398
238
1,757
9,740
27,642
0
W
8,928
432
0
1,246
5,838
1,911
1,647
3,171
2,667
51,358
0
L
Hades
VicisGod
Hades
5,849
660
261
3,413
10,495
4,104
0
5,507
4,988
31,068
0
W
Apollo
ZKSDoom
Apollo
8,088
5,251
0
2,702
6,179
3,331
5,625
2,209
3,970
0
54,513
L
Ymir
2,632
0
0
1,220
10,828
5,643
0
5,194
5,634
17,689
0
W
5,962
2,875
219
2,340
8,241
2,989
2,167
659
7,257
0
38,543
L
Cu Chulainn
nickcito
Cu Chulainn
8,024
1,390
0
2,904
11,045
10,140
231
493
10,552
0
45,776
L
Thor
wensiai
Thor
2,519
932
0
1,414
10,739
2,597
0
1,877
8,862
0
22,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
32,489
408
Minions Killed
292
0
Camps Cleared
0
1,385,454
Distance Traveled
1,257,261
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,321
421
83
6
0
223,430
0
W
Thor
8,212
547
65
4
0
304,291
3
W
Geb
8,582
572
30
2
0
299,886
1
W
Scylla
9,049
603
107
7
0
256,199
0
L
Hades
6,684
446
66
4
0
231,703
1
W
Apollo
9,663
644
127
8
0
266,450
1
L
Ymir
5,984
399
23
2
0
268,027
3
W
Medusa
8,686
579
79
5
0
258,628
1
L
Cu Chulainn
7,864
524
78
5
0
263,040
1
L
Thor
5,636
376
42
3
0
271,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role